-
Content Count
19 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by yasinsen
-
Version 1.0.0
428 Downloads
TIS Texture Replacement automation and Dev Kit With this kit you will be able to create your preferred tram in street(TIS) set. Template files can be found in the package. Kit is provided with Readme file for proper use. There is a tutorial created by MGB on youtube about GoFsh usage and texture extraction. Thank you. Yasin Şen. -
MD-11 Please
- 24,646 Replies
-
- 2
-
-
Hello mgb, I have been reading the GoFsh manual but failed to have information about masks. Basically I wonder if there is a way to add third texture mask rather than green and cyan. Thank you, Yasin.
-
TIS texture kit available now.
- 24,646 Replies
-
- 12
-
-
There are only 10 textures left before publishing the full set. There is a little teaser.
- 24,646 Replies
-
- 16
-
-
-
Actually I took the inspiration from that forum at the start. I really loved those textures but failed to find a valid download link. Also I am making this set for automation which you can use your preferred sidewalk texture and the street texture. Also my account has not activated there, I am waiting for 2 months. Maybe someone can help me with that too.
- 24,646 Replies
-
- 1
-
-
I have made some transition textures with water drainage for Tram In Street. What do you guys think about transition and the color of drainage?
- 24,646 Replies
-
- 19
-
-
-
I am working on Tram On Street textures for automation.
- 24,646 Replies
-
- 14
-
-
Hello rsc204, I am using TGN unified for Sudden Valley terrain edition, patch would be awesome but also if you are filling to share the C0 and D0 textures for FTL I am willing to patch it myself. Thank you, Yasin.
-
Hello rsc204, I have attached the screenshot of the eu rhd installation. Pieces have the modified grass on the game. Starting from the shown US texture there are nearly 40 US texture in the "TGN FTL - EU.dat" file.
-
Hello rsc204, I wonder do you have the FTL EU textures fix for TGN Sudden Valley (NAM 39), because there are some US textures in the files. Thank you, Yasin.
-
Hello RRetail, I wonder if you have the texture templates for the shk addition which you use on your prop packs. I really like to have those textures to match my sidewalk and grass. Thank you, Yasin.
- 1,772 Replies
-
- lot
- lot editor
-
(and 1 more)
Tagged with:
-
Hello rsc204, I believe there is a missing texture on the public SWN repository as seen on the screenshot, upper left corner of the roundabout. I tried to identify the texture but sadly failed. Thank you for your replies and good content. Yasin.
-
Hello rsc204, This is the screenshot of some new textures I have made. Actually I used cyan for a particular reason. If I want to change the area between tracks lets say some nice tartan texture or a beautiful asphalt, that cyan channel can do that easily.Right now I am using the same texture for green and cyan channel. Main reason that I want to re-texture these pieces is actually rails and the ugly Maxis pavement between rails. I also added some fading to achieve some dirt effect around rails. There is attachment example D0 and C0 file which is used the create example piece shown in the upper image. Only differences from the public repository are rails and added cyan channels to D0 files. Thank you for your replies and good content. Yasin. 7AB50E44-1ABE787D-580E9804-D0.bmp 7AB50E44-1ABE787D-580E9804-C0.bmp PS: This textures created and dat-packed automatically by the awesome FSH tool.
-
Hello rsc204, Thank you for your reply. I actually created only 1 texture for GLR - TIR but as you mentioned the progress takes a lot of time especially for a person like me who does not have any practice with image editing tools. Nothing fancy here. I am just trying to understand basics of editing textures and using FSH tool and scripting it. I believe there are 2 mods which changes the texture between tracks. My initial thought was that they created with the automato script but I guess they are hand made one by one. I attached my "test texture" here. They look too sharp but at least I understand how the channels work. Thank you again, Yasin. 7AB50E44-1ABE787D-58486704-C0.bmp 7AB50E44-1ABE787D-58486704-D0.bmp 7AB50E44-1ABE787D-58486704-C0.bmp
-
Hello rsc204, I am wondering if it is possible to change the texture between GLR tracks. I believe you have have mod that changes them but I want to use my own texture. Thank you. Yasin.
