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Everything posted by vester_DK
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One trick always worth trying: Open a new clean scene. Import/merge in the old scene. A lot of times that does the trick.
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Well in the CPTB2Startup.ms there a reference to the ini file. If I don't have any ini, I get an error.
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Will try out that file tomorrow. Have been using this script to set the gamma input and output: scriptspot.com: gamma settings for 3ds max/design 2014 Doesn't everybody use a external ini file
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Got hold of a copy of the ini file from Arthur (art128) and Antoine (girafe). Delecto, you are using 2014, right ? (can be found in the max program folder under gamepack/bat) How does your batformax.ini looks like. Arthurs looks like this: [Configuration] TB2InitScript=CPTB2Main.ms TempPath=C:\3ds Max 2014\gamepacks\BAT\Temp\ DestPath=C:\3ds Max 2014\gamepacks\BAT\OutputFiles\ ;ExportExt= AALevel=1 CamerasandLights=gamepacks\BAT\scenes\CamLightRigs\TB2_CameraLightRig.max CamerasandLightsFolder=gamepacks\BAT\scenes\CamLightRigs\ TB2Scripts=gamepacks\BAT\scripts\ AlphaSeedFile=gamepacks\BAT\AlphaSeed Do Not Delete.bmp GroupID=cddd1522 InstanceID=00030000 NightMats=\gamepacks\BAT\Maps\NightWindows\ SC4PluginPath=C:\Users\vester\Documents\SimCity 4\Plugins\ UseNightWindows=False To that I added these two lines (taken from my original ini file) Gmax Root=C:\gmax\ LODExportPath=C:\gmax\ Maybe I could send you fsh files, sc4model and the bat file for inserting them ? Just a way to figure out if its the max or later in the process.
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Tried another bat, but with the same result more or less. Could it be some modding thing ? or maybe some settings in the bat4max.ini [Configuration] TB2InitScript=CPTB2Main.ms TempPath=C:\3ds Max 2014\gamepacks\BAT\Temp\ DestPath=C:\3ds Max 2014\gamepacks\BAT\OutputFiles\ ;ExportExt= AALevel=1 CamerasandLights=gamepacks\BAT\scenes\CamLightRigs\TB2_CameraLightRig.max CamerasandLightsFolder=gamepacks\BAT\scenes\CamLightRigs\ TB2Scripts=gamepacks\BAT\scripts\ AlphaSeedFile=gamepacks\BAT\AlphaSeed Do Not Delete.bmp GroupID=cddd1522 InstanceID=00030000 NightMats=gamepacks\BAT\Maps\NightWindows\ SC4PluginPath=C:\Users\vester\Documents\SimCity 4\Plugins\ UseNightWindows=False CamerasOnlyRig=gamepacks\BAT\scenes\CamLightRigs\TB2_CameraLightRigALNCamerasOnly.max ALN_RenderType=1 Gmax Root=C:\gmax\ LODExportPath=C:\gmax\ Night_Mode=1 Quickview_Size=795 [ALN settings] Manage_Bucket_Width=false Logarithmic_Exposure_Adjustment=false MR_IES_sun_combo=true [TruNite Config] Turn_off_Sun=false Dim_Lights=false Night_Color=50 Turn_off_Shadows=false
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BTW, This is how the rendered textures looks:
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zahrul: How much memory are you working with ? Well I am going out of mind with this: The daytimes looks allright. Tried the same gamma settings (1,6 / 1,4) for the nighttime. More less the same result as the above (which is 2,2 / 1,0). Maybe a bit brighter Any idea what to try next ? Please!
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Thank you Antoine. Did an export earlier today, that I just open in the reader. There it looks good. On a side note. Found a script for 3ds max 2014, that can help you change the gamma in/out settings: scriptspot.com : Gamma settings for 3ds max design 2014
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Having this problem with the export: There is a lot of white "noice" around the edges of the LODs. Using max 2014.
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Thank you Jason. Of Course Its like that. So if you have a indoor light that shows up in maxis just find. How much would one have to turn it up ? Sorry for the bump.
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No one has an idea ?
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Have a gerenal question about light on the day rendering. Is it possible ? am going crazy trying to figur it out....
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Ground Light Rail (GLR) is included in the NAM and questions about GLR stations often come up at Simtropolis. This overview of GLR stations and other related stuff is intended to provide information about the items that are available for use with GLR. The Network Addon Mod (NAM) can be downloaded from the STEX here ( or Mac). When new items are released, this overview will be updated. Contents: How to use the GLR GLR Stations RTMT Stations Transitions GLR Stations with trams attached Other GLR related downloads How to use the GLR: There is a known bug in the game, that is causing the game to crash, when ever you hover a puzzle piece over a transit enable lot, like station. etc. A good way to avoid this is to lay out the track, making room for the stations. Then place the station last. To activate the paths within the station you need to drag EL-Tracks through the station. A good idea is to place a busstops or parking garages near the station to get the sims to use the them. For stations released prior to the addition of draggable GLR tracks (June 2007 NAM), a separate patch is required for proper functioning of the stations. The patch for most affected stations is available here. GLR Stations: ITS Rail Stations GLR Conversions 2 by norbutt2001 FROGFACE RAIL STATIONS GLR CONVERSIONS by norbutt2001: Suburban GLR Station Set by cogeo GLR Stations And Hubs by cogeo ITS Rail Stations GLR Conversions by norbutt2001 Updated Connexxion Passenger Station And GLR Station by tag_one NDEX ITS Modern Metro Station for GLR by ill tonkso GLR Station by Jono01 Steel GLR Station by Jono01: Marrast Stations For GLR by buster Requires the original stations by Marrast, which again can be found on STEX.. Place De l'Homme De Fer by JEC Cercanias GLR Station by JEC BSC GLR Tramway Interchange Station by ill tonkso NDEX Modern GLR Station by brenda_xne SCS GLR Station by TeamSCS SCS GLR Station 2 by TeamSCS RTMT Stations: RTMT Stations by cogeo This Set includes RTMT stations for the NAM GLR-in-Ave stations. Recommended to get the update. RTMT Interim T-RAM Stations by z1 This set contains a set of RTMT stations designed for the NAM Tram-in-road and Tram-on-road networks.
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motokloss MS PKP Warsaw Station Halt (Warszawa Powisle)
vester_DK commented on moto.kloss's file in SimCityPolska Files
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- scp
- simcity polska
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Have noticed that some people wants to try out to do some automata. They often runs into problem. If you are one of those please do post your problem in this thread and I will try my best to help you. Hope other people will help out too. I have collected some articles about the problem concerning automata modding in my Google Notebook. Before posting your question, please try an extra time to read the articles and sort out your problem yourself before posting. When posting please use pictures and maybe also post the dat file. You can you can use the following free hosting servers: For postig picture: ImageShack, photobucket, imgcity, postimage.org. For uploading the other files like dat's: YouSendIt, Savefile.com. When uploading to yousendit, just post your own mail were required and copi then link you get and paste it in your post.
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3 Thailand and Other Nation Advertisement and Have Love King Bhumiphol Pack
vester_DK commented on lemon10779acspx33's file in Dependencies
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I have upload a fix for my two tram mods packages to the the exchange at sc4devotion. It's done by Vil.
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Welcome back, Smoncrie! That is an impressive list you posted.
- 1,266 Replies
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- network addon mod
- NAM
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