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mikeld

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Everything posted by mikeld

  1. Ok Cathy I will look into that. I took out bldg prop 1 and 2 because I downloaded All maxis building props with proper names dat and it said that it would double up on these bldg prop dependencies along with maxis landmarks that maxis forgot by Raphaelninja. But I put the bldg 1 and 2 back but I think I’m doubling up on these dependencies and cleanitol says that’s bad. Btw maybe the ‘maxis building props with proper names dat’ is not necessary if I have the others but it seemed like a good modd /dat etc. Another thing: Radiation: I saw this cleaner years ago and dl a mini rad cleaner but never installed it cause it looked like a beta version & the guy has gone so I hope it’s not dangerous. But it could be as there seems to be no list for any radiation cleaner that vacuums up radiation left behind from toxic waste dump Area 51 Army Base or research centres. Here is the read me: “Welcome to another lot(s) brought to you by Imperial Prouducts and Services; a commercial division of The Empire Right in the zip folder are 2 lot files and 2 dat files; install the lot files as per normal and install the dat files in folder shown in the jpeg in this folder. Right the purpose of these lots is to clean up the radiation left bya nuclear accident by silly mayors. Tests have shown while these lots carry out their tasks two bugs have arisen; One: the game will crash if you querry the lot so please DO NOT for now Two: The mini rad cleaner will produce the radation effect on the ground: DO NOT PANIC; the lot is getting rid of the radiation and it should disappear after you move the lot. Updates will be posted ASAP Enjoy and don't forget to comment and check out other lots by Palpatine001 in LEX”. Palpatine has gone maybe fled in a radiated vacuum or something. Maybe he left because this lot was a bug etc. I wrote another thread reply on radiation ... Obliterating the city will get rid of radiation & indeed slider bugs and error no names for buildings unknown causing slider bugs and/ or immortal lots from overhanging into other lots. There is also (what i saw) a radiation remover! ie a vacuum like device from stex & lex that sucks up radiation from your city. I've also heard at first it worsens it just like a real vacuum by shaking the dust around before it sucks it up but then the green goo goes & you don't have to wait 700 or 10000 years. Also if you did have to wait 700 yrs say why destroy the city or obliterate it if you can keep your income over debt & run that on cheatar then overnight your same city should have no more green goo by that theory. I have also observed another thing: the no radiation rewards you can install for the 5 rewards advanced & medical research centres Area 51 Army base & toxic waste dump can also cause problems I thinks its if you had the no radiation mod before eg on area 51 then removed that mod from plugins then delete the clean area 51 it will then leave sparkles of radiation glistering like green snowflakes & causing high pollution to read on any building you zone there now even if the green goo is gone & your desirability and demand rises it will cause say health problems. Which is why I'm surprised your Sims health is ok with all that radiation floating around. Even if they say there hospital grade is high that doesn't mean their health is high. Check the brown to green health readings on data view. If they are saying or showing green & your buildings aren't developing into high density residential then check if it says pollution is high & if you see the green snowflakes {not unlike the green goo}. I have also made studies when I've done dirty deeds with Dr Vu & spilt toxic waste goo on some rich Sims homes for $70000. As Vu says watch over time the interesting mutated developments take place. I have labeled radiation on those labels where I spilt the goo & watched in awe as those areas have never really flourished no matter how many parks I put around them after wards. Once you chop off a persons fingers, there's no point in giving that person a diamond ring. Btw this is my shortcut to playing simcity 4 as I have a screen resolution of 1600 by 900. C:\Windows\System32\cmd.exe /C START "SimCity 4" /high /affinity 1 "C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe" -intro:off -customresolution:enabed -r:1600x900x32 I really don’t know if I needed to * /multiply/ times it by 32 at the end since I already have it on 32 bit color on custom resolution by default in visual settings on my simcity. By default it also has the highest setting 1200* etc anyway this one seems to work well for me far less CTDs and I’ve gotten used to the skewed stretched landscape. What it does is that on zoom 1 I feel like I’m right up with the action as the buildings seem to life t off the ground & like a google earth they are 3d buildings coming off the ground like I’m not looking down like God but rather horizontally as a person. Cool. Btw what does the custom resolution part mean? I take it to mean that whatever I’ve selected on my visual display as I said will be the first default & this modded shortcut will just change whatever’s different about the default like the actual resolution but will leave building texture on high along with cars etc except for shadows which is on low & no clouds. No music only Sfx. The original shortcut had maxis * 86 which wasn’t a folder for me I checked that my computer does say * 86 for some aspect or hardware that I have but I didn’t have an * 86 folder with C/ programs/ maxis and it didn’t work with 86 link anyway so I removed 86 and then it worked. However I also put * 32 which is what I saw some others do. Others didn’t have * 32 color maybe that’s just doubling up on the custom resolution or default visual settings etc. To get high priority you seem to need that cmd preface. I notice this one doesn’t say W for windowed . As far as I know windowed just means having the intro shown on a smaller window than full screen which I think it did when I had another shortcut 1440* 900*32 which many had but then I thought my wide screen is 1600 length not 1440 so I changed that & it seems to perform better for me w/o the CTDs or cut them down 80%. Maybe because it also had the affinity with 1 core processor and high priority. I also have dat packed many lots etc. Btw what is the difference between a lot (the building a dat a desc (description?) a model (also a building )etc. Is a ‘desc.’ really necessary or was that only used on SC4 and not the deluxe version. Does Deluxe version use desc I think so. I’m really guessing alot of stuff as I’m generation X and I am not tech savvy albeit intelligent. When Datpacking I have to be very careful as I don’t want to dat pack it all together. For example I dat packed my castle sets with ‘Longfellow castle’ & ‘the castle of Olaf’ and ‘keep within walls’ etc with the set and when I saw it displayed on my game it had broken the castle parts up that weren’t meant to and looked disjointed like a bad back with subluxations requiring chiropractic treatment. One Longfellow castle tower was mispriced as 110000 just as much as the whole castle itself! Btw what’s the point in the castles as it seems that Residentials dislike them especially rich ones. They are just eyecandy with no jobs. Anyway I dat packed the castle set separately to the actual castles and this is how I will have to dat pack otherwise I can see the prices for some things getting confused with slightly similar other things. C:\Windows\System32\cmd.exe /C START "SimCity 4" /high /affinity 1 "C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe" -intro:off -customresolution:enabed -r:1600x900x32
  2. Radiation Problem

