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HK Grand Terrace  1.0

   (73 Reviews)

2 Screenshots

About This File

The Hong Kong / Asia BAT Team

 

presents

Grand Terrace

 

BAT created by paulvmontfort

Modding, lot design, readme & custom menu icon by T Wrecks

Check out the Hong Kong / Asia BAT Team room at Simtropolis

Introduction / Overview

 

This is a recreation of Grand Terrace, a residential tower from Western/Central Hong Kong, CN. The building was finished in 2001 and is composed of a rather massive base with integrated parking garage, on top of which a split tower rises to roughly 147 metres.

 

This BAT recreation will bring Grand Terrace to your cities as a high-wealth residential building or as a static landmark. Both versions are intended for use on corners (although the landmark version can of course be placed anywhere you like) and feature a transit-enabled street entrance that visually connects to the driveway on the lot which leads to the parking garage. The building doesn't work as a transit switch or hub in any way, though, so the connection is merely eye candy.

 

Inside this ZIP archive, you will find the following versions:

 

ploppable landmark (transit-enabled)

growable R$$$ (transit-enabled)

 

A quick reminder about transit-enabled lots: Connecting the lots to your traffic network wherever possible is optional, and not connecting them will not affect the functionality of the building.

Please remember that once a transit-enabled growable lot has grown, it cannot be overgrown by other lots automatically, i.e. once it's there, it will stay there forever unless you bulldoze it.

Dependencies

 

Props:

BSC Mega Props CP Vol.01

 

Textures:

BSC Mega Textures Vol.01

 

Other:

SimFox Day 'n' Nite Modd 1

(Otherwise the building will look odd at night - if you only play in day mode anyway, you can ignore this dependency)

Stats and Values

 

All game-relevant values you might like to know are listed in the following overview tables. Please note that all versions of this building share the same set of statistics.

 

TABLE 1: GROWABLE VERSION

Parameter Growable R$$$

Occupants: 2,438 R$$$ (4,216 R$$ / 8,259 R$ when dilapidated)

Lot Size / Growth Stage: 5x5 right corner / stage 8

Zone Type: Dense residential

Tileset(s): Euro

Value: § 70,155

Worth / Bulldoze Cost: § 1,500

Flammability: 35 / Stage 5

Power consumed: 120 MWh/month

Water consumed: 280 gallons/month

Air pollution: 23 over 6 tiles

Water pollution: 21 over 7 tiles

Garbage generated: 6 tons/month

 

TABLE 2: LANDMARK

Parameter LANDMARK

Lot Size 5x5

Menu Position: Landmarks, near bottom

Plop Cost: § 100,000

Maintenance Cost: § 150/month

Landmark Effect: + 50 over 25 tiles

Park Effect: none

Mayor Rating Effect: +10 over 256 tiles

Worth / Bulldoze Cost: § 1,500

Flammability: 35 / Stage 5

Power consumed: 120 MWh/month

Water consumed: 280 gallons/month

Air pollution: 23 over 6 tiles

Water pollution: 21 over 7 tiles

Garbage generated: 6 tons/month

 

Installation

 

First of all, it is recommended to unzip the entire content of this ZIP into some archive folder where you keep all building versions, readme, and screenshots, and maybe even back it up onto a CD or an external HD together with your other SC4 stuff. This way, if you need to clean your HD and reinstall your OS, you can simply copy the stuff from your backup archive into your plugins folder instead of having to download all plugins anew.

 

That said, in order to use this building in game, I suggest you first go to your plugins folder and make a sub-folder for this download.

Then, simply copy the .sc4model file(s) (the actual building model) plus the lot file(s) of whatever version(s) you'd like to use into the newly created folder.

 

To uninstall a version you don't like after it has grown in your cities, first bulldoze all instances of that version in your cities, then save the cities and exit. Now you can safely remove the version without running any risk to experience crashes or any other inconvenience.

 

T Wrecks on behalf of the Hong Kong BAT Team

Saturday, June 25, 2011.

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