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MayorBCL

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About MayorBCL

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  1. Post Modding Requests Here

    OK, I've been playing and tweaking all weekend, and this is what I've always run up against in my cities, even with the Mayor BCL Lot 2. As you can see from the first screenshot, my city quickly was built up with skyscrapers that I wanted until I hit about 1.1M. On larger maps, I can squeeze closer to 2M in before what you see happens. On that screengrab, I'm even running a Super Demand Mod (as you can see from the other lines). I try to lift the Res Caps as you can see from the Capacity Satisfied on Screengrab 2. The instructions I see in Reader says I can put an integer as high as 10,000,000, so that's what I used on the Amenities SSS line. Trying to get more capacity for RSSS citizens to move in. But I'm stymied, like I get in all my cities. I many HIgh Density R 4x4s zoned, that just sit there, with not even a mansion built on them. What do I need to tweak in my Mayor BCL Lot2 that you can see to get my res cap lifted so I can get more RSSS to move in?
  2. Post Modding Requests Here

    A million thanks again. You have been so kind and helpful. I wasn't trying to insinuate that I wanted to go full Plopmatic. I've done something similar in the past, and you are right. It unbalances the game and isn't fun. I hadn't heard of the Cap Lifter yet, so I might look into that, but right now, I am having a blast right now playing with the lot you created and doing clones. Once again, I apologize if I offended you with my last quote and question. You are the best!
  3. Post Modding Requests Here

    OK. I've been working with what you posted! Thank you, but the above is confusing to me. If I want to plop the MayorBCL lot, and have it draw citizens to my city, do I need to raise or lower the Amenities in "Demand Created". Your post above seems to indicate that if I put a high number in 1810,20,30, the plopped lot will "use up" and "reduce" that demand. I want to plop the lot, and have it skyrocket the number of new citizens. I think I've busted the caps using the "Demand Satisfied" numbers above, but I'm confused as to your language of "using up" demand and (Demand Reduction. I want as much demand for Jobs SSS and Amenities SSS as possible, and to bust the caps, allowing those demanding those residences and jobs to come on in!
  4. Post Modding Requests Here

    Wow!!! I can't thank you enough. This is waaaaay more complicated than I thought! But your tutorial is great, and a step by step guide!. I'm going to start experimenting with them over the weekend, and I'm sure I'll have a million questions, but I promise to come back and re-read this tutorial a million times to try to drill it in my head before I ask any more questions!!!
  5. Post Modding Requests Here

    Corina: Thank you! You are correct. I've gotten *somewhat* familiar with ILives Reader. I downloaded the Lot Editors, but couldn't make head nor tails of them. I would love to figure out how to make my own lots! How would you like to communicate? Do you want my email address, could we videoconference on like Google Meet or something? What is easiest for you? Would also love to clone one of those tiles and set it up for cap relief. My cities stop growing at 1.6 mil
  6. Post Modding Requests Here

    MOD LOT REQUEST. I am looking for a 1x1 ploppable that I can piggyback mod with iLives reader. I'm trying to go for something that looks like it leads to something subterranean, that I can copy several times and add different jobs (CO, CS , IM IHT). BIG cheat. Just looking to soak up some jobs in a megalopolis I'm building. Don't mind if it gets high too. Just a 1x1 that I can ILives Reader modify.
  7. If I'm using iLive Reader, does anyone know the line item characteristic I can use to make my landmarks (functional) provide residential cap relief too?
  8. NAM Draggables?

    Is there any way to make the cool pieces like specifically the Tram in Avenue Draggable? It takes forever and a day to lay them out.
  9. I have the lot editor. I am having problems getting my desired outcomes with modding the figures on lots. My best results start with the "Functional Landmarks", but then I jack up the capacity satisfied. Specifically, I would like one ploppable lot 2x2 or 4x4 (think about Coit Tower)...that satisfies all, or at least a tremendous amount of demand for all wealth levels of Commercial, both Office and Services. I see from the Lot editor that I can add attributes and capacities satisfied, but I think I'm doing it wrong. I can't get the demand graph to go down when I try to get it to satisfy different types of Commercial Demand. Does anyone have a "God Lot" like that, or can point me in the right direction of how to use the Lot Editor to get it to work? I know it's cheating of the highest order, but I want that one lot to satisfy a whole large city of skyscraper people (I'm thinking in my mind like it is a small doorway on the surface to an underground world, that's how I square it in my mind. Right now, I'm having to use multiple functional landmarks, and jacking up the Capacity Satisfied Stat. How high can I go with that integer? 999,999? 99,999? Does anyone know? Is there a limit?
  10. Making a mixed R and C building

    I'm not looking to mix res/commercial, but I would like to make my commercial and industrial ploppable landmarks satisfy $,$$ and $$$ and Co/Cs. Do I need the "allow joint occupancy" thing to do that? Also, I am running into the 1.2M residential cap. Is there any mod to take that off, or some ploppable landmark that, for all intents and purposes, does that?
  11. Hospital Patient Capacity

    Thanks a million, rsc204! Is there a guide/manual or online table I can access that gives the highest mod limits on these types of mods?
  12. I'm working with a modded hospital like MaxiMed, or Memorial Hospital. Whenever I get about 2 million residents, it doesn't matter how many hospitals I build, all of them have the same patient number and capacity. I used the Ilives reader to jack the capacity up to 999,999, but when I get back into the game, the capacity isn't nearly that high, and the same problem ensues. Any thoughts?
  13. Commission a Lot

    Thank you! I owe you one. If there's anything you want from me, let me know. I have nothing to offer, as I'm a relative newbie at this.
  14. Commission a Lot

    Thank you! I'm not too picky. I really like Van Prooijen, Trottier and Lillard. A 10k job Commercial building and 10K job Industrial would be FANTASTIC. Thank you so much for your reply.
  15. Commission a Lot

    Would it be possible to commission someone who knows what they are doing to create a building for me? Nothing fancy. 4x4 high rise. I would like it to employ 10,000 industrial jobs, mainly high tech and manufacturing, no crime or pollution if possible. I know this is cheap and a hack, but am interested in it. Please advise, MayorBCL
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