    This Tungston bird in purple slippers is right. Obliterating the city will get rid of radiation & indeed slider bugs and error no names for buildings unknown causing slider bugs and/ or immortal lots from overhanging into other lots. There is also (what i saw) a radiation remover! ie a vacuum like device from stex & lex that sucks up radiation from your city. I've also heard at first it worsens it just like a real vacuum by shaking the dust around before it sucks it up but then the green goo goes & you don't have to wait 700 or 10000 years. Also if you did have to wait 700 yrs say why destroy the city or obliterate it if you can keep your income over debt & run that on cheatar then overnight your same city should have no more green goo by that theory. I have also observed another thing: the no radiation rewards you can install for the 5 rewards advanced & medical research centres Area 51 Army base & toxic waste dump can also cause problems I thinks its if you had the no radiation mod before eg on area 51 then removed that mod from plugins then delete the clean area 51 it will then leave sparkles of radiation glistering like green snowflakes & causing high pollution to read on any building you zone there now even if the green goo is gone & your desirability and demand rises it will cause say health problems. Which is why I'm surprised your Sims health is ok with all that radiation floating around. Even if they say there hospital grade is high that doesn't mean their health is high. Check the brown to green health readings on data view. If they are saying or showing green & your buildings aren't developing into high density residential then check if it says pollution is high & if you see the green snowflakes {not unlike the green goo}. I have also made studies when I've done dirty deeds with Dr Vu & spilt toxic waste goo on some rich Sims homes for $70000. As Vu says watch over time the interesting mutated developments take place. I have labeled radiation on those labels where I spilt the goo & watched in awe as those areas have never really flourished no matter how many parks I put around them after wards. Once you chop off a persons fingers, there's no point in giving that person a diamond ring.
  3. Abandonment Dilapidation Modd 1.2

    How can this get almost 5 stars when there are many negative comments. does ninja have his little groupies? I think the blackened state is more realistic & if hes just hiding the problems under the carpet then they will never be addressed. FAIL.
  4. Hexaco AirPurifier

    This version is crap the one on maxis with internet explorer works and no brown box this person hasn't included the model with his lot. fail. He labels his lot hexaco air purifier plant not just hexaco air purifier and he is missing a 220kb sc4 air purifier model!
  5. Air pollution problem

    Are you talking about the green tree looking air purifier from hexaco or the water and air purifier from hexaco. The first one i agree doesn't seem to do much even as a power plant I was wondering maybe it means its just a clean power plant but doesn't clean up air pollution? The water and air one though does seem to work.
  6. Boutique Shops DarkNite

    you MUST keep the file labeled "REQUIRED" in your Plugins or you will get a brown box in the game. Since you referred to this file where is it as you only have 3 fies here CS $$$ plop, Grow, and a darknite model. is the model the required thing you're talking about???
  7. PEG Artificial Tree

    Do you need the security fence guarding it as a dependency?
  8. PEG Artificial Tree

