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Everything posted by frantic
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Attempting to finish the cinema BAT I abandoned a year ago. Still a lot of annoying smaller details to add in and most of the textures need tweaking so I'll give an estimated completion year of 2036. It needs a city to be later tested in, so -
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Hi, welcome to my BAT thread! I started making BATs earlier this year, being inspired by the wonderful content shared by others in this community, and so far I have released one BAT which I made in Gmax before moving on to 3ds Max. Since I'm still learning, most of my buildings will probably be smaller commercial and residential buildings, but I hope to be able to get around to making skyscrapers and other neat things once I get the hang of it. I will update this post with completed and WIP projects as time goes on, and I'm looking forward to any feedback. Released BATs Work In Progress Residential apartment - Working on nightlights and fixing some textures, will post an update later because there are some strange things going on with the nightlights that shouldn't be happening Residential tower - Adjusting textures, then working on the roof before I get to the smaller details Unmanned/automatic gas station Cinema "Ekraan"
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I've decided to release this one because I'm currently unable to BAT. There are some fixes I'd like to make eventually, but it might be way too long before I get to that. Still, better than nothing I suppose.
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Version 1.0.0
336 Downloads
Skovshoved Gas Station by frantic This BAT is based on a historic gas station in Copenhagen, Denmark. It still functions to this day, although in real life the building part is now a separate business. This is kind of a take-it-or-leave-it release, as I am struggling to find time and motivation to BAT, so I might as well release the one thing I had close to completion now than never. This model is available only in HD, and there are two versions - choose only one depending on your nightlighting preference. It's a 2x2 ploppable found in the Landmarks menu. Feel free to relot as long as you give credit. Dependencies (let me know if I missed anything, hopefully I didn't): PC Mega Props Vol. 1 SimFox Day and Nite Mod (or equivalent) - for DN users -
I should really be working on finishing my BATs... bbbuuuuuuut here's a small town instead
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It's been a while once again, unfortunately I don't have any updates on the projects you've already seen (except that light leaks are solved - thanks Barroco!) but I had a sudden motivation burst to bat something, so here's another WIP added to the pile. It's a cinema from Tartu, Estonia which unfortunately closed down not too long ago and now faces demolition. Several buildings with this exact design were also built in other cities, but none are as well known as this one. Hopefully this motivation lasts enough to finish this one soon and then apply the finishing touches on the gas station, but I shudder at the thought of modeling/texturing interiors and roof junk... Regardless, I plan on releasing the next two or three BATs at once, whenever that may be.
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A very early WIP sneak peek on what's cooking: a cinema building from Tartu, Estonia.
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I've been away for a while but recently I have had a bit of time to work on my projects again. The tower I showed you all last time has been really tough to get right, so I figured I would do something a bit easier to practice before I return to that, whenever that might be... It's almost done apart from some details I still need to figure out, so I've started working on nightlights. I think the exterior looks decent enough (the sign will of course be a separate prop). As for the interior, I've had issues with light leaks on almost all my projects despite making sure everything's connected as precisely as possible, so I'm wondering if anyone else has had this problem? For example, if I put an Omni light inside near the smaller rectangular skylight, the light just leaks through the right wall despite there not being any gaps. Shadows are enabled in General Parameters, so that's not the issue. This is a bit of an extreme example and I usually use some weird workarounds (extra walls or disabling illumination on specific objects) but it's pretty annoying seeing light leaking through my walls/roof or even small specs of light appearing in completely bizarre places considering where the source is. I'm using 3ds Max 2010, if that matters.
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A ton of things still to complete and fix, but this neat looking petrol station (near Copenhagen, Denmark) from the 30s is taking shape.
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Here's an update: Some of you may have already seen an earlier WIP screenshot of this residential tower on the Show Us What You're Working On thread. A lot remains to fix and work on but it's slowly starting to take shape now. I'm also making an unmanned gas station, still not fully textured and modelled. The ground is there for testing lighting for now, it will probably be removed or much smaller when I finish it. Have yet to make the vent pipes. And as a bonus, some scrapped stuff:
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Started working on a residential tower in Jyväskylä, Finland.
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Sorry I've been away for a while, have had a lot of things to deal with and still do. Anyway, I've managed to fix the issues I had thanks to your help and it's now available to download! I intended to make multiple colour options of this but those didn't end up looking as good as I'd hoped so I kept it as it is. I actually thought the brighter bit was caused by an old texture I forgot to change on the side of the back wall, but that wasn't the case. I have no idea but it might have been fixed by enlarging my LODs 0,5m on each side because I still had issues with 0,2. That and the gamma fix were the only things I did since I last posted an update.
