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Barroco Hispano

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Everything posted by Barroco Hispano

  1. Show us What you're Working On

    Updated: There are still more props to export, I'll add them in the next update.
  2. Show us What you're Working On

    I'm going to update my "streets dlc" in the next few days.
  3. Show us What you're Working On

    @justforfun I'll be making a tutorial soon.
  4. AGC Aircrafts DLC

    This will be the catalog of my Aircraft DLC. AGC Aircraft DLC contains the following aircraft: - F-35C: AGC_Army_Aircraft_US_F-35C_V01_S1_90 & 67.5, 45, 22.5 - JAS-39E Gripen: AGC_Army_Aircraft_SW_JAS-39E-Gripen_V01_S1_90 & 67.5, 45, 22.5 - A-10C Thunderbolt: AGC_Army_Aircraft_US_A-10C_V01_S1_90 & 67.5, 45, 22.5
  5. Show us What you're Working On

    I'm not sure if the frosted glass material looks good..
  6. Show us What you're Working On

    WIP: Yes, I will also export versions with people
  7. Show us What you're Working On

    Thank you so much for your contribution! We've reached our funding goal and I've already made the purchase. Thanks to everyone who contributed! There are 85 props (plus diagonal versions), so I hope to release them all in two or three updates.
  8. Show us What you're Working On

    Glass transparency is functional I was wondering if anyone is interested in supporting the purchase of this collection of European street assets (85 in total). It costs €130 ($153). I can contribute $53, so if we can raise $100, I can buy it. You can DM me if you're interested (Any contribution helps) . >Here you can see the catalog of what's included< My goal is to use them for my "European street parking lots". In addition to props, it will include motorcycles, rental bikes, some vans and more cars. testing props: I'll add versions with people sitting down and the umbrella open.
  9. Show us What you're Working On

    @hugues aroux @philforhockey51 Done @11241036 It's good to know that there's a parameter that controls them; Landmarks tend to generate many sims. I'll send you the file tomorrow!
  10. Show us What you're Working On

    Maybe later. Does anyone know how I can remove the Sims? I hate when they appear. @hugues aroux @philforhockey51 I will export a second version with markings
  11. Show us What you're Working On

    @hugues aroux Perhaps it's because there are very few european batters . The geometry and texturing are quite simple: @philforhockey51 Unfortunately, I have no plans to make that version in the short term. This is a free sample from a 3D store that I downloaded 4 years ago. I didn't make it from scratch, so it's quite difficult to make it fit into the SimCity 4 grid. (I'm not going to release this building. It's a shame because there are 50 European-style buildings.). Merry Christmas to all!
  12. Show us What you're Working On

    @hugues aroux I'm surprised by how few of these types of props there are
  13. Show us What you're Working On

    I'm just testing props, this isn't the final result.
  14. Show us What you're Working On

    Thanks for the info, I'll take a look. WIP
  15. AGC BAT Thread

    My new BAT thread Here you can make suggestions, requests, etc. Constructive and destructive criticism is allowed. Photo spam of any kind is allowed, even of your own BATs, cities or requests.
  16. AGC BAT Thread

    @hugues aroux Thanks for your perspective! I'm new to prop families and my first thought was that it would all be a mess . I guess you'd recommend separating the cars into hatchback, sedan/estate, supercars, and SUV? Btw; How does the prop wealth system work? Is it really necessary for prop families? I forgot to mention that my goal is to make a prop family of European cars (including American, Japanese or Chinese cars that can be found in Europe) and one for American cars (which will include European and Japanese cars that are sold in the USA).
  17. AGC BAT Thread

    Unfortunately, it varies depending on the model, but it seems like a good idea. The problem with doing all this is that the lots that are using my cars will have the cars out of place.
  18. AGC BAT Thread

    Because including cars with such different dimensions will cause the larger cars to exceed the line. Thanks! I tried it and it worked, I was able to move it without having to re-export it. Now I'll have to do the same process a thousand times over.
  19. AGC BAT Thread

    Another problem I found is that the center point of my cars is incorrectly positioned; it should be located where the bumper begins, not in the center. I hope that can be fixed without having to re-export all the cars (I don't know how yet). These parking bays are based on European ones, so a car should measure between 4.3m and 5.2m. I suppose that with the addition of many cars, the possibility of two 5.2m SUVs fitting in the same bay is considerably reduced. Another option is to discard the 2x1 bays and focus on the 3x1 bays to have more space.
  20. AGC BAT Thread

    It's me again In the 3-tree version, cars barely fit in the parking bay; two SUVs like the BMW X7 wouldn't fit. I think I have a problem if the placement of the cars depends on a "prop family".
  21. Show us What you're Working On

    Mine is based on the motokross ones. Does that happen with all lots of that type? Unfortunately, I don't know anything about modding.
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