    This is my brilliant idea to have special pipes that are found in the water pipe section but these pipes collect the filth carbon from your tree and lead straight to the landfill and then the waste to energy power plant just a thought so recycling can still continue. Yes it also occurred to me that trees will starve from lack of co2 so that could be bad.
  9. Widescreen is always 1600 thus 1600* 900 is the resolution for the standard widescreen 16:9 not 1440 * 900 where do you get 1440 as the magical number for widescreen as you are 160 pixels short or length. You are also missing the affinity for 1 core processor and having high priority for simcity 4.
  10. Thankyou Capt City you inspired me to challenge my removing that patch rail textures & then got me to thinking about plugin conflicts. I soon realised it must be something to do with textures and rail and or roads. So I removed the closest one I could think of .. to remove things like the BSC DAE dirt track textures in my bsc file maybe that's conflicting. ie there must be certain conflicts of dependencies of textures I'm using that's conflicting with rail. Anyway since I removed the BSC DAE dirt track textures, the train does indeed go over the tracks like your picture now! J As far as the startup manager goes I can see now its purpose is to or for the person I should say to manually assign his preferential plugins to each particular city ion his region. I was thinking startup manager could automatically tell you or report to you what plugins it uses simply by pointing to the city in the region ie stats pop 48000 plugins: streetaddon mod trocas dirt street the seti planetarium etc Raphael ninjas power ionizer 1V Aliens are us .. error you seem to have some dependencies missing like a bld prop etc" no it doesn't say that but I wish it did. What about plugins manager? Is there anything I can download which will tell me automatically what plugins I'm using and also like a anti virus defender ie SimCity region defended when you try and install or even use a dependency or lot plugin etc it will warn you straight away "this will conflict with your other one" ie just like the previous case with our street addon mystery. So it would tell me automatically " if you install this plugin of rail textures it will conflict with your other one BSC DAE dirt track textures in your bsc folder!" But I guess there is no smart program like that. At least startup manager got me to change my config.bmp to bigger tile squares to play with rather than the annoying many small squares which is disastrous if you are running a ground or above ground highway across dead centre middle in med tile square & you try to connect to one of the small squares next to it & it won't and then you realise it's because the highway is sharing 2 cities on either side so it won't connect & you get yellow road dead ends on your highway. Also I'm wary of mega dats from people but I guess they have all be tried and tested so I should remove things that clenitol says like bsc farm essentials and the flora pack 1 & 2 I removed bldg prop 1 & 2 because I had something else that conflicted and it also told me to remove the raphaels landmark plugins that maxis forgot. Well I never downloaded that because I already loaded all the ones here in my maxis programs simcity plugins. I wrote something else where besides here much to your pleasure and peace of mind on your education sliders link and I'm so motivated now to write a whole article on the error no name associated with the sliders bug that nobody besides me has noticed or had that problem only my entries show up on google when I type error no name SimCity 4 on google. IS nobody but me having this sad problem? Have you Capt City ever had 'building' as a word when it doesn't know what the Plugin is anymore and worse still when you go into funding sliders it says for that building ... 'Error: no name'. ?? You never got this?.. how lucky of you. I guess you don't move much around in your plugins folder then. Anyway since I wont be able to fix education sliders I need as many cheat buildings as possible or at least download education buildings without sliders. The only ones that come to mind are private schools. Ironically I saw pepl trying to modd the private school to have sliders & I thought oh no that's the only things that can't be affected by slider bugs cause they have no sliders to be ruined by. So are there highschools and elementary school w/o sliders? Links please? I suppose I will still have that bitter education woman fuming at me though because of the main education sliding down to zero even though many individual buildings could stay well funded or no sliding problems at all. The slider bug does not work if you have the building missing ie it comes up as Error: No name. in your education sliders bar. E.g. I had the SETI planetarium research museum centre & I've found that to be unstable to the point where now I'm very wary of downloading or installing anything in my plugins that only uses a lot with no model, dat, or desc, to go with it. In fact, most of the slider bugs I've had are with 'lot only' files, that have been moved from plugins whilst reinstalling or refilling, making things neater or dat packing. Now I'm so scared even to move that lot file in a sub folder in my plugins marked education buildings for fear it will read as error no name in the funding sliders section. Once you get the error no name you can't fix the slider bug at all because you can even delete it even if now you have the lot put back in you plugins folder! Even if you put another SETI lot exactly the same next to it or even on top of the space where it once was & still is reading as that location when you click "error: no name" you still can't get rid of the error no name building. You will have to search for a previous version of the city region you used before you deleted the lot or before you moved it from plugins. I did 3 years ago have the super ordinance or radical one by Raphael ninja but that was just too unrealistic cheat for me & I removed it & I was also sick and tired of unckecking the ordinances of crime doesn't pay & neighbourhood watch as even he said he has failed to fix the maxis bug for the police crime data. So I removed those ordinances but I having trouble with new city after that ordinance has been removed from other cities that were affected. So it can't be that according to your theory. For me it is mainly moving lot only buildings around in my plugins that causes panic & slider bugs & something which is so stupid that with all the modding of Raphael peg & others nobody has fixed a simple mathematical equation that "if a doesn't = b then just override it ie dont worry or change anything as a default to keep the slider as it is because obviously the person knows what he's doing by moving lots around his Plugin folder". but no we haven't had anyone smart enough to fix that simple maxis equation stuffup yet so we have to endure the constant advice of "delete all type buildings affected & don't delete the ones b4 the ordinance etc etc s that will worsen it even worse etc etc blah blah" just fix the damn equation & stop putting game players through these ridiculous hoops.! Anyway Capt City thanks for some useful help. & thankyou Cathy for showing me that the left hand is the Australian version which i reinstalled with every left hand version there was. Do you know about the error no name slider bug & how to fix it ? I would love a copy of that lex disc but I've heard people have been paying their $30 donations and being ripped off ie they aren't getting the goods the disc is failing to arrive. I'm in Australia & EB games computer stores dont stock lex disc or even heard of it so at the mercy of whoever is shipping it out maybe if i could do it through you like do you have a business to pay into etc?
  11. Gnome Unlock Kit

