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Version 1.0
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As you will no doubt know, the Maxis SC4 website shut down a long time ago, and with it went the Maxis tools and DLC landmarks. The Maxis DLC landmarks were once available over on Screwpile Developments, but that no longer works. Also @MoofishPro made them available here, but the .ipb file means these cannot be installed on a Mac. (Staff Note: This has now been fixed and was broken due to an error with the file submission, where the zip extension wasn't assigned. So this can also be a viable alternative to the landmarks as packaged here.) You can find all of these by trawling the internet and various SC4 forums. But, in this simple .zip file, I've compiled the .dat files for all 29 Maxis DLC Landmarks. Installation Unzip Place the entire folder into your SC4 Plugins folder Done Contents 63 Building Adler Planetarium Air Force Base (actually a Civic Reward, not a landmark) Arc de Triomphe Brandenburg Gate Capitol Records Globe Arena Grand Central Station Grutze Industries Grutzehaus Kunjungjon Living Mall Longfellow Castle Lucky's Hang Ten Mayflower Port Nam Dae Moon (a.k.a. Sungre Mun) Parthenon Rockerfeller Center San Francisco City Hall Schloss Schoenbrun Shorty Burger Seoul City Hall Seoul Soccer Stadium Sobchak Lanes Stone House (a.k.a. Ian's House of Stone and Wood) Stonehenge Taipei Art Museum Temple Expiatiori de la Sagrada Familia Temple of Grutz As far as I can see, this is compatible with the 'AllInOne.dat' file from @toroca's Functional Landmarks mod. -
For those who haven't heard yet, Apple announced at this year's Worldwide Development Conference (WWDC) that it was going to be phasing out support for 32-bit applications for macOS in 2018. The main points of the announcement are as follows: Beginning January 2018, no new 32-bit applications will be allowed on the Mac App Store. Beginning June 2018, all apps on the Mac App Store must have 64-bit support. macOS High Sierra (10.13) will be the last version of macOS to support 32-bit applications "without compromise". As SimCity 4 is a 32-bit application, and it is very, very unlikely that Aspyr would invest in conversion to 64-bit (it would require a complete re-work of the original source code from EA), this would appear to put the future of the Mac port of the game in doubt, particularly once macOS 10.14 is released. Since EA also built SC2013 as a 32-bit application, it would also be subject to the same. If so, this is a pretty huge blow on Apple's part, and even more damaging to SC4's Mac userbase than Microsoft's changes were for Windows users. -Tarkus
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I've recently got the Aspyr OS X port and I'm trying to rebuilding/import my library. I'm finding that many of my mod files, including prop/texture packs and others, seem to not work/CTD my game. Is there something that I can do to remedy this situation? Is there anyone else that is having this problem or that has a solution? Thanks!

