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Showing results for tags '32-bit'.
Found 4 results
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Hey, I am curious, I am at almost 4GB of plugins, does that equate to 4GB memory? Or can I add many more plugins before I hit that limit?
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Hi everybody, i have a question: It is possibile to run the NAM mod on My Windows 10 32 bit? Anyway i want only The rounabouts, and The curvy roads To male My euro regione more realistic, thanks
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For those who haven't heard yet, Apple announced at this year's Worldwide Development Conference (WWDC) that it was going to be phasing out support for 32-bit applications for macOS in 2018. The main points of the announcement are as follows: Beginning January 2018, no new 32-bit applications will be allowed on the Mac App Store. Beginning June 2018, all apps on the Mac App Store must have 64-bit support. macOS High Sierra (10.13) will be the last version of macOS to support 32-bit applications "without compromise". As SimCity 4 is a 32-bit application, and it is very, very unlikely that Aspyr would invest in conversion to 64-bit (it would require a complete re-work of the original source code from EA), this would appear to put the future of the Mac port of the game in doubt, particularly once macOS 10.14 is released. Since EA also built SC2013 as a 32-bit application, it would also be subject to the same. If so, this is a pretty huge blow on Apple's part, and even more damaging to SC4's Mac userbase than Microsoft's changes were for Windows users. -Tarkus
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SimCity 4 and 32-bit color in full screen
Mister Giggles posted a topic in SC4 Bugs & Technical Issues
I'm opening Pandora's Box with this. God help us all. Problem: SimCity 4 does not render in 32-bit color while running in exclusive (full screen) mode. Ever. For anyone. It has not done so for so long I'm not even sure it ever properly ran 32-bit color mode while full screen. It is not video card, CPU, or operating system related; I've seen it with various mixes of Intel, AMD, Linux, Windows, Radeon, and Nvidia hardware and software. SimCity 4 ignores command lines directing it to use 32-bit color. An easy way to test this is to remove your water mod, and load up a big old water map. You'll see rather stark color banding on the Maxis water. Next, run the game with the command line "-w" to run the game in a window and look at the same water. No color banding. It's not the end of the world, mind, since the game WAS designed with 16-bit color in mind. It does become a problem with any large, flat textures that are meant to gradually change colors. The situation boils down to this question: Is there a way to force SimCity 4 to use 32-bit color in full screen through a hack/fix, forcing it via the driver, creating a special resolution that disallows 16-bit color, or other solution I haven't thought of? We've dealing with buggy code on SC4's part, undoubtably, so there may be nothing that can be done without source code. Still, this problem has wore on me for a long time so any kind of resolution is better than nothing. Horrible, empty nothing.- 29 Replies

