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City-building game(s)

Found 7 results

  1. METMW: Prop Pack Beta

    Version 1.0

    847 Downloads

    Mass Effect: The Milky Way Project > Prop Pack Beta | Bβ METMW Prop Pack Beta is an archive of common Mass Effect Transport and Vehicles as well as airborne transports and ships. This release is a part of my on-going 100k special uploads for ME:Beyond (formerly ME:TMW) Mass Effect: The Milky Way Project > Prop Pack Beta | Bβ > Updates - METMW Prop Pack Beta will be updated when applicable, given that there are newly and readily available props from the METMW project. - METMW Project BAT and Lot files will be readily displayed with the required version, specified from a specific date of update onwards, or a file version. - When new the Prop Pack is updated, it's ideal to download and keep up to the most recent version, to prevent any issues regarding lots, or just to keep up to date with some of the really awesome sci-fi content on offer!. Mass Effect: The Milky Way Project > Prop Pack Beta | Bβ > Installation As with any prop and texture packs, installation only requires you to unzip the file and unload any prop files in the zip to your Local Disk drive's Program Files directory (in C: drive in most cases) SimCity 4 Folder, and locate your plugins folder. When replacing your older Prop Pack with a more recent version, simply download the newer version, follow the same steps and in addition, remove any obsolete files from the previous Prop Pack Alpha version from your plugins folder. Otherwise, if you know which files do not need replacement, unzip the folders you require. Included in this first version of the Beta prop pack is: (preview does not depict all available content in beta download -- best to leave some as a surprise!) ItemColors #Orientations #Elkoss Combine, Cision Motors Skycar11 Civilian1Elkoss Combine, Cision Motors Skyvan5 Civilian / 1 Ambulance theme1Human Systems Alliance, Geneva-Class Cruisers2 (SSV Nairobi & Tokyo)1Human, Standard F-61 Trident Fighter2 (H.S. Alliance and Cerberus)1Human Systems Alliance, M35 Mako1 Standard3Human Standard, M28 Grizzly, Tank1 Standard2Hover Flatbed Truck; W/ and w/o Cargo3 W/o Cargo / 1 W/ Cargo1 W/o, 2 W/Batarian Na'hesit Rigged Mantis Gunships1 Na'hesit Faction Colors1Note: The Skycars included in this prop pack are intended to supersede the original series of sky cars released. _________________________________________________________________________________________________________
  2. Version 1.0

    624 Downloads

    _________________________________________________________________________________________________________ Featured in ME:TMW Episode #63 comes the destroyed, colonial edifices of the human and batarian world, Anhur. Before the degradation of Anhurian society under corrupt leadership, the planet was home to substantial human and batarian populations. However, while it was human and batarian dominated, relatively large minorities also coexisted, contributing to the world alongside. Few of Anhur's cities contain structures with destinct design patterns which resemble that of the Krogan. Interestingly, one of Anhur's notable architects was off oddly, Krogran descent and stood out as an odd profression for a Krogan to be in. Regardless, numerous towers were designed similarly, and as such, one of Hatun'dek's more notable skyscrapers was born. During the civil war, the structure was home to human militants, using the structure as a staging base, being one of the few skyscrapers left in the city standing. It is a testament to the durability of Krogan architecture. Because this BAT is of ruined buildings, there are no nightlights to speak of: In-game demonstration _________________________________________________________________________________________________________ Basic Lot information: Lot Size - 6x5 Lot Type - Landmark Landmark Effect - 40 Dependencies METMW: Prop Pack Alpha (1.1 or later / Optional) METMW: Anhur Colonial City Ruins Installation Unzip all contained files into your SC4 plugins folder. When organizing the files, preferably put all folders and files contained in the zip file in a common folder [labelled to said author/group/project label ie. ME:TMW] to avoid future confusion. Author's Note **When releasing a lot of which includes this or any ME:TMW Project BAT (an exception for ME:TMW Prop Pack models from packs ie. METMW Prop Pack Alpha), contact me for permission before releasing the lots.** _________________________________________________________________________________________________________
  3. Version 1.0

