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The intent of this mod is to reduce the amount of abandonment and dilapidation of high-wealth buildings. It does this in a non-cheating natural way, to prevent high-wealth buildings from growing in areas that will likely cause them to abandon in the near future. There are other mods to prevent dilapidation, but they do it by forcibly preventing dilapidation in buildings that really should dilapidate. This mod stops those buildings from growing in the first place.

This mod changes the desirability building requirements for high-wealth construction. The default game setting is to allow buildings to grow in areas with as little as 20% desirability (or greater). Unfortunately, dilapidation of buildings also begins to occur in areas with 20% desirability (or less). So what the game does is build a nice-looking R$$$ building (or CO$$$ or whatever) in a bad area, and then it quickly abandons or dilapidates the building, creating an ugly blackened building.

Much of the current wisdom on Simtropolis seems to state that R$$$ abandonment is the result of too-few jobs for rich sims. While this is true in some cases, my tests have shown that most of the abandonment occurs for desirability reasons. The R$$$ build houses in borderline areas, and then low desirability kills them off. Fewer R$$$ pushes up demand, and that causes more R$$$ homes to be built in borderline areas, and the cycle repeats. This mod stops that cycle by preventing those homes from being built in borderline areas.

This mod changes the building desirability requirement to 40%-50%, instead of 20%. Thus, a high-wealth building will not grow in a borderline area.

The result is that less high-wealth buildings will grow in your city, but those that do grow will have a much greater chance of "sticking around" without abandoning or dilapidating. You'll also notice that your cities will retain more CS$ and CS$$ buildings, rather than them all being replaced by CO$$ and CO$$$.

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A perfect fix for a problem that has always irritated me. I've played using this mod for a few hours and it seems to be effective.

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Very clever. I've been wanting to stop this irritating thing for a while, but I was unwilling to cheat to do it. I also like my cities to look realistic, and mile after mile of glittering high wealth high-rises is no more realistic than mile after mile of decaying abandoned high wealth high rises.
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This sounds really good! I like the approach you've taken. By the way Frigid (or 'Frigid's friend'), Baro was 'bashing' Numanboy - I think you missed the sarcasm.
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Your mod is great, is it possible to have more option as change the rate from 40-50% to 20-30%, or how can I correct this mod by myself, thank you

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There's not much point in dropping the threshold down to 20%-30%, as that's pretty much what the game's default is. I settled on the 40%-50% values. Any more than that, and the sims just wouldn't build at all. Less than that, and it was too easy to get abandonment.
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Well, I tweaked the values down just a touch. There shouldn't be much difference in abandonment, but middle and upper wealth buildings may grow a little easier now. I updated the download.

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You can put it in a sub-folder, as long as it's somewhere down in the plugins hierarchy. It's just like any other plugin that way.
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Thank you! I hate having to go around deleting abandoned mansions from areas that I KNOW will not sustain demand from a mansion...

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Well, in my quest to renew the files in my plugin folder I sometimes come across files that I missed the first time I filled the folder.. I'm thinking of installing this mod, just to see what it can do.. But it sounds like a great idea!

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Hmm, this thing sound just great. I will test it since I hate those blackened buildings and I am sick of demoliting them anyway since I like neat city. So tnx for this and if I expirience any problems I know the protocol.

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It helps a lot, but I want a mod that automatically demolishes all abandoned buildings so new buildings can be built. Great work though. 8/10

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Beautiful idea. I had a whole rich nieborhood only to see it turn into a ghetto. Will this affect my existing r$$$ in my developed cities? Will it cause abandonment to the r$$$ that is in those borderline areas around 20???

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