    All little gnomes have hidden their comments from view
  12. Hogwart Mini School V100

    This severely ruins the game and when you delete it, it creates the education slider bug where all education buildings slide to zero funding thus no more education strikes & ruination of your city just like your power ionizer raphael your modds are too dangerous. nice aesthetics etc but totally ruins functionality.
  13. I'm so frustrated I did uninstall SAM as I said & reinstalled it but there seems to be no SAM where PEGS dirt road mod works over the rail with the patch. To make it simple have you CAPTCITY used SAM if so have you dragged the dirt road over the rail & seen the glitch in my first picture? Have you then applied Cathy's remedy of the patch for the dirt road so its no longer invisible. Have you then CApt City seen how trains can never pass over that rail where you patched the SAM dirt road for aesthetics & no lose is functionality??? Btw where have Cathy livin in sim & Jim gone as they might know of a better patch or a more updated SAM .The latest SAM I have doesn't work ie just the dirt road over the rail. You'd have to agree with me there Capt City I mean that's not hard to see is it? I tell you I am also having worse problems with the error no name slider bugs as i have previously mentioned have you ever had this? Surely you cant be devoid of bugs yourself. I cant understand Startup manager. is there a booklet or tutorial. All i can do on that is change the squares of the region so at least i got a brand new config.bmp as my last one was missing from my region.ini so at least i can fix that. But i cant seem to understand how to associate certain plugins with certain cities in the regions I thought i was doing it right but then a sign came up SimCity4.exe bad image C:User/Admin/AppDATA/local/temp efo2a0\`de4ce0.tmp is either not designed to run on windows or it contains an error. try installing the program again using the original installation media or contact various admins or system vendors for support. Will the error no name thing get destroyed by bulldozing it by immortal lot killer . I think it was the mod squad police lot i put in cause that was supposed to help with crime. i think that if you delete the lot if you no longer have it in plugins is disastrous and that's what causes error no names thus only delete a lot when you have it in your menu. Now the worst problem is i cant even get in to one of my beautiful cities even when i rename/remove plugins still no good I even put back many old plugins i thought it was using before still no good maybe there are conflicts so i guess cleanitol may have to be done again. Even thats a chore too. Seriously with all these stuffups and feeble solutions it really does make me want to give it up again. I quit playing simcity for 3 years because of these slider bugs now i suppose i will quit for another 3 years or never play the game again! Why is life so bloody hard? Christ Maxis they cant even fix this bloody game by issuing simcity5 or a general fixit for all error no name slider bugs.
  14. When I uninstalled SAM this is what was left in my plugins for SAM C:\Users\Administrator\Desktop\Street Addon Mod\ File desktop.ini .000 MB File readme_Street_Addon_Mod.htm .016 MB File SAM - 3 - Rail Textures.dat .140 MB THIS ONLY FIXES THE INVISIBLE PEG DIRT ROAD BUT NOW PREVENTS THE TRAIN FORM CROSSING IE NOT TRANSIT ENABLED! :: Files: 3 (.156 MB) HELP PLEASE!!??!! C:\Users\Administrator\Desktop\Street Addon Mod\Textures\ File desktop.ini .000 MB File SAM - 2 - Type21.dat .023 MB File SAM - 3 - Type21.dat .014 MB File SAM - 4 - Type21.dat .014 MB File SAM - 5 - Trolcas Dirt Streets Textures.dat 2.44 MB WHY IS TROLCAS DIRT STREET MENTIONED WITH THE 21s and NOT PEGS Road MOD??? File SAM - 5 - Type21.dat .014 MB File SAM - 7 - Type21.dat .023 MB File SAM - 8 - Type21.dat .023 MB File SAM - 9 - Type21.dat .023 MB :: Files: 9 (2.58 MB) Anyway I reinstalled the SAM but I have taken out the SAM 3 rail textures dat so the train can drive across the 'invisible dirt road by pegasus' and trolcas dirt street. C:\Users\Administrator\Documents\SimCity 4\Plugins\NDEX\ File desktop.ini .000 MB File NDEX - GLR-to-Subway Transition (3x1)_ce34b22a.SC4Lot .240 MB :: Files: 2 (.240 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\NDEX\NDEX Network Transition\ File Conglomerate Network Transition [Model].dat .336 MB File desktop.ini .000 MB File NDEX - Rail-to-Subway Transition (3x1)_ce34bf3a.SC4Lot .242 MB File