    861 Downloads

    _________________________________________________________________________________________________________ Featured in ME:TMW's special Episode #60 comes as a special release. The ET3 Heavy Vehicle, commonly used in mining and excavation operations is widely utilized across human extra-solar colony operations and dig-sites across the galaxy. Also gaining significant sales among alien races, the extension of ET3 to the galactic market has made it a top selling industrial vehicle, not only finding use in mining and excavation, but often retro-fitted to adapt to other needs such as Emergency vehicles, Extra Vehicular Transports and other demanding jobs on hostile terrain and environments. With a tough, pressurized and versatile build makes the human developed ET3HV popular in the galaxy's industrial market. In-game demonstration Attention! This is not automata for the following reasons: 1) The model is far to large to be on the road 2) I lack the knowledge to develop automata. So for your piece of mind, I'm here to say that these models are mere props, and not functioning vehicles. Attention! _________________________________________________________________________________________________________ Colors and Skins Available: Black Blue Brown Gray Green Orange Red White Yellow BONUS: HSA Tokyo Spaceport [industrial] Maintenance Vehicle. [Desaturated Blue] *All items are orthogonal except the bonus Maintenance Vehicle Content which has an angled prop. Installation Unzip all contained files into your SC4 plugins folder. When organizing the files, preferably put all folders and files contained in the zip file in a common folder [labelled to said author/group/project label ie. ME:TMW] to avoid future confusion. Author's Note **When releasing a lot of which includes this or any ME:TMW Project BAT (an exception for ME:TMW Prop Pack models from packs ie. METMW Prop Pack Alpha), contact me for permission before releasing the lots. Ideally, when a lot using this prop is released, list this items as a dependency and link it to this page for download** _________________________________________________________________________________________________________
  4. Version 1.0

