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Shmails GLR Station 2  1.0

   (16 Reviews)

nos.17

Automata arriving to this station will jump 15m in the air for the length of the station because this station is transit enabled as elevated rail. A fix is available by @SimFox here: gshmails GLR stations fix.

Message added by nos.17

2 Screenshots

About This File

This is the second of three new GLR stations for your city.  All three are similar but different to give variety and continuity.

 

Stats:

 

Plop: $250

Monthly: $10

Bulldoze: $100

Capacity: 5000

Lot size: 1x3

 

Dependences:  The latest NAM

 

Enjoy!

  • Like 3
  • Thanks 1



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These are nice, but I'm wondering if you could make it so that the trains could pass through the station (like for U-drive it mode). It's obviously not required, but is it possible to do so?
  • Like 1

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Is there any way you could turn this in a train station, cause I like the lay out of this station.

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There is a problem with ur lot...when you look at the glr pathing for it when its finally in use the GLR itself moves from the tracks onto the actual platform itself you visually see this as well. Could you please fix this? Your stations look lovely but all of the GLR ones you made have this issue...with bout the draggable glr track the the regular plop one.

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Good that ou make different ones! In all my cities I have this ugly 'all-buildings-are-the-same-effect'. Cool.

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