NDEX Network Transition 1.jpg .146 MB File NDEX Network Transition 2.jpg .055 MB File NDEX Network Transition 3.jpg .121 MB File Network Transition Readme.txt .003 MB :: Files: 7 (.903 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\NDEX\NDEX Riddle Me This Nightclub\ File Club RMT - Daytime.jpg .086 MB File Club RMT - Night View.jpg .083 MB File desktop.ini .000 MB File N747's Riddle Me This Nightclub [Model].dat .867 MB File NDEX - Club Riddle Me This (5x4)_6ef5de67.SC4Lot .316 MB File RMT Readme.html .015 MB :: Files: 6 (1.37 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\NDEX and Associates\ File desktop.ini .000 MB File NDEX Global Essentials.dat .589 MB :: Files: 2 (.589 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\ File desktop.ini .000 MB File NetworkAddonMod_Bridges_Plugin_Controller.dat .120 MB File NetworkAddonMod_Controller_LEFT_HAND_VERSION.dat 1.12 MB File NetworkAddonMod_IndividualNetworkRULs.dat .031 MB File NetworkAddonMod_Locale_english.dat .120 MB File NetworkAddonMod_Props.dat .283 MB File NetworkAddonMod_Traffic_Plugin_ZP_High-Euro_Custom.dat .002 MB File NetworkAddonMod_UI.dat .023 MB File NetworkAddonMod_Volume_Data_View_Z_High.dat .008 MB File NetworkAddonMod_Zone_Data_View.dat .001 MB File NetworkAddonMod1.dat 5.38 MB File NetworkAddonMod2.dat 2.45 MB File NetworkAddonMod3.dat 3.07 MB File NetworkAddonMod4.dat 3.17 MB File NetworkAddonMod5.dat .902 MB File Persistent_Automata_Hi.dat .001 MB File SC4Devotion.url .000 MB File Simtropolis.url .000 MB File uninst.exe .055 MB File uninst3.exe .053 MB :: Files: 20 (16.8 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Additional Bridges\ File Additional Bridges.txt .000 MB File desktop.ini .000 MB File NetworkAddonMod_Tsing_Ma_Bridge.dat 3.26 MB :: Files: 3 (3.26 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Additional Bridges\PedestrianBridgesv1\ File desktop.ini .000 MB File Readme.txt .004 MB :: Files: 2 (.004 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Additional Bridges\PedestrianBridgesv1\Fish Street Bridge\ File AB_FishStreetPedestrianBridge_6d7073a8.SC4Lot .037 MB File ApatheticNinjaavenuebridgefishstreet-0x6534284a-0x0d2d3f94-0xed7070f8.SC4Desc .001 MB File desktop.ini .000 MB File pedestrianbridgeavenuefish-0x5ad0e817_0xd2d3f94_0x120000.SC4Model .046 MB :: Files: 4 (.084 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Additional Bridges\PedestrianBridgesv1\Modern Avenue Bridge\ File AB_PedestrianBridgeModern_ad4a569e.SC4Lot .032 MB File desktop.ini .000 MB File pedestrianbridgeavenuemodern-0x5ad0e817_0xd2d3f94_0xf0000.SC4Model .081 MB File pedestrianbridgeavenuemodern-0x6534284a-0x0d2d3f94-0x0d4a1a03.SC4Desc .002 MB :: Files: 4 (.116 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Additional Bridges\PedestrianBridgesv1\Modern Avenue Bridge\New Folder\ File desktop.ini .000 MB :: Files: 1 (.000 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Additional Bridges\PedestrianBridgesv1\Standard Avenue Bridge\ File AB_PedestrianBridge_8d4a1a89.SC4Lot .044 MB File desktop.ini .000 MB File pedestrianbridgeavenue-0x5ad0e817_0xd2d3f94_0x110000.SC4Model .032 MB File pedestrianbridgeavenue-0x6534284a-0x0d2d3f94-0x2d4a19fb.SC4Desc .002 MB :: Files: 4 (.078 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Documentation\ File 1.README.htm .007 MB File 10A.Traffic_Plugin_Files.htm .018 MB File 10B.Automata_Plugin_Files.htm .007 MB File 10C.Data_View_Files.htm .007 MB File 2.InstallationInstructionsFile.htm .029 MB File 3.ContentsFile.htm .098 MB File 4.HistoryFile.htm .051 MB File 5.TechnicalNotesFile.htm .033 MB File 7.Q&A.htm .017 MB File 9.CreditsFile.htm .006 MB File desktop.ini .000 MB :: Files: 11 (.271 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Documentation\images\ File desktop.ini .000 MB File diagonal_streets.jpg .052 MB File diagonal_streets2.jpg .061 MB File draggable_glr.jpg .085 MB File glr_puzzle_pieces.jpg .061 MB File oneway_puzzle_pieces.jpg .055 MB File oneway_roundabout.jpg .059 MB File ped_malls.jpg .068 MB File puzzle_pieces.jpg .058 MB File road_roundabout.jpg .050 MB File traffic_volume_view.jpg .059 MB :: Files: 11 (.610 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Network Widening Mod\ File desktop.ini .000 MB File NetworkWideningMod.dat 9.76 MB File NetworkWideningMod_Locale_english.dat .012 MB File NetworkWideningMod_LotSupport.dat .077 MB File NetworkWideningMod_OneWayRoad_Arrow_Texture_Plugin.dat .007 MB File readme_Network_Widening_Mod.html .034 MB File SC4Devotion.url .000 MB