    1,183 Downloads

    _________________________________________________________________________________________________________ Featured in ME:TMW Episode #52 comes the makeshift, towering edifices of the lower wealth drell people. Constructed mostly out of raw and spare materials, these monstrosities began sprouting from the ground during economic hardship, and the loss of civil governments on the drell homeworld. As a response to the lack of housing, these towering slum arcologies were a resolution to housing problems, but were constructed by the poor, and not the well off. These arcologies will provide your low wealth sims with some sub-standard roofs over their heads. At least it's something. This BAT requires SimFox's DarkNite modd for maximum suitability to graphics: In-game demonstration There are three available lot variations, with the BAT accompanied by a series of slums at ground level. The excellently made slums at ground level are credited to Wallibuk. _________________________________________________________________________________________________________ Basic Lot information: Lot Size - 2x2 (all) Residential - Parks & Recreation Growth Stage - 3 (R$) Dependencies METMW: Prop Pack Alpha (1.1 or later) METMW: Cision Motors Skycars + Hover Pickup Truck Slum Set by Wallibuk SimFox Day and Nite Modd by SimFox Installation Unzip all contained files into your SC4 plugins folder. When organizing the files, preferably put all folders and files contained in the zip file in a common folder [labelled to said author/group/project label ie. ME:TMW] to avoid future confusion. Author's Note **When releasing a lot of which includes this or any ME:TMW Project BAT (an exception for ME:TMW Prop Pack models from packs ie. METMW Prop Pack Alpha), contact me for permission before releasing the lots.** _________________________________________________________________________________________________________
  5. Overview ~ Only having been discovered by human probes in the last 5 years, the still uncharted world only given the designation 2181 Despoina, is found to be a planet of vast and never ending oceans of liquid water, with a breathable nitrogen-oxygen atmosphere. As the search for an answer to the Reaper war grows desperate, the Normandy's crew is drawn to this very planet in the Psi Tophet system, in search of what appears to be rogue 'Reaper-killing' Reaper. Hidden on this planet, in the depths of a stormy ocean and amongst a wreck of ships, both familiar and unfamiliar, lies the very answers to some of the galaxy's dire questions and the help the war against the Reapers desperately needs. Schulmanator It's not a good time to be an organic being anywhere Benedict Thanks, what do you think of the blueness of the prefabs? KonstantinII Well, everything except for the rocks, trees, terrain and water mod and the radio dishes. MilitantRadical RepublicMaster Lol yeah, Thanks tankmank A lot has happened in the past two weeks, good to see you catching up on the updates gigius76 Wow, it's great to see another fan of the CJ! Thanks a lot, and there'll be plenty more ME:TMW from where that came from MaTSW Really? I never really thought I was any good at writing Tonraq Thanks a lot Carl NMUSpidey Of course they're evacuating! Otherwise, they wouldn't have dubbed this a galactic invasion by a massive fleet of highly advanced sentient ships ___________________________________________________________________________________________ Note: This is part two to the multi-part episode special 'To The Reaper'. If you're unsure about what happened in the previous episode or missed it out, click on the banner below to go to the previous episode that is part of the multi-part episode special To The Reaper. In this episode special are new BATs that will not make it out of this City Journal (b/c of their purely novelty purpose) and a series of odd SC4 pictures with photo-manipulation ranging from relative to heavy editing, depicting 2181 Despoina's underwater scenery, Leviathan's habitat, Leviathan's mind, and the uncharted shipwrecks. Also, I thought I'd have some dialog[ue], since this CJ sorely misses this kind of thing. I've had it for episodes #22, #27 and #38. It needs more dialog[ue] episodes, so here it is.___________________________________________________________________________________________ 2181 Despoina. A system orbiting the star Psi Tophet at a distnace of 1.3 astronomical units. Despite being a garden world, Despoina poses little, if an direct significance to the war, until the crew realizes what they''ve been searching for all this time was locked here on this planet. And after days of searching the cluster, the narrowed search for Leviathan with the help of Dr. Ann Bryson closes in on its very location. As the Normandy's systems scan the planet, analyzing the basic details of the world, EDI's scans of the planet reveal a wet and watery garden world, with oceans that span the entire planet. With little visibile land from low-orbit, an assumption that 2181 Despoina, a world discovered by human probes from Skepsis 5 years ago, is a water