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The Modular Railyard System (MRyS) is designed to allow users to construct Freight Railyards of various sizes and layouts. (Future expansion sets may accommodate Passenger Maintenance Yards and various Industrial Rail Spurs and sidings).

In this set are 14 Transit Enabled start sections which function as freight rail stations and 24 expansion/end/joiner/divider sections that are used to complete the railyards.

These expansion sections are Dirty Industrial Lots that provide jobs, while the start sections increase job demand and handle the freight capacities for the expansion sections only.

Special note: This package is not intended to function as a Freight Station, but to simulate the function of a large railyard. The start sections should act as the freight stations for the expansion sections only. [-further experimentation and updates will improve this function, but for now, consider this package to be the final beta.]

Please make all suggestions for improvement in the support threads listed at the bottom of this description.


The Railyard components are further categorized into small(24 tile start section), medium(32 tile start section), and large(48 tile start section). Even though the small yard section is relatively large on the game maps, please keep in mind that real-life Railyards are, by their very nature, very large real estate hungry enterprises. Anything smaller, is just a freight station or siding.

Although I used jestarr's rolling stock to populate the yard sections, you can use the LotEditor to replace it with any rolling stock you want. There are other freight cars available on the STEX, and off-site exchanges such as Gizmo's.

The idea for a 'modular' railyard system was originally proposed in NCD's support thread "Of Railyards and Steelmills". Later, Frankie_Grove and aleking got together to discuss the prospect of creating a Modular Railyard System that would enable the user to make different size railyards from component Lots. I showed them some of my research and was invited to come up with a 'Basic' design for the project. Using the Railyard and Spur textures I had originally designed for similar projects, and a set of custom menu icons, I present this Modular Railyard System or 'MRyS'.

This project is dedicated to my friend op4 for all of his encouragement and support on BLaM and Simtropolis, without which I would have given up contributing to the STEX a long time ago. Thank You Mike!

The dependencies or plug-ins required for this set are:

(the main textures used in the railyards-designed by me)
Railyard Texture Mega-Pack Vol 1.dat -- https://community.simtropolis.com/files/file/15976-rail-yard-and-spur-textures-mega-pack-1/

Or if you are a RRW user - RealRailway (RRW) NCD BSC Texture pack Update

Bailey Yard.dat -included
(the rolling stock-realistic looking freight rail cars.)

BSC Mega Props - JES Vol01 -- https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342
(assorted railroad signaling devices)

BSC MEGA Props - DAE Vol01.dat - https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475

[Too many Dependencies? Please read The Dependency Debate on the Simtropolis Omnibus.]

Support, and/or questions? Go to the Modular Railyard thread located here.


Moderator Edit (21 Sep 2015): Fixed broken page formatting.

edit: 12.09.2021 - fixed dependency links by Tyberius06

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Darn!!! I did it...that stuff looks too good to leave it on the STEX, so I downloaded the whole 17 MB (lots and props).....dohhhhh. Oh boy....what am I gonna do with all that stuff now.....lol...;)

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Very impressive that almost 1,000 downloads in a day!!! I never seen that before.. Anyway, excellent job this is just perfect!...

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Great work on this. Folks, these are mostly common dependencies, many of you will have them already (I checked the list myself and I KNOW I have all of them already.

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R-E-A-L-L-Y N-I-C-E Whats that spell? Reallly Nice! This is a good creation North Contury Dude! PS: does it have a transit enabled railroad crossing for 3, 4, and 5 tracks? PS2: 10/10!

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@SC4luv2: Thank you for the compliment! Maximum tracks per tile is 4. Railyards rarely if ever have crossings. The texture set does include a 4 track crossing, but it was not used in this set. The main sections found in the Rail Transit menu are Transit Enabled for Freight Rail.

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This will be very usefull. BTW. Not all Countrys have large ind. rails so for some that so called small railyards are normal one. ;)

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Fantastic job! Suggest editing the dependency list as it appars the BSC Mega Props DAEv1 takes care of 2 listed in the Description tab. Keep up the great work, and thanks.

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Thanks, for your tipp:) , thanks for the Modular Railyard System. I would say i have some of your downloads and i can say they're all correct, and working THANK YOU ;)

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That it is necessary download if beside me rails do not appear on city on these enormous station? Beside me are seen only traffic lights.What patch(texture patch) it is necessary to install for these greater station?

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Beside me locomotives go on herb but rail is not seen,please,what adjust normal type these greater switchyards(stations)?

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Great texture and props. Brilliant modern design. I needed a lot as useful as this. Thank you.

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Problem.Beside me on these greater stations stand empty and are not filled train(coaches(flat,boxcars)),where that there is files on simpeg with train,I that that has not found.Or stations and must be not filled coach before limit...

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