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willsonsellers

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About willsonsellers

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  1. Isolated self sustaining city

    Losing the regional highway connection would cause all zoning, electricity, water, sewage, government (basically everything) to be locked if you were to try and expand. The game has been set up to rely on the one connection to the highway. Trade could continue via the trade port, although that seems to defeat the purpose... Also, any vehicles that had come from the region would be stuck in the city driving in a never ending loop.
  2. Sim City - French Set

    Yes, this video does show the Paris style buildings stretching to the edge of the map. When building style changing landmarks are placed in a city, all the high-wealth medium-density buildings that grow after the land mark is placed will be of that style. The concept is much like that of the university, where all the industries will eventually move up to high-tech after a period of time.
  3. Can you chow traffic patterns of larger cities? References for how others deal with the traffic simulation would be helpful.
  4. I'm skeptical about downloading this (for reason not explainable), but is it possible to create highways connecting the groups of 4 cities to one another, making the entire region connected by road as well as boat and plane.
  5. So I have found it annoying to have to ensure my parks have a road connection. Is it possible to make an empty space filler (like the park tool in CitiesXL) so un-built areas can look like they are a mowed lawn, or a plaza area. These areas don't have to count as parks, but just something to make empty areas look nice. thanks.
  6. Can't find it?... Ask here!

    Does anyone know where to get this dependency; I've been looking for a while and nothing has come up. It’s for the CPT No. 7a Meadowshire River Tree Controller mod.
  7. The City of Viina | A Preview

    I didn't know things got this good
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