world and a cesspit of storms and wind would be pretty accurate. And judging from EDI's scans of the planet, a treacherous storm system moving over the location of Leviathan's energy validates the assumption. With the launch of a probe, EDI is able to establish the location of Leviathan along the southof the equatorial zone of Despoina. Simultaneously, John, Kaidan and Liara acknowledge the confirmation, gearing up and heading for the shuttle with Steve to approach the location on Despoina. Cortez, what's the status on the probe we launched?Tracking it now Commander, I've confirmed that Leviathan's signal originates from this planet -- I heard, how uh, Ann helped us locate it. Pretty spooky stuff. Makes you wonder. What exactly is down there?Bryson's team called it a Reaper killer. From what we've seen, it doesn't want to be found.It doesn't have a choice. We're here. Absolutely. But then what? Let's say it is a Reaper, do we really want its help?Nobody says we have to be friends with it, but if it has the Reapers worried then we need its help. Commander! New readings from the probe. It's narrowed down Leviathan's location, but you're not gonna like it. Let's hear it.There's nothing but ocean. I show a concentration of structures floating on the surface, but the probe's giving us a signal below that. Way below. Underwater? Looks that way. The shuttle should still be able to reach it. That's possible? The Kodiak's specced to almost 1000 atmospheres, though I've never actually tested that. Well I guess we'll find ou-- STATUS! Some kind of pulse hit us -- systems are shutting down -- Brace for impact! As the pulse passed, the Kodiak, with its critical systems and propulsion out of whack, crash landed onto the wreck of an old and rather familiar ship -- which appeared to be a human vessel. As the Kodiak came to halt, the four quickly picked themselves up. With Steve still on the pilot's seat attempting to bring power back to the shuttle, John, Kaidan and Liara deboarded and found themselves on the derelict shipwreck, with the skies above them gray with clouds and pouring rain. It was obvious that the storm system supposedly moving over the wreck was here, but it was the least of there worries given their stakes and objectives. Everyone alright? A little banged up, but fine. How's the shuttle Cortez? Checking now. I'll see if I can get power restored. Copy that. We'll look around. Look at this. Whatever the pulse was, we're not the first to get hit.Could be Leviathan's last line of defense. Amazing. I don't recognize any of those ships. How long have they been here? As they searched through the wreck, they found functioning datapads scattered over the make-shift tents that were obviously occupied by the survivors of the crash, their remains still on the stretchers at the time of their death. Each and every message they read seemed to tell the same situation they had encountered just moments before. But as they read in deeper through the datapads and notes left behind by the surviving crew, ominous details about their fate began to linger, and subtle hints of Leviathan's effects on the human crew surfaced. The feelings of cold, darkness as tell tale signs of the Reaper's slow and inevitable take over of their minds. But in an instant, the situation soured and the all too familiar siren of an incoming Reaper blarred over the wreck. Ground forces came pouring in to distract the three, as the Reaper capital ship scowered the waters for signs of Leviathan. With quick actions, firepower and precision shots, they made it through the masses of the souless Reaper troops. With Steve finishing off repairs to the shuttle, within moments, Leviathan emitted a secondary pulse that downed the Kodiak once more, but on a fortunate note, the Reaper capital ship as well buying John, Kaidan and Liara some much needed time to search through the wreck for anything useful. Discovering that the ship was a survey vessel, named the MSV Monarch, they found rigged Atlas diving mechs barracaded on the deck, likely to have been for exploring Despoina's ocean depths. What were supposedly going to be used in the intial survey of Despoina, were now going to be what survey's the location of Leviathan; and after feeding power to the inactive barracade with power cells from the shuttle, they got it open and took an Atlas diving mech out for test-run. Okay Commander, let's get you out of there and I'll run a systems check. Shepard, I gotta say...I'm not too crazy about this plan. We've come too far to stop now. The only way home is through Leviathan. Okay, seals check, oxygen pressure is nominal, systems are go. It's as ready as I can make it.Let's go. But Shepard... I'll be fine... Closing hatch. Engaging systems, ready. Testing comm link. I read you. Here it goes. Commencing dive in 3...2...1. Suit holding up Commander?Looks good so far. Good. We're getting some comm interference an--*noise*rs4ts#@%^can you read me*noise*$E(#aa$#&^ Cortez?...Cortez? As John descended further into the ocean depths, the comms between him and Cortez were scrambled, nothing but garbled words