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Intermodal Shipping Depot by RJM Designs  1.0

   (27 Reviews)

2 Screenshots

About This File

This is the next official BAT release from RJM Designs.

RJM Intermodal Shipping Depot (Simdaq: ISD) is a full service rail freight station empowering your region's industrial sector.  Whether you need to ship thinga-mabobs or doohickey bob-jiggers, the ISD will help you move your SimNation into the future.

The ISD is Transit enabled, both for passenger / freight rail to the rear of the lot and the entrance on the front side of the lot.

The ISD has two unique firsts for RJM Designs.  This is the first of many BATs that we have added a custom query sound to our custom UI.  Also, at different times of the day not only will there be different containers seemingly going in and out of the depot but there will also be containers showing up just on the crane, just on the dock, on both and on neither.  The containers have been grouped in to a .DAT file and included in this installation.

A special thanks goes out to hdorriker for providing us with his Intermodal Shipping Containers .SC4Model and .GMAX files and allowing us to mod those files and incorporate them in to this BAT. 

Remember to visit the RJM Design BATs thread to see what other BATs are upcoming for release. Also, for any problems, bugs or general questions with this or other BATs by RJM Design please visit the thread - Click here to access the thread

Remember to support all Lot/BAT creators by commenting and rating their creations.

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Dependencies:

 

Edit: 02.09.2018 Uupdated dependency links  by Tyberius06 (Also I found 3 missing props which take place at the top left corner of the lot on the parking lot. Hoewever, they are not appearing on the attached pictures either, so I can't tell what they should be.)

Edit: 02.09.2025 Updated dependency links (Dependencies mentioned in Readme are obsolete.) - CaptCity

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You got a dependency link wrong. The dependency link for the RJM texture pack 2 actually points to pack #1. ;o) And I bet you could narrow down the dependency list quite a bit. I don't see myself d/l'ing ~5 megs of dependencies I wouldn't use otherwise just for one lot.

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Let alone, have stuff I don't really want clutter up my menu. DMD Public Work Center must be a false report because it's based on Maxis props. The link to the "Industrial Props pack shows a list of three packs - which one do I need?

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All in all, both the idea and the building model are top, but the packaging leaves some room for improvement. I'm gonna mod this down to max. 2 dependencies (your great textures #2 and maybe one prop pack) for my personal use.

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Very nice! Though it never seems to ship anything even though right next to Industry with Long Feight times. It is always at Zero shipped.

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Indiana - if there are road connections out of your city, Sims will use that route first & prefer road connections in fact. One way to make sure your Sims use the rail connection you prefer, place the No-Truck road lots around your industrial areas.

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This will prevent your trucks from leaving and place this lot within that zone. Will work then guaranteed. You have to account for the other shipping methods out of your city when placing rail freight lots. Hope that helps.

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Brilliant work yet again, this will look great amongst my manufacturing buildings but what i really need is for that lifting thing as eye candy in a container yard for my ports!!

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PLEASE COULD YOU EMAIL ME THE INDUSTRAIL PROPS PACK! IT IS NO WHERE TO BE FOUND THANKS! ...wow caps sorry!!!

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[b]Excuse me, but
the passenger train was obstructed as a result that I really tried introduction of this lot,; ...[/b]

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