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exodus

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About exodus

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  1. I'm having trouble building out one of my large tile cities and I believe it is because of stage limits. The city is at 250000 residents but acts as a suburb to the CBD. New low density R zones take forever/don't build and I still have about a third of the city to fill in. Demand is high, desirability is high, and I have lots of services so it seems like a stage limit issue. From the Prima guide it seems like low density should only be able to account for 8% of my residents but it definitely is far higher than that. Can stage limits be altered like demand limits, I can't see anything in the guide? Any suggestions on how to fill a large city tile with low density R? I do have corridors of mid and high density but don't really want to add anymore. Thanks!
  2. Update 17- The Land of Student Loans

    Awesome city! What are the apartments, scholarship and non? They look great.
  3. HT Street Trees

    Awesome! Thanks! Edit: Just in case anyone else wants to do this you can actually just make one dat with all wealth levels and densities together. Just seperate with commas in the exemplar. Of course this means it will be the same for all the types.
  4. SFBT's street tree mod doesn't add trees for HT industries. Is it possible to get this to work? Either altering his mod or another mod? Or is it tied to densities not type? I wouldn't want trees for Dirty or Manufactures. Thanks!
  5. Can't find it?... Ask here!

    Wondering if there is a automata replacement mod for the ferries? One that changes the model not just the paint like this Really hoping there is one that makes them more like BC or Washington state ferries. Thanks!
  6. Show us What you're Working On

    My current region just broke 500 000. Currently working on the city island airport, a small regional airport modeled after Toronto City Airport. Any suggestions? Things to change or what I should do somewhere new?
  7. A question about education

    Interesting, very helpful. I'll have to get a hold of that guide. So I guess the EQ by Age and Pop by Age are the far more important graphs than the basic EQ. As a side note is there a minimum EQ for CO jobs or is it just higher is better? EDIT: Holy Jesus! Got the guide, so many questions answered! Never realized it went into such detail on the workings of the game engine. Lots of stuff I kinda had the gist of but never any hard data. Thanks a lot for bringing it to my attention.
  8. At the moment I'm working on a region where I need lots of C jobs. As such I am placing down a whole lot of education buildings, basically just carpeting cities with schools, libraries, and museums until my education map is all green and I have high EQ rating. At the moment it works but I'm wondering if there is a good explanation behind how education work in SC4, especially how the different types of education buildings work. I've noticed that I can just place libraries everywhere and eventually my EQ will get quite good but is that as good for CO demand as having a elementary, highschool, university, library and museum? Does it help to have different types of buildings or is the final EQ score all that matters? Basically I'm looking for a most detailed explanation of the education system Thanks for the help!
  9. Is there a good tutorial on making a lot into a transit station? In particular I'm trying to make a subway station but anything that would point me in the right direction would be great. I've got ilive's reader out and messed around with a few values but nothing seems to happen in game. Thanks for any help.
  10. Slow downs @80k

    Ya I know it slows down but just thought it was too small of a city for the types of slowdowns I am seeing. It seems not. Thanks for the feedback. I'll just have to use SC4 partly as a patience exercise.
  11. I'm having troubles with pretty massive slowdown in game speed when my cities hit around 80k on large tiles. I have the NAM32 installed and the region as a whole has about 300k in 4 large tiles next to eachother with a lot of city to city traffic. Now I know SC4 is going to slow down at some point no matter how good a machine you have but from reading posts it seems like 200-300k is the more usually range. Since it seems that the traffic simulator is the limiting factor I'll add that I'm mainly using the NWM, RHW, and RTMT3.6 as transportation add-ons. The strange thing is that usually the cities will fly through months for the first few before slowing to a crawl (2 secs/day), and sometimes they will have good months where it just picks up again. I can add pictures if that would help but not sure what would be useful at the point. Is this normal behavior? Thanks. PS. I have a early-gen i5, 8GB of RAM and a 6870 GPU
  12. Show us your Region!

    I like what you've done with the place. It seems we have a similar play style. Here's my take on the same region.
  13. Show us your Downtown!

    Love everyone's work. daTSchikinhed what is the seawall that wraps around the city, it looks great?
  14. Removing/Changing Props

    Awesome. Is it the same behavior if you change a building's stats (say coverage radius) with the reader?
  15. I downloaded a house without noticing some neon green palms. If I fire up the lot editor and change the trees and then save what happen? Do I need to make sure there aren't any in my city? Will the neon trees just become brown boxes if there are? Will the props just change? Thanks
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