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fredinno

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Everything posted by fredinno

  1. Unimplemented Zoning?

    I thought it could be done by modifying the .dats of the airport lots to 'point' to Airport instead of 'Plop' with the iLiveReader or something...
  2. Unimplemented Zoning?

    I guess the latter would be a problem. I thought the lack of buildings was because of the airport zone not having any instructions for anything to grow on it, or at least that was the impression I got..
  3. Unimplemented Zoning?

    All of them are in SimCity 4, in their own way, or are with mods. Aside from airport zones. Which brings into question if it's possible for us to modify the ACE Modular Airports using SimMaster's modified DLL to build on AP zoning? Or are there other problems that make it harder? AP= Airport Zoning SP= Seaport Zoning SPP= Spaceport Zoning MIL= Military Zoning PLOP= Ploppable
  4. EA caused most of the issues. We would be probably playing both 2013 and Skylines if it wasn't for that.
  5. There seems to be a glitch in SimCity 4 where if there is an active helicopter, the camera when zooming in will zoom into it... any way to fix this, or is this something I'll have to deal with?
  6. How do you increase residential desirability and decrease commerical traffic demand? I know there is a value in the NAM traffic sim for this, but which direction should I modify it in, larger or smaller numbers?
  7. NAM: Requests - 2nd Edition

    I quoted the entire thing because it was to the entire thing in particular.
  8. Zoom into Helicopter Glitch?

    I'm zooming by using the middle trackroll-thing in the middle of the mouse. And my game is fully patched. It usually happens if I'm being notified for a U-Drive 'quest', and zoom in with the mouse without pressing anything. Strange. I mostly wanted to see if anyone else had this issue.
  9. Unimplemented Zoning?

    Well, #10, 11, 12, and 13 are potentially usable, and at least #11 is implied to have originally intended to be a zoning type, since it describes the air force base as 'growable' on it. And someone made a mod for upgradable seaports.
  10. NAM: Requests - 2nd Edition

    If you can't fix it, I would at least like to know it's being on the board as a fix... That's why I do this/
  11. I don't use avenues much, just highways and roads (and side streets). It's actually more the fact that I have few mixed zones, and commerical and residential are far from each other. Fixing it would require redoing 3.4 Million sims across a massive region, something I'm not planning to do. I changed the traffic noise ratio value to from 0.25 to 0.5, doesn't seem to change traffic noise, am I doing it right?
  12. My networks are at high capacity, and the intense levels of traffic from my bad zoning strategies kill R Desirability... I'm willing to take the risk, I've been playing SimCity for some time. Most of the time, customers are listed as 'high' or 'medium'.
  13. NAM: Requests - 2nd Edition

    I tested it out in the game, I wanted to turn it into RD-6 to increase capacity on a congested route, only for the traffic to be forced around the diagonal BTM. Eh, I guess that's a problem with a limited selection of NWM roundabouts. Not much that can be done for now. And Streets connecting to large, high capacity roundabouts? https://www.google.ca/maps/place/48°59'51.9"N+122°45'06.7"W/@48.9977384,-122.7533516,17z/data=!3m1!4b1!4m5!3m4!1s0x0:0x0!8m2!3d48.997736!4d-122.751848 Not really an avenue, but still. If not, oh well. I'm trying to help with this stuff, you know?
  14. I tried connecting monorail to a station, but it only seems to connect in one direction, and not go through the station. It seems to have started with NAM 36 being installed on this, but of course, correlation =/= causation. And it's not slopes, it's on a perfectly 100% flat slope. Also, graphic settings are all at high and fully enabled. Because apparently that was a factor according to one person. And I am using BTM-NAM 36. Please help! I can't build my cities anymore due to this glitch! BTW, is there any way to kill the Eternal Commuter Bug with a .dll or is it that out of reach to fix? Sorry for the dumb question.
  15. I already fixed the issue. look above.
  16. NAM: Requests - 2nd Edition

    T-shape NWM connections with road or street at one end don't seem to be supported by NWM. Also, neither do BTM-NWM diagonals... In one case, I used RD-6, and the BTM seemed to actually block the traffic, since the 2- lane NWM road would not go fully though, and glitched out. Also, why is it that Avenue rounabouts cannot connect to streets, nor NRD-3 to RD or OWR roundabout? Technical issues?
  17. I was looking more for the direction the traffic noise ratio needed to be changed...
  18. There was the traffic noise ratio. I just need to know which direction (+ or -) I need to change it.
  19. NAM: Requests - 2nd Edition

    There are a few minor issues with NAM content you might want to look into.... Here are images of these below.
  20. No job Zots...

    I have a city in a region with lots of jobs. However, in one of the cities, I have a major problem of no jobs for R$$ and R$$$ and being abandoned as they are developed dispite demand being through the roof. Commute max trip time is 999, I have plenty of room for R$$ workers in a I-D/I-M zone (a bit far away but still closer than another residential zone commute to that jobs city), and though it suffered from eternal commuter syndrome, I fixed it ( I think) with lotblockers. To get to that jobs zone, one would go through 1 small region and 1 medium region before going into the jobs city, then going half a medium tile (another half if you include the commute from the R zone city. (However, I have another one that's perfectly fine that goes through 3 Medium tile cities before getting to its job, so this doesn't seem to be the primary issue.) R$ demand is normal, however, making up the majority of commuters. And I have a congested rail line and a low congestion MHWY line going to the jobs city (the highway is still highly used however). I checked, there doesn't seem to be eternal commuters anymore. I think.
  21. No job Zots...

    Found the issue. Apparently, there were a bunch of glitched CS$$$ and CO$$$ buildings with 0/0 jobs (probably mods) generating fake demand and jobs.
  22. No job Zots...

    What is the EQ range for I-M and I-D? I think my EQ is too high, preventing the workers from being at I-M and I-D.
  23. No job Zots...

    I did that, but it didn't work. There are plenty of jobs available, but not being satisfied, mostly in I-D and I-M. Maybe I need to play them for longer, but still... The jobs are there, just not being fufilled.
  24. No job Zots...

    What if the neighbours are empty, and are just 'carriers' to the next city?
  25. No job Zots...

    I don't think the inter-region job tracking system is working properly anymore... because it's only those that seem to have issues.
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