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Jeronij's CMD Walls Addon: Ramps

 

This is three lots that you can use to fill up the blanks in your sunken highway system when you're using Jeronijs CMD Walls. The lots are made to work with Buddybuds addon which has fences that orients to slopes. Even if these lots won't do that (and doesn't have to since the ramps are flat) they use the fences from Buddybuds lots. The lots all have transparent base-textures aswell (They showed through on some of my tests so I removed them). They look a bit dark from one angle but that's something that you can't do anything about since the game doesn't shadow textures and props the same (atleast I can't do anything about it). There is no custom icons or anything like that, just lots with props that will make it possible to build walls where you couldn't before. Plop/bulldoze costs is the same as Buddybuds 1x1-piece and the lots are located next to his lots in the Power Menu. Hope you like them as much as I do! :)

 

Included lots:

1x1 middle lot: covers a 1x3 area but is plopped on one tile, on the screenshots it's in the middle, hence the name.

1x1 right lot: covers a 1x2 area but is plopped on one tile, overhangs to the right.

1x1 left lot: covers a 1x2 area but is plopped on one tile, overhangs to the left.

 

How to use these lots:

Depending on how you use the ramps you either use all three or just the 1x2 lots. The lots are plopped facing down at the slope which must be made by the 15m sunken-tool in smoncries Hole digging lots (optional dependency? ). You'll probably get a hang on how to plop them fast.

 

Dependencies:

Jeronij Concrete Wall AddOn ver. 1.3 by Buddybud (fence and lampbrackets)

NAM, you probably already have this one, the lampposts are from the NAM. I don't think you have these ramps if you don't have the NAM, but I may be wrong on that.

 

Finally I'd like to thank metasmurf who helped me to test these lots and of course Jeronij who came up with the idea for these walls in the first place, Thank You! :)




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I have the Euro/Asphalt Highway textures found here: https://www.simtropolis.com/stex/details.cfm?id=13705

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This rocks! It's about time somebody addressed this little issue with sunken transit routes, your contribution is greatly appreciated.

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Oh my god, thanks so much for making this. I usually don't use on-ramps for the sake of how the concrete walls must end, and that never flows right. Great job on this too, it matches absolutelty perfectly. This lot is a perfect 10/10, for many simple reasons! Thanks pjot!

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great work and a needed addition to an already great wall set, there are some other walls out there maybe you could do the same with them too.. thanks

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GREAT JOB on this add-on pjot! @TSM - "Why didn't you do something like this in the first place jeronij?" That was a little un-called for, Jeronij never had to share his private bats with any of us, just be happy he did!

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Thanks for the positive feedback guys! I've also uploaded ramp-pieces for Jeronijs Residential walls now :)

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ddra20022002: Is it a base texture that shows through? Because in that case you must have a texture with the same ID as the one I use for transparation. Try flattening the ground and use the hole digger for sunken and it should work anyway. You can PM if the problem is still there :)

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I did use the hole digger lots, so it must be a texture id problem. I guess I'll need to sort it out. These lots are great and I'm glad you made them. They're perfect. I just hope I can get them to work for me.

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