drowned out by a wall of white noise. Outside, everything grew darker, and the only thing visible was the few rock formations that casted shadows against the surface and trickles of light from native bioluminescent sea-life. Reaching over 3000 m below sea level, the Atlas finally made contact with the sea floor. Through the intense darkness of the ocean floor, John fired a sticky light against a rock, to allow him to see his surroundings. Although the bioluminescent jellyfish-like animals nearby provided some illumination, it was hardly enough to break through the darkness. I'm not sure if you can read me up there, but it looks like I've finished the major descent. Can't see much from here. Suit is...holding up. Emergency system have come online, life-support operational. Scanner indicates the probe is below my position. Looking for a way down. Shutting down all non-critical systems to preserve remaining power. Not sure how much juice the thrusters'll need to get me back to the surface. Can't worry about that now. Getting some strange readings from the probe; something's definitely down there. Reading the probe directly below me. Looks like the final drop. Can't see anything just yet. Plummeting further into the underwater chasm, he reaches further into what appears to be the floors of a cavern. He searches for the probe, finding it wedged into a rock on the edge of a deep drop. Looking around for signs of Leviathan, he fires a sticky to light his way through the cavern. Immediately after, a strange rumble from below rocks the cavern and shakes the very water around the Atlas. Emerging from the chasm further below arises an enormous Reaper-like creature, but with a strange organic build. Not metallic or plated. But a hardened shell protecting the organic's very flesh. It wasn't what John expected. As it emerged, it's organic Reaper-like form became more evident, and its clearly enormous size dwarfing the Atlas. And when it rose. It spoke. Through mental pulses, communicating and voicing its anger through a voice in John's head. You have come too far. I had to find you. This is not your domain, you have breached the darkness.You killed a Reaper. I need to know why.They are our enemy, one that seeks our extermination. But I thought you were a Reaper. They were only a cause. We existed long before. Then what are you? Something more...Vivid images began to rack John's mind. As if he were mentally transported into...a dark...and cold place. As Leviathan gained control of Shepard's mind, he found himself trapped in that cold and dark place, surrounded by a vast emptiness with a confusing environment he could not contemplate. He spoke to Leviathan through his memories, visualized through very people he found under the thrall of Leviathan's mind. *cough-choke*Your mind belongs to me. Breathe.Ann..*cough-choke*..What's happening?Your memories give voice to our words. Accept this.Leviathan gave answers to the very origin of the Reapers, their purpose and yet, other such details still remained a blur, even for the sapient aquatic race that intentionally created the AI that built up the Reaper armada and initiated the cycles of galactic extinctions. And before Leviathan trapped John, he attempts to convince it to release him. With no viable options at hand and their location and saftey on Despoina compromised, John convinces it to release him in the hopes that they defeat the Reapers as retribution for their lost race. But however, the Leviathan creature makes it clear that it/they will not fight for the cause of lesser races. As Leviathan releases him, he gains consciousness and immediately pulls back, engaging the Atlas' thrusters to get back to the surface.\ As he surfaces, the Atlas lands back on the wreck of the Monarch. Steadily, John eases out of the seat and falls to the ground, weak, half concious, and unstable. Stumbling on the ground, he draws the attention of brutes making their way across the wreck, but within seconds, the two spontaneously engage each other while ignoring Shepard on the floor of the wreck. Kaidan and Liara who are firing on the remaining husks, cannibals and brutes in the distance then make the run to get John, Liara providing a cover fire while Kaidan picks John up from the cold hard steel floor. Shepard's back. Cortez, talk to me. We're good to go. I don't know what the Commander did but the pulse is offline. Steve brings the shuttle down to the wreck, opening the doors to allow Liara, Kaidan and John in. As they board, husks from out of nowhere begin gripping on the shuttle. The door behind them seals shut, and they make a run for it before the Reaper makes its way back. But they were too late. Commander, we got a Reaper inbound! But to there luck, a pulse directed at the Reaper disables it, and the capital ship passes them by, heading for the waters. The Reaper crashes into the ocean and drowns behind them, as Cortez brings the Kodiak upward, leaving behind them Despoina and the enigmatic leviathan creature. ________________________________________________________
  6. TMW - Elysium System | "Cries for Help"

