About This File
The Hong Kong / Asia BAT Team
presents
Grand Terrace
BAT created by paulvmontfort
Modding, lot design, readme & custom menu icon by T Wrecks
Check out the Hong Kong / Asia BAT Team room at Simtropolis
Introduction / Overview
This is a recreation of Grand Terrace, a residential tower from Western/Central Hong Kong, CN. The building was finished in 2001 and is composed of a rather massive base with integrated parking garage, on top of which a split tower rises to roughly 147 metres.
This BAT recreation will bring Grand Terrace to your cities as a high-wealth residential building or as a static landmark. Both versions are intended for use on corners (although the landmark version can of course be placed anywhere you like) and feature a transit-enabled street entrance that visually connects to the driveway on the lot which leads to the parking garage. The building doesn't work as a transit switch or hub in any way, though, so the connection is merely eye candy.
Inside this ZIP archive, you will find the following versions:
ploppable landmark (transit-enabled)
growable R$$$ (transit-enabled)
A quick reminder about transit-enabled lots: Connecting the lots to your traffic network wherever possible is optional, and not connecting them will not affect the functionality of the building.
Please remember that once a transit-enabled growable lot has grown, it cannot be overgrown by other lots automatically, i.e. once it's there, it will stay there forever unless you bulldoze it.
Dependencies
Props:
Textures:
Other:
(Otherwise the building will look odd at night - if you only play in day mode anyway, you can ignore this dependency)
Stats and Values
All game-relevant values you might like to know are listed in the following overview tables. Please note that all versions of this building share the same set of statistics.
TABLE 1: GROWABLE VERSION
Parameter Growable R$$$
Occupants: 2,438 R$$$ (4,216 R$$ / 8,259 R$ when dilapidated)
Lot Size / Growth Stage: 5x5 right corner / stage 8
Zone Type: Dense residential
Tileset(s): Euro
Value: § 70,155
Worth / Bulldoze Cost: § 1,500
Flammability: 35 / Stage 5
Power consumed: 120 MWh/month
Water consumed: 280 gallons/month
Air pollution: 23 over 6 tiles
Water pollution: 21 over 7 tiles
Garbage generated: 6 tons/month
TABLE 2: LANDMARK
Parameter LANDMARK
Lot Size 5x5
Menu Position: Landmarks, near bottom
Plop Cost: § 100,000
Maintenance Cost: § 150/month
Landmark Effect: + 50 over 25 tiles
Park Effect: none
Mayor Rating Effect: +10 over 256 tiles
Worth / Bulldoze Cost: § 1,500
Flammability: 35 / Stage 5
Power consumed: 120 MWh/month
Water consumed: 280 gallons/month
Air pollution: 23 over 6 tiles
Water pollution: 21 over 7 tiles
Garbage generated: 6 tons/month
Installation
First of all, it is recommended to unzip the entire content of this ZIP into some archive folder where you keep all building versions, readme, and screenshots, and maybe even back it up onto a CD or an external HD together with your other SC4 stuff. This way, if you need to clean your HD and reinstall your OS, you can simply copy the stuff from your backup archive into your plugins folder instead of having to download all plugins anew.
That said, in order to use this building in game, I suggest you first go to your plugins folder and make a sub-folder for this download.
Then, simply copy the .sc4model file(s) (the actual building model) plus the lot file(s) of whatever version(s) you'd like to use into the newly created folder.
To uninstall a version you don't like after it has grown in your cities, first bulldoze all instances of that version in your cities, then save the cities and exit. Now you can safely remove the version without running any risk to experience crashes or any other inconvenience.
T Wrecks on behalf of the Hong Kong BAT Team
Saturday, June 25, 2011.
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