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Everything posted by SimMavGER
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Could I (under Win7 64bit) safely use these 2x2GB with my left over 2x1GB on this mainboard for 6GB of RAM total? 4GB 800MHZ DDR2 NON-ECC CL5 Kingston HyperX KHX6400D2B1K2/4G DDR2 2048MB (2X1024) PC1066 Corsair TWIN2X2048-8500C5D P5K/EPU S775 P35 ATX DDR2 ASUS 90-MBB67A-G0EAY00Z
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- This is the TSCT (that comes with NAM) only this is a standalone version. If you chose not to install it during NAM install, you can install it from this link. btw: What is the reason for depending on the JRE for the TSCT? Why is there no independent version?
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How to make Bridges High enough for Ferries
SimMavGER replied to Cougar2004's topic in SimCity 4 General Discussion
But: Is it the cause of the ferry problem? -
Vehicles that slow the computer
SimMavGER replied to Cougar2004's topic in SimCity 4 General Discussion
What about putting the z_files.dat into a z_folder? -
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Time off? We're entitled to time off? Are you sure??? Sigh... Gah, dont listen to the old elk! Back to work! <whiplash.wav>
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SimCity 4 Launcher - Updated (10/09/15) 1.5.4b - R12
SimMavGER replied to Logic_Bomb's topic in SimCity 4 General Discussion
I think he is talking about the EXE? It is not in the SimCity4 directory but in one of its subfolders - cant look right now which exactly. -
Vehicles that slow the computer
SimMavGER replied to Cougar2004's topic in SimCity 4 General Discussion
Lets say I do not care for 1GB more or less, is the only reason I should not DatPack the NAM that I could not easily change its installed components? Could I not just copy my plugin folder to a backup drive, DatPack what is to DatPack including the NAM and change the NAM-DatPack file with the NAM-folder if I want to change out anything? Or are there other possible Woop-de-doodles that might happen if I pack the NAM? Any reasons for not simply DatPacking the whole plugin folder into one neat DAT? -
Offices need a nicer environment than services - look for clean air, built plazas etc. Just because your sims want something doesnt mean they will build it just anywhere.
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UDI Missions v.s. Difficulty
SimMavGER replied to Cougar2004's topic in SimCity 4 General Discussion
Now THAT would explain quite something ... -
Do you only have a picture of this city or do you have the real map? You can import a tile to your region and in god mode tell the game to obliterate every artificial content to wipe the map clean without loosing the terraforming. The waterfall is a ploppable lot though and would be lost anyway.
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Res. and Ind. zone connected by road? Built a one-way road by accident? Not to far away from each other? All connected with power lines?
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Me silly - there no dumb-$$$ ... Forgot about the direct correlation of education and wealth!
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Sims in my city stopped commuting, completely.
SimMavGER replied to iamhttp's topic in SC4 Bugs & Technical Issues
Can you explain the down-spike in your R$-population approx. four years earlier? Was that you dezoning the residential areas? It corresponds with your decreasing traffic count. Whats the EQ in your city? I see you have farms, maybe the sims dont want to work there anymore because they think they are all smart n stuff? -
As do the cute ditches I presume. So, I would need a small town away from my city with no school and next to something like a federal prison, landfill etc. so only dumb-R$ will live there - but with SPAM R$$ and R$$$ will work on the farms too? Which leads to another question: are there even dumb sims? Does the game calculate with such precision? Or are there only average numbers?
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1. You have to be registered/logged in for the download button to even appear. http://sc4devotion.c...lex/Default.htm 2. Yes and no - it depends - read the description, readme or comments of the download.
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SC4Terraformer, a tool for regional handterraforming
SimMavGER replied to wouanagaine's topic in SC4 Modding - Open Discussion
https://www.sc4devotion.com/csxlex/Default.htm It is the LotEXchange over at sc4devotion.com - you do not need to register for the forums, just the file exchange, it will be to seperate accounts if you register to both. -
Official Mapping Community Requests - Take Two
SimMavGER replied to tungston's topic in Mapping Community Room
Can someone provide me with greyscales of the following cities/towns/areas, please? I am able to cut them to size as needed, but I am useless at creating them myself - let alone finding suitable source material and greyscaling it ... ---------- Alsfeld Latitude 50°45'3"N (50.750794°) Longitude 9°16'18"E (9.271660°) area: 50.582365 , 50.809840 S-N 9.071159 , 9.454308 W-E ---------- Bonn Latitude 50°43'14"N (50.7205°) Longitude 7°7'4"E (7.1177°) area: 50.615925 , 50.780543 S-N 6.899700 , 7.256412 W-E ---------- Siegen Latitude 50°52'12"N (50.8667°) Longitude 8°1'48"E (8.03333°) area: 50.890473 , 50.980912 S-N 7.917709 , 8.177261 W-E ---------- -
Create/select a suitable polluted area, clear the are especially all trees next to the polluter(s), run simulation for a few months. Build T21 trees (i.e. the appropriate network) into the clouds, switch to air pollution view, cheetah for full effect, dont blink and report back!
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How to make Bridges High enough for Ferries
SimMavGER replied to Cougar2004's topic in SimCity 4 General Discussion
Quoted to catch your attention! Göltzschtalbrücke - ferry takes route through "tunnel-arch" in bridge Level Rail Bridge 15,5 - Warren Undertruss 15,5 - Overdeck Truss Rail - Royal Albert Saltash STR - Metal Arched - Metal Pylon - Modern - Rural - Over deck Truss - Cantileverd Truss - Small Steel Arch - Under Truss - Level Rail ferry route OK Plate Girder STR - Howe Truss STR - Wooden Trestle STR - Warzone - Howe Truss - Garabit Arched (both)- Garabit Pylon (both) ferry route BROKEN -
With some work you could replace the visual of the houses of warship with your temples - and I would like on too, when you are done!
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Things I'd like to see in SC4
SimMavGER replied to Wiimeiser's topic in SimCity 4 General Discussion
A "train-able" airport with the freight-swallowing-ability of the seaport - for inland industrial cities that wont be connected by rail - and just because I want one! -
Slowing down the speed of rail automata...
SimMavGER replied to Priyon's topic in SC4 Modding - Open Discussion
Does this only slow down the animation of AI trains or lower the maximum speed of trains in UDI too? -
If the seaport goes entirely on land now and still functions as a freight dump, then it will be very useful on maps you cannot/ do not want to connect you industry to the neighbouring tiles - although it will still pollute I think? And it should be a nice trick to circumvent the crime bug for large lots, will try this one out!
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To revive this thread one more time: If the air is really "red", nothing seems to beat the good old forrest - set a cemetery where trees are standing and watch the clouds roll in! So the air cleaning ability of this large lot seems to be rather sub par to natural vegetation. I was rather disappointed yesterday - but the allmighty mayor-god sent me some new trees to plant between the graves.
