Jump to content

danza3343

Member
  • Content Count

    153
  • Joined

  • Last Visited

Community Reputation

1 Recognised

About danza3343

  • Rank
    Dweller
  1. Just poking my head in to say these look FANTASTIC. Super excited to see what you guys collab and come up with. This game desperately needs more large specialised industrial buildings!
  2. Detail vs Attention Span

    Good advice Tek, thank you =) I will go in a bit more detail about my situation... I have 800 megs of custom content, about 50NDEX buildings and a further 20-30 residentials amongst many buildings/mods and I really feel I am lacking in light residential custom building [$$ and $$$] and medium residential/commercial. My towns and small cities look bland and repetitive, so I think I will try having all tile-sets, I've always shyed away from Chicago and the other one on the left [i forgot, fail heh] just because I like my cities to look modern. However, this was my mindset 5 years ago and I've never questioned it. So I may change it up ! =) As for hills and such, I find them very annoying in regard to region consistency, how sometimes neighbour connections mess with the alignment of cities connecting and just general weirdness in regard to how some buildings are built, but again... Perhaps I should try. So yeah, any ideas on getting low/medium residential and commercial buildings ? I have so many high density but hardly any of the former, I just can't seem to find them on the STEX x..x
  3. I've been contemplating recently why I always give up making regions when I hit the 20-30 city mark. The issue is they are bland and very similar, despite my efforts to plan ahead and make realistic suburbs and city districts. One issue I noticed was it was hard to distinguish between most of the cities and I felt that I was just making more of the same. Recently I was making some medium res city and all the friggen buildings where the same, the R$$$ white condos [about 20 floors tall] despite skyrocketing demand to build larger ones [like the nice blue/greenish one] and really highlighted how my cities just looked so boring and similiar. How do you guys keep interest in your region ? I often enjoy playing on flat land with some rivers/sea but even then I get so frustrated at how those awesome custom beaches that are really big look really weird from the region view and how seawalls take FOREVER to make due to terraforming the landscape then adding in each bit. I find myself wanting to make a detailed city so that its enjoyable to just LOOK at yet I am beggining to question why I am bothering. I would really love your input guys, I've never seen a topic like this and would really appriciate feedback. Feel free to post image examples if you can think of any compromises of detail vs time to make it... One example was not using seawalls but instead just making plaza's against the highly raised river side to give a general feel for manmade interference and design Thanks for reading, Dan
  4. The Next SimCity 4

    "and they need" I stopped reading at that. Most amatuers to game design and marketing often state "OMG THEY MUST HAVE THIS NEED IT BECAUSE ITS AWESOME" styled comments, usually their own ideas...
  5. Can't find it?... Ask here!

    Wow that looks awesome, at first it reminded me a bit of the shuttle at the end of 2012... Someone really needs to make that It would have to offer like 300,000 CS jobs lol
  6. What frustrates you about sim city 4

    Ok just before I rage... This game is still the best citybuilder after 7 years so its clearly got something going for it ! 1 - The friggen lag... On all my PC's that are way above the specs, this new one has 8 gigs of RAM and a quadcore i7 you would think it would run faster. No. Just higher graphics lol, like most games its poorly coded to run well on multicores [but not multithreaded ! ] 2 - Visual glitches, more of a custom content thing, like how nearly all seawalls have texture conflicts and lighting issues 3 - Job/No Job... Oh my lord, walking next door does not take 50 minutes, especially when each square in game is if I recall 10-15 meters long at most. 4 - Weird region crap - Like how every other city in a chessboard pattern will be high res and the others lower res, no matter was screen resolution you have uuugh. 5 - Automata DISAPPEARING SO FAST. I was like "omg awesome UDRIVE" then realized HONKING just makes the cars disappear. fffff. 6 - Dodgy lighting on the day/night transition 7 - NO TEMPLATES OMG 8 - Houses not building when there is land available and sky-rocketing demand AND extremely high desirability 9 - Ind zones using freight trucks despite a million freight train stations around them 10 - Landscaping, finicky as hell 11 - Ugly look when buildings grow on hills 12 - Boring god mode trees 13 - Commercial zones never wanting to build up ffff That's all I can think of for now xD
  7. Abandonment Dilapidation Modd 1.2

    I don't think it works with custom buildings ?
  8. Can't find it?... Ask here!

    Yeah that's a good mod, only thing I don't like is that it doesn't work on custom buildings
  9. Can't find it?... Ask here!

    I remember seeing it recently just by selecting the field search in STEX to residential and was just looking at most popular, was quite fair in though, like page 10-15 :/
  10. Can't find it?... Ask here!

    Any ideas on what the 1x3 2x3 and 3x3 green grass ploppables are called ?
  11. Can't find it?... Ask here!

    I remember seeing them when I typed in station on the STEX, can't remember what page though lol Edit: https://www.simtropolis.com/stex/details.cfm?id=16717 There you go n..n
  12. Can't find it?... Ask here!

    Looking for the 3x3 2x2 and I think 1x3 ploppable green spaces [like the in game maxis ones, designed to save a lot of clicking on large park construction] The tramline stations also, I've got the NAM but have never seen the actual tram stations nor can get the tramlines to work, so I assume you need another DL ?
  13. Show us Your Interchanges!

    Originally posted by: ILL Tonkso Lancing Junction, where several suburban lines merge into the Brennt Shores Railway Mainline before Brenntia St Georges Station. Whilst keeping the Burgoyne Airport Line completley segregated. Who says highways cant be made with a ton of commuter rail, thats how London does it.quote> Man that interchange is awesome, where did you get the brown filler tiles for between the rail lines ? :3
  14. RCI Demand issue

    OMG I have the same problem... Res is stuck at low, Comm is off the charts and Industrial is high, some of the other cities work fine. What is even worse is $$ and $$$ only build if I set the tax to NOTHING. WTF ? The mod that makes the demand at 24,000 is the Collassus addon mod that you -need- to have the larger CAM/BSC buildings and this bug was happening without the bug to. D:
  15. commute time help

    Haha you have the same problem I do, My current region is large cities only and because its fewer larger cities... There are less connections to neighbours and further to travel to get to multiple cities for work [i have NAM installed] Try starting in a corner of one city, and build 3 other cities around it all in the closest corner to that city, then slowly move out like a cross shape linking more and more. Has been working for me although top and bottom corners at the end of the region is very... Difficult D:
×