    Overview ~ On the human colony of Elysium, a world diverse with races living in an orderly co-existence, Reapers arrive to take the colony's cities. As the reapers rain down on the capital and its surrounding colonies, comm traffic floods the airwaves and people struggle to evacuate and survive. Shuttles are on the move and dispatched fighters attempt to save who they can with strikes on reaper hot-zones and escorting civilian transports. One can only wonder at the despair and destruction witnessed by those on the ground and in the city that remains under siege. Schulmanator Thanks a lot. It looks like Queensferryian's are supplying the Reapers air support units Benedict Thanks MilitantRadical Thanks, and haha, can't help myself. Must not let ME:TMW lag behind KonstantinII A splash of photo-editing. KonstantinII Lol yeah, though Harvesters don't survive in a vacuum despite their half-organic/half-synthetic make up, as far as I know. spursrule14 Cool ___________________________________________________________________________________________ Note: This isn't part two of the twin-update special episode 'To the Reaper'. This instead, is more of an update intermission, something else happening in another part of the galaxy simultaneously on the human colony of Elysium. ___________________________________________________________________________________________ [11km-W Illyria: We're getting scattered reports around the capital. Comms are starting to go down, and we're getting evacs through as fast as possible. These damn Reapers are just dropping out of nowhere!][14 km-SW Illyria: Intercepting a warning from the Fifth Fleet, they're suggesting we scatter the populace. The Reapers want the cities. We could minimize casualties if we make it harder for them to round civilians up][12734-South Suburban Outpost: WE'VE LOST SOUTHERN ILLYRIA. I REPEAT, DO NOT APPROACH SOUTHERN DISTRICTS. ANY CIVILIANS AND ALLIANCE FORCES WITHIN THE AREA SHOULD PULL BACK AND EVACUATE THE CITY] [9.6km-N Illyria Comm Station: Elysium Alpha, what's your status?][14 km-Downtown Illyria: We're cornered at the colony administrations center. I don't think we'll be able to make it. We're trying to move the civilians as fast as we can, but we're out of op--*noise*][12435-South Suburban Outpost: We're retreating back to the outskirts of the city. Attempting to make contact with the next colony][unregistered Comm Traffic - Yugo District: Please, is there anyone on this frequency? We're trapped at a prefab on Eighth Street Yugo District. We have a dozen people and are desparate for evacu---tion----Ple----re----*noise*] [9.75km-N Illyria Comm Station - Registered Alliance Shuttle 43: Alliance Comm Station North: Confirmation, we are en route North, clear of any Reaper presences][9.6km - N Illyria Comm Station: Acknowledged, keep to regulated routes, the fighters will be accompanying evacuation shuttles along to the northern colonies][unregistered Comm Traffic - Yugo District: ---vryone, keep firing on the ledge, we can't let them break through. Wilson, go with Takashi and Chase and make sure ther----the---clear---*noise*] [unregistered Comm - Approx. Illyria : We need evacuation, we have people here wounded, and Reapers are getting closer to us! WE HAVE NO WEAPONS, please anyone on this frequency!] [unregistered Comm - Approx. Illyria : ANYONE? I NEED HELP, I've lost everyon----][unregistered Comm - Approx. Illyria : OH GOD. THEY'RE COMING!][unregistered Comm - Approx. Illyria : MOVE EVERYONE OUT! If there's anyone out there Alliance, Hierarchy, anyone who can get us out of this mess, please!][unregistered Comm - Approx. Illyria : I'm Reyxa T'Yuveri, I'm stuck in my own home in downtown! I can't get out and all I'm hearing outside our explosions and sirens. I don't want to look out, but I need help! Is there anyone out there?!] [Registered Comm : Illyria Commercial Spaceport, Air Control Tower, Comm Channel ACT4 : I don't think I can do this. I'm trapped. There's nowhere else to go. Erin -- I'm sorry --/-- *gunshot*] [illyria Spaceport : The blizzard moving in over region's impeding evacuation efforts. We have zero-visibilty in our area, and we're trying to hold our position. But we have reports of Destroyers closing on our position. We have shuttles moving, but movement is slow. We'll have more reports in later. There'll be some shuttles carrying refugees moving into the comm station. Be ready.][illyria Spaceport : Dispatching fighters to hot-zones. They'll be providing cover and distraction while we attempt to evacuate and regroup.] [illyria : This is an automated warning system - Warning, the human Systems Alliance is issuing a full scale evacuation of the city of Illyria. Approach of Illyria by civilians is not recommended. Reaper forces have taken vital zones of the colony. If possible, vacate the city at the best possible opportunity. Soldiers within Illyrian colony borders, are authorized to take any action possible to repel reaper forces from civilian heavy areas. Evacuation of extracted civilians at first possible opportunity is recommended. Warning, the human Systems Alliance is issuing...] ________________________________________________________
  7. Overview ~ When the Reaper threat is expelled by the Crucible superweapon, The Milky Way and its people are liberated. But on a distant garden world away from the Human home-system, the SSV Normandy makes a crash landing to avoid the Crucible's power. RepublicMaster Thanks a lot Will! Forthwall Thanks Shub Fox Thanks a lot Fox! #1SithLord That's great to hear! Thanks so much Hazani Pratama Thank you! Terring Thanks a lot Bipin Thanks haha KonstantinII It's partly a recap, but if you noticed, there are some fresh images Thanks anyway. gman28 Thanks, there are stories for most of them here already. For Lera Station, Ferust, Lera and Austra. Just not Vemas or Annex. I'll eventually get to them ____________________________________________________________________________ Note: The Ending to Mass Effect 3. This is a 2 part episode update that depicts the ending of the main story. These 2 updates will be the apex of the Mass Effect: The Milky Way series. 1/2 Special Episodes ____________________________________________________________________________ The Reapers have been defeated, the Citadel is in ruins...but the Milky Way is liberated. And as the many people of the disparate worlds of a once divided galaxy begin to emerge from scorched cities and ruined towns...and planets as a whole... ...the crew of the Normandy endure a crash landing on an uncharted garden world; avoiding the Crucible's wrath. ______________________________________________ 1 of 2
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