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resources Index of Modding Tutorials & Information
Tyrannodokuro replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
Is there any other tutorial on how to import models from Blender to Cities: Skylines? The one on YouTube is long gone. I'm not really good at modelling myself so right now I'm just using models I got on SketchUp. (not planning to upload them, just for private use)- 32 Replies
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- cities skylines
- modding
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- simcity 3000
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Show us what you are working on in SimCity 3000!
Tyrannodokuro replied to SimCityHawk's topic in SimCity 3000
By default, it's supposed to look like the top picture with the blue lines, but in-game it faces the opposite direction. It also does that in the building replacer: Honestly though if there's no real way to fix it, I may go ahead and upload it if nobody really cares where he's looking lol- 212 Replies
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Show us what you are working on in SimCity 3000!
Tyrannodokuro replied to SimCityHawk's topic in SimCity 3000
precisely NO ONE is gonna know this building but heck This is Kongkrete, a building that also doubles as its own giant monster! He's from GigaBash, one of my favorite fighting games at the moment; not the least because I'm a huge kaiju nerd. I'd probably upload 'im now but for some reason he's facing the wrong side of the street. Hmmm- 212 Replies
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Can't use custom buildings in SC3K, or the Building Architect
Tyrannodokuro replied to Tyrannodokuro's topic in SimCity 3000
I dunno if I can install it to any other folder, since I use Steam. I'll look into it though HOWEVER, I'm almost 99% sure the problem is with ddraw. Once I took it out of the app's folder both SimCity and the BAT work fine. This would be fine except I use ddraw for proper fullscreen and to cap the framerate ;A;- 8 Replies
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- simcity 3000
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Some questions regarding the Rendering Kit
Tyrannodokuro replied to Tyrannodokuro's topic in SimCity 3000
How hard is SC3 URK compared to BAT? One of the big reasons I still play SimCity 3000 is because I (more or less) know how to make stuff for it, while I can't 3D model to save my life oh i think i misread their post lol What program do you use to make your buildings prior to rendering them in SC3_URK?- 19 Replies
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Some questions regarding the Rendering Kit
Tyrannodokuro replied to Tyrannodokuro's topic in SimCity 3000
Sure thing, appreciate it in any case- 19 Replies
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Some questions regarding the Rendering Kit
Tyrannodokuro replied to Tyrannodokuro's topic in SimCity 3000
Is there a limit to how big props can get? I'm messing around with the .met file and I'm not exactly sure what measurements (i.e. "5,5,11") to use and the sprites keep cutting off. I'm not great with math and stuff- 19 Replies
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- simcity 3000
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Some questions regarding the Rendering Kit
Tyrannodokuro replied to Tyrannodokuro's topic in SimCity 3000
The only thing now is to ask is there an easy way to get props/ground textures on buildings made in the RK? Whether it's through BAT or some other method.- 19 Replies
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Some questions regarding the Rendering Kit
Tyrannodokuro replied to Tyrannodokuro's topic in SimCity 3000
Ah it works! Thank you- 19 Replies
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Some questions regarding the Rendering Kit
Tyrannodokuro replied to Tyrannodokuro's topic in SimCity 3000
Oh yeah x3 I'm using Windows 11, and the Steam version. The GoG version works about the same for me.- 19 Replies
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Hi; I've been wanting to make some custom content for this game (I dig the 90s aesthetic), right now I've been using the Rendering Kit for some of that, but I've been running into a few issues. 1. Whenever I try to extract .bmp files from .bld, the app crashes. No error message or anything. Not sure why this happens. 2. Is there a way to get anything you render in this application into the Building Architect? It would help a lot with adding props and stuff. 3. Absent that, is there a way to at least get ground textures under your building? Putting it in the game without any makes it look weird lol
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SimCity 3000 Unlimited Rendering Kit
Tyrannodokuro commented on CorinaMarie's file in SC3K Maxis Files
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- simcity 3000
- tool
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