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Version 1.0.0
621 Downloads
This bus stop is based on several bus stops/ministations in rural Estonia. While it's meant for low density areas, it can also fit in ordinary cities. It is fully functional and can be found in the transport menu. Note that in addition to power it also requires water for the restroom inside. Both DarkNite (DN) and MaxisNite (MN) versions are provided - choose only one. A darknite mod is required if you want to use the DN version. Dependencies KOSC SuperSHK+ FA3 Parking Textures (for the grass area behind the bus stop) BSC - VIP girafe conifers -
I made some changes to the textures, added the base trim and the drain pipes, and I made a quick test lot to see how it looks ingame. There are a couple of issues, the main one being the jagged shadows appearing on the edge of my building's own pavement and the base of the building. I've checked and the building is centered correctly on the Z axis, it isn't above the ground and none of it is below the ground either. The pavement itself is a flat mesh. I'm not sure why this is happening. The second issue might be one I'm unable to deal with since I'm pretty sure it has something to do with the Light Replacement Mod that I'm using but the closer the building is to another source of light such as a light pole, the brighter the lights on my own building become. I was going to make another version of this with white walls that would blend in nicely with a more urban environment but I'm not so sure about that now. I'm aware of the bright line on the right corner visible during daytime, that's an easy fix, but maybe someone can help me with these two issues. I'm probably going to keep it generic for the official upload but I can send you one with NOWHERE or any other place name if you want
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I think I'm almost done with it, but I'd like to see if anyone has any suggestions about possible changes before I release it. I think the roof and rear wall textures could be slightly better, but I'm not sure what to do. I messed around with bump maps for the first time trying to create a distortion effect for the rear wall that you can see in the image below, but I didn't really manage to make it look like that. I might pull the AC closer to the wall as well since it looks like it's floating (it's on a mount thing but you can't see it) but other than these issues I'm pretty satisfied. The sign will probably be changed to a generic "BUS" as well once I get around to exporting.
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I've been working on multiple things on and off, but a couple of days ago a small rural bus stop/"station" building caught my eye, there have been a few of these built here recently in small towns of 500-1000 people. Still a lot to add and adjust, haven't finished texturing yet, so here's a nighttime shot for now:
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I've tried using a background image, I've tried different ground colours for the map based on the facade but nothing seems to work . Anyway, I made the roof hatch a bit higher so it should look more realistic now, and the BAT is now available to download. A small house is in the works (not enough progress to post an image yet), and if I manage to finally figure out how to fix the white pixels I'll update Hesburger as well, but I've torn enough hair out as is.
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Version 1.0.0
332 Downloads
Hesburger by frantic Hesburger is a Finnish fast food chain with numerous stores in Finland and the Baltic states. This particular BAT is based on a smaller one in Tallinn, Estonia. It is a 2x3 low-wealth commercial service providing 15 jobs. It can also be plopped using the Extra Cheats plugin. Both DarkNite and MaxisNite versions are provided - choose only one. A darknite mod is required if you want to use the DN version. Dependencies BSC - VIP girafe conifers BSC Mega Props - DAE Vol01 BSC Mega Props - CP Vol01 SuperSHK Mega Parking Textures In case I've accidentally missed a dependency, please let me know!- 6 Reviews
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Thanks for the feedback - I've made the concrete roof less reflective (forgot it at 0.2, set it to 0.05) and added a little roof hatch, since the actual building does not have an external ladder. I also made the wooden wall textures a bit bigger so the individual planks are better seen and made the tiny exterior lights functional. Unfortunately I had no success in getting rid of the white pixels around the building despite following the tutorial about solving/minimising alpha bleeding, but thankfully it doesn't look too bad so I'll probably release it within the next couple of days. About the apartment building, I haven't touched the building in a while and there is still a lot to be changed (not fully happy with the orange wall panel texture for instance) but here's an old screenshot of the light bleed issue I encountered when I was quickly testing if interior lights worked. I checked for gaps and didn't find any, shadows were on for all my lights and all of the objects that the building is made of had thickness applied. Yet I was seeing streaks of light between the roof and the walls and the chimneys. What I could probably do is just exclude the interior lights from affecting these parts, but it would be nice if I actually knew what the issue was. Anyway - going to take some time to think of ideas for my next BATs.
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Working on my second BAT, this time in 3DS Max.
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Version 1.0.0
357 Downloads
Terminal Service Station by frantic This service station is based on the one located in Tõrvandi, Estonia. This is also my first BAT, and whilst it has a couple of minor issues I haven't managed to quite fix, I'm pretty happy with the outcome. This is a growable 3x3 low-wealth commercial service providing 35 jobs. You can also plop it using the Extra Cheats plugin. Dependencies BSC Mega Props - CP Vol01 BSC Textures Vol03 In case I've accidentally missed a dependency, please let me know!- 4 Reviews
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Thanks for the feedback! The rounded section is indeed meant to have visible edges, as that's what it looks like in real life (this is an older photo so the lettering is different): I agree with the black looking a bit off, I was actually trying to texture it so it would blend in with the rest of the glass and the frames without being transparent, but for some reason applying a cylindrical UVW Map to that particular 14-sided part gives me a 16-sided texturing area, which wouldn't work with what I had in mind. I don't know whether it's just a GMAX thing or if I'm doing something wrong, but it was a cheap and lazy solution anyway - I will just do it the same way I did the transparent windows. I will also make the night lights a bit warmer and after a few other fixes and added details it should hopefully be ready for release
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Working on my first BAT.
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