File Simtropolis.url .000 MB File uninst.exe .055 MB :: Files: 9 (9.94 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Network Widening Mod\images\ File desktop.ini .000 MB File nwmneighbor.jpg .051 MB File nwmnetworks.jpg .146 MB File nwmpavement1.jpg .022 MB File nwmpavement2.jpg .037 MB File nwmstarterdrag.jpg .062 MB File nwmteaser1.jpg .024 MB File nwmteaser2.jpg .026 MB File nwmteaser3.jpg .024 MB File nwmteaser4.jpg .024 MB :: Files: 10 (.414 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Network Widening Mod\z_Left Hand Version Plugin\ File desktop.ini .000 MB File Network Widening Mod_LEFT_HAND_VERSIONS_ONLY_Required_Additional_Plugin.dat .079 MB :: Files: 2 (.079 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Plugins\ File desktop.ini .000 MB File NetworkAddonMod_Additional_Bridges_Plugin.dat 3.36 MB File NetworkAddonMod_CanAM_Plugin.dat .136 MB File NetworkAddonMod_CanAM_Props_SG.dat .041 MB File NetworkAddonMod_Custom_Highway_Menu_Plugin_Optional.dat .002 MB File NetworkAddonMod_Custom_Misc_Transport_Menu_Plugin_Optional.dat .000 MB File NetworkAddonMod_Custom_Rail_Menu_Plugin_Optional.dat .001 MB File NetworkAddonMod_Diagonal_Streets_Plugin.dat 2.09 MB File NetworkAddonMod_FLUPs_Plugin.dat 1.74 MB File NetworkAddonMod_FLUPs_Props.dat 1.54 MB File NetworkAddonMod_GroundLightRail_Plugin.dat 3.93 MB File NetworkAddonMod_GroundLightRailxRoad_Plugin.dat 1.54 MB File NetworkAddonMod_GroundLightRailxStreet_Plugin.dat .581 MB File NetworkAddonMod_High_ElRail_Plugin.dat .628 MB File NetworkAddonMod_High_Monorail_Plugin.dat .220 MB File NetworkAddonMod_Light_URail_Puzzle_Plugin.dat 1.24 MB File NetworkAddonMod_OverpassUpdate_Maxis_Components_Plugin.dat .740 MB File NetworkAddonMod_Roundabouts_Avenues_Plugin.dat .445 MB File NetworkAddonMod_Roundabouts_OneWayRoads_Plugin.dat .133 MB File NetworkAddonMod_Roundabouts_Roads_Plugin.dat .126 MB File NetworkAddonMod_Roundabouts_Streets_Plugin.dat .096 MB File NetworkAddonMod_TurningLanes_Avenues_Plugin.dat .500 MB File NetworkAddonMod_TurningLanes_Roads_Plugin.dat .631 MB File NetworkAddonMod_WideRadiusCurves_Avenues_Plugin.dat .333 MB File NetworkAddonMod_WideRadiusCurves_Rails_Plugin.dat 1.12 MB File NetworkAddonMod_WideRadiusCurves_Roads_Plugin.dat .507 MB File NetworkAddonMod_WideRadiusCurves_Streets_Plugin.dat .104 MB File SFBT_Rail Textures Mod_Darker Textures.dat .300 MB :: Files: 28 (22.1 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Real Highway Mod\ File desktop.ini .000 MB File readme_Real_Highway_Mod.html .053 MB File RealHighwayMod_AvenueInterPieces.dat .238 MB File RealHighwayMod_BaseNetwork.dat .957 MB File RealHighwayMod_Bridges.dat .365 MB File RealHighwayMod_Core.dat .192 MB File RealHighwayMod_CosmeticPieces.dat .080 MB File RealHighwayMod_Curves.dat .237 MB File RealHighwayMod_DraggableRampInterfaces.dat .072 MB File RealHighwayMod_FLEXFly.dat .518 MB File RealHighwayMod_FLUPs.dat .057 MB File RealHighwayMod_FractionalAngleRampInterfaces.dat .052 MB File RealHighwayMod_FractionalAngles.dat .184 MB File RealHighwayMod_Locale_english.dat .043 MB File RealHighwayMod_LotEditorTextures.dat .061 MB File RealHighwayMod_NeighborConnectors.dat .020 MB File RealHighwayMod_OneWayRoadInterPieces.dat .238 MB File RealHighwayMod_Props.dat .432 MB File RealHighwayMod_RailInterPieces.dat .108 MB File RealHighwayMod_RampInterfacePieces.dat .394 MB File RealHighwayMod_RoadInterPieces.dat .211 MB File RealHighwayMod_Textures.dat 20.4 MB File RealHighwayMod_Transitions.dat .341 MB File RealHighwayMod_WiderRHW_CurvesDiagonals.dat .032 MB File SC4Devotion.url .000 MB File Simtropolis.url .000 MB File uninst.exe .055 MB :: Files: 27 (25.3 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Real Highway Mod\images\ File desktop.ini .000 MB File rhwddi.jpg .063 MB File rhwdri.jpg .166 MB File rhwflexfly.png .060 MB File rhwnc1.jpg .048 MB File rhwnc2.jpg .046 MB File rhwnetworks1.jpg .152 MB File rhwnetworks2.jpg .154 MB File rhwspui.jpg .063 MB File rhwstarterdrag.jpg .260 MB File rhwteaser1.jpg .025 MB File rhwteaser2.jpg .072 MB File rhwteaser3.jpg .026 MB File rhwteaser4.jpg .026 MB :: Files: 14 (1.16 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Real Highway Mod\z_Left Hand Version Plugin\ File desktop.ini .000 MB File RealHighwayMod_LEFT_HAND_VERSIONS_ONLY_Required_Additional_Plugin.dat .429 MB File RealHighwayMod_Locale_LHDOnly_english.dat .009 MB :: Files: 3 (.438 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Street Addon Mod\ File desktop.ini .000 MB File