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I was just thinking that.. hmmm.. my flight back to the UK was cancelled 4 hours ago.. at least I know whos behind it all!
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simmars-forum-threads SimMars BETA 3 Wishlist
ngeeves replied to un1's topic in SC4 Modding - Open Discussion
I don't think this thread is conducive to anything as the aims are pretty much set out already. If anything, perhaps a poll to see where the priorities should lie in terms of development of certain areas would be more appropriate? -
hkabat-forum-threads Amthaak BATS Thread
ngeeves replied to Amthaak's topic in SC4 BAT & Lot Workshop
I'll let a more technically experienced person such as SimFox talk about the actual textures and modelling side as I know whatever I say will lack in detail with what to do: The one point I want to raise is the about the awnings on the side. In the in-game picture the awnings overhang grass which looks slightly odd. Would a pavement going around the model not look a lot better? Great model otherwise though. -
I think it would look much better if it was smaller - occupying 1 tile. Also, the scaling is wrong: The door is smaller than the escape hatch on the roof. Lastly, the yellow and black warning texture detracts from the model. I personally think it would look much better if there was a concrete texture on the outside rectangle instead with a thin yellow and black warning strip on the outside. Feel free to completely ignore what i've just said I think itll make this bat a really good bat and not just a good bat. ngeeves
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It requires a lot more details like pipes etc. Try hadding a bump map to that texture on the main part - itll add more to the bat. Also, try make the 'pods' coming off of the model seem like theyre not just stuck into the model, make the transition seem smoother, as if theyre actually meant to be there. ngeeves
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simmars-forum-threads ngeeves' SimMars BATS
ngeeves replied to ngeeves's topic in SC4 BAT & Lot Workshop
Well for the last one the concrete floor and the sign are only in the scene to show the overall look but yes when i export it and when its finished I will remove the concrete and make the sign a prop. The red texture is actually very rough and has quite a heavy bump map attached to it: I know it looks very temporary because the shadows are dodgy (anyone know why?) but when I get the shadows fixed the red texture will look a lot better. I don't think i'll have much for release until August when I have a very long holiday before uni so expect a lot to come out then. I have a teaser: It's an arcology style government building. It's not exactly in the style of SimMars but it's pretty futuristic.. SimMars embassy in Sim City? (With regard to the windows on the diner, do you reckon it should have windows? I think the more windows a BAT has on Mars the higher the wealth would be so an absence of windows makes it look more down and out if you get what I mean but if you all reckon windows would look better then I'll add some windows) -
simmars-forum-threads ngeeves' SimMars BATS
ngeeves replied to ngeeves's topic in SC4 BAT & Lot Workshop
Okay I haven't been too active recently because of upcoming exams but that'll change come summer. Here's something I cooked up in a tiny bit of free time: It's meant to be a SimMars diner or something to that effect? Hope you like it. I was also wondering whether anyone would want to lot this for me? -
That would make it more individual which would be nice but to be honest i could imagine these being built in the same communal style as a sort of residential megalot and a statue would really detract from that. Whatever happens in the pond, it looks great!
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Thats insane.. itll be interesting to see where this goes.
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If you compare it to any of the normal ingame buildings that come with the game then it is noticeable that the scale is off. Geat model with some great details though. The roof texture is a tad too bright imo although it does match the roof of the building in the top left..? Looking forward to this ones release!
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Im looking forward to this one! Good luck with the rearranging your plugins folder.
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simmars-forum-threads SimMars - Overall Progress
ngeeves replied to AndisArt's topic in SC4 Modding - Open Discussion
Another hint: Dont model the runway, taxiways etc. In photoshop make textures that can be used as overlays in the lot editor. <-thats probably why its too big to export. -
simmars-forum-threads SimMars - Overall Progress
ngeeves replied to AndisArt's topic in SC4 Modding - Open Discussion
Create a workshop thread and then post the exact problem so me and others can try and help you fix it. Try looking in the troubleshooting thread for gmax as well. -
You have to make sure Sim City 4 is installed under the C program files etc root otherwise it wont detect it. At least thats what i think is the problem but feel free to correct me.