readme_Street_Addon_Mod.htm .016 MB File SAM - Core.dat .042 MB :: Files: 3 (.058 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Street Addon Mod\images\ File desktop.ini .000 MB File sidewalkmod.jpg .053 MB File Step1.jpg .045 MB File Step2.jpg .044 MB File Step3.jpg .055 MB File street_addon_mod_01.jpg .037 MB File street_addon_mod_02.jpg .025 MB :: Files: 7 (.259 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Street Addon Mod\Textures\ File desktop.ini .000 MB File SAM - 1 - Parking Lots Textures.dat .221 MB File SAM - 1 - Path Files.dat .008 MB File SAM - 2 - Herringbone Brick Streets Textures.dat 3.34 MB File SAM - 2 - Path Files.dat .100 MB File SAM - 2 - Type21.dat .023 MB File SAM - 3 - Path Files.dat .100 MB File SAM - 3 - PEGs Dirt Road Textures.dat 2.39 MB File SAM - 3 - Type21.dat .014 MB File SAM - 4 - Path Files.dat .100 MB File SAM - 4 - PEGs Gravel Textures.dat 2.68 MB File SAM - 4 - Type21.dat .014 MB File SAM - 5 - Path Files.dat .100 MB File SAM - 5 - Trolcas Dirt Streets Textures.dat 2.44 MB File SAM - 5 - Type21.dat .014 MB File SAM - 7 - Asphalt Street Textures (Hableurg).dat 2.62 MB File SAM - 7 - Path Files.dat .100 MB File SAM - 7 - Type21.dat .023 MB File SAM - 8 - Cobblestone Street Textures.dat 3.27 MB File SAM - 8 - Path Files.dat .100 MB File SAM - 8 - Type21.dat .023 MB File SAM - 9 - Brisk Street Textures (Josefmayor ScruffyDeluxe).dat 3.44 MB File SAM - 9 - Path Files.dat .100 MB File SAM - 9 - Type21.dat .023 MB :: Files: 24 (21.3 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\Street Addon Mod\z_Left Hand Plugin\ File desktop.ini .000 MB File StreetAddonMod_LEFT_HAND_VERSIONS_ONLY_Required_Additional_Plugin.dat .016 MB :: Files: 2 (.016 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Network Addon Mod\z_Left Hand Plugin\ File desktop.ini .000 MB File NetworkAddonMod_Bridges_LEFT_HAND_VERSIONS_ONLY_Required_Additional_Plugin.dat .021 MB File NetworkAddonMod_LEFT_HAND_VERSIONS_ONLY_Required_Additional_Plugin.dat 2.54 MB :: Files: 3 (2.56 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\Ninja Boulavard\ File desktop.ini .000 MB File NinjaBoulevardKiosk_ad9819d0.SC4lot .108 MB File NinjaBoulevardKiosk-0x5ad0e817_0xd981781_0x30000.SC4Model .228 MB File NinjaBoulevardStation_ad9444e6.SC4lot .106 MB File NinjaBoulevardStation-0x5ad0e817_0x4d9496b4_0x30000.SC4Model .496 MB :: Files: 5 (.938 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\OppiePisaTower\ File desktop.ini .000 MB File OppiePisaTower_ae05b7e2.SC4Lot .038 MB File OppiePisaTower-0x5ad0e817_0x8e05b3af_0x30000.SC4Model .348 MB File OppiePisaTower-0x6534284a-0x8df194d6-0xae05b70f.SC4Desc .002 MB File Readme.txt .000 MB :: Files: 5 (.387 MB) C:\Users\Administrator\Documents\SimCity 4\Plugins\PEGPROD\ File desktop.ini .000 MB File paeng_MTP_OldMine_18c6c291.SC4Lot .058 MB File PEG_24-7 Patch_106.dat .002 MB File PEG_Pine-Trail-Head_205.dat .082 MB File PEG_PineTrails_305.dat .278 MB File PEG_Ponds_205.dat .786 MB File PEG_RandomPines_206.dat .099 MB File PEG_Random-Woods-Textured_206.dat .061 MB File PEG_Rural Rail Station_205a.dat .477 MB File PEG_Seasonal Lot_205.dat .117 MB File PEG_Seasonal-Tree-Pack-SH_206b.Dat .464 MB :: Files: 11 (2.42 MB)
  15. Hey Cathy I just wanted to report that the modd you links did indeed fix the aesthetic aspect ie it now shows the invisible dirt road pegs or tolcas but that particular street dirt road is the one causing the problem not the herribone or red brick or cobblestone that I’m aware of. Thus I only need the aesthetic patch for the dirt road however and i may be wrong here but the train now cant travel over it ! it’s not train transit enabled only cars can go over the rail / street intersection. SO you drive it missions fail now with that modd. Its called rail textures it reminds me of the other nice aesthetic rail texture pieces that came with the coal mine big johns mine plugin the train coal one: paeng MTP Old Mine 18c6c291.SC4Lot. Trains would disappear from those rail pieces textures too so I thought what’s the point in aesthetics when it ruins the function. Now I didn’t test the train over the street direct road after the patch only the cars which were transit enabled over the now visible dirt street but the train actually evaporates when it hits the dirt street crossing. Is there a mod that fixes the aesthetic aspect of the dirt road but with the train being persistent automata to watch it keep from vanishing when it hits the street.
  16. Functional Landmarks Complete Set v1.0

    why dont you create this so you dont have to bulldoze no job landmarks?
  17. Zoning Mod

    why dont you just say when you click on residential or commercial etc & click on it in your city region it automatically zones the size limit of whatever you're zoning therefore having a times 3 would triple the size extent of your automatic click mode when you zone that is unless you manually drag your zones to the size area you want. SO why cant you just say that Tropod?
  18. maxis Maxis Prop Names and Query Fix

    Which plugin folder? the maxis c drive programs folder or the my docs simcity plugin folder? my bldg props 1 and 2 are in the my docs folder is that correct so should i have it in maxis programs to supersede it or my docs underneath it with zzzs?
  19. high tech IH missing $$$ jobs fix (update!)

    put this in which plugins folder? maxis programs or my docs plugins??? This always should be addressed by every modder first! I have just put in tolcas industry quadrupler so i hope this works with his as you say it does! Why doesn't tolca & you join together as one modd??? Seems logical to me as anyone searching for better industry will no doubt want both of your tools .. correct? i thought so.
  20. Persistent Automata Mod

    Actually I've worked it out you only put in the high one so there are many cars but still persisting.. geez why cant people explain it as well as me?
  21. Persistent Automata Mod

    i think you have tio take out your radical traffic 24hr automata mods from nam before you put in any persistent automata med mods otherwise they will conflict
  22. No Road-Street Stop Mod

    I imagine though without traffic lights to free up bottlenecks you would have more crashes though at the busy times..
  23. RPatch 0.0.7

    theres something fishy about raphael ninja all his downloads are about 10 times what people are viewing it so he is issuing false stats. Also his ionizers have created error: no name slider bugs & he has left simtropolis never to fix his bugs so we have to struggle through his mess!!! shame on you ninja!!
  24. Functional Grand Central Station Final

    yes how can people download it without viewing it like they have their hands over their eyes i dont want to look at it but i will download it cause downloading stuff is cooool. nong heads. Raphael ninja did you ever fix your ionizer????
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