Jump to content
  •   Announcement

Maxiland

  • Entries
    30
  • Comments
    125
  • Views
    3,664

Entry 26: Birkenhang Islands

11241036

197 Views

We are here:

6a1b5ec108c2d_26Wosindwir.png.41f7fcb98f3919437541e79ed046e230.png

 

Responses:

First of all, thanks everybody for your continued visits on my CJ and your interest. If I recall correctly, there've been 7 comments on my last CJ entry, but 2 of them fell victim to the recent Simtropolis server wipeout disaster. I don't recall what you wrote, you're of course welcome to post it again. Since I couldn't think of any specific answer to your last comments, I'd like to send a thank you to the 5 people who wrote the surviving comments: @EastChapel, @Tyberius06, @simster007, @Xander2005. And of course to my long-time visitor, @justforfun, I'm glad you liked it too, especially the mire. I got my inspiration of it from visual inspection of some pictures I found on the internet, as, unfortunately, here in westernmost Austria, coherent wetlands are almost extinct.

 

Disclaimer:

Most of you heard it: The server containing all data from Simtropolis got wiped due to nothing more than a billing error, which resulted in the loss of files, pictures and other content after a certain date. Fortunately, none of my CJ entries themselves were lost, however, some pictures are gone now, as well as at least 2 comments of you on my last CJ entry. I'm doing my best to restore them in the next weeks, as soon as I'm finding time; my job unfortunately takes a lot of time every year in June. If there's something you'd like to see, please feel free to PM me (that way, it's more likely that I'm noticing you wrote something).

 

Contents:

After exploring the mainland areas of Birkenhang, we now conclude this city tile by exploring the islands surrounding it, namely: Langland, Windau, Grünau, Sonnenau, and Einsiedeln. Let's first recall this picture of the village parts of Birkenhang:

Namen der Ortsteile.png

 

Langland:

Actually, Langland isn't an island, it's actually a peninsula, but I didn't had time to finish it in the last CJ entry. Langland is famous for the Donnertafel (lit. thunder table), one of the many mesas on the peninsula from Sebastianskirch to Birkenhang and one of the many results of volcanic activity there. It is only connected to the mainland via a short sandbank, with the only street connecting it to Birkenhang going over a dam:

6a1b5e5bc05fd_26_22Sandbank.jpg.76a1ae10265c8592ca4baa1e58a12211.jpg

 

As already shown in the Show us what you're working on thread, the combination of AGC rocks and the new Plop & Paint mod made it possible to place some rock formations there, looking similar to a cliffside (although it's still clearly visible that the altitude difference to sea level isn't very big):

6a1b5e5858c95_26_21FelsformationanKste.jpg.db363b247d295cc779c116829c8964e8.jpg

 

Even an area as remote as this has a small village:

6a1b5e6098239_26_23LanglandDorf.jpg.670be2c233cf2568ec39801172203af3.jpg

 

And an overview:

6a1b5e644e04a_26_24Langlandberblick.jpg.4bcdecb3e0828092a6db43cdf6ad73f0.jpg

 

Sonnenau:

This island is close to Mariahilf and Eschenfall, and is home to a large monastery complex, with a main building and two side buildings. First, a view of the three buildings, second, a view from the rear, additionally showing the graveyard:

6a1b5e508e883_26_12DreiGebude.jpg.444c235a810721bf0ca8bc4cddf58552.jpg

 

6a1b5e546df14_26_13Friedhof.jpg.0111cefea26272b907abea7b2d8e58a7.jpg

 

And an overview of the island, complete with some fields (that new Plop & Paint mod greatly helped me with that, especially with the fences) and a public park:

6a1b5e48db7f5_26_11Sonnenauberblick.jpg.30f0beebc1044498d74c47149beca0e4.jpg

 

Windau:

Unlike the other islands, this one is uninhabited, but signs - some abandoned buildings on stilts - indicate that this hasn't always been the case. It is unknown who built these houses, presumably this has been an outpost of fishing people that got abandoned:

6a1b5e3b2f025_26_01VerlassenesFischerdorf.jpg.cecfab2793086987a4715ee25442b5e6.jpg

 

Other than that, Windau is famous for a big grotto, the remainder of a caldera that collapsed, and the warter started eroding away one of the walls. Two pictures from different angles.

6a1b5e3feacb3_26_02Windau.jpg.146f8157a6561ee7b3d0f40398729499.jpg

 

6a1b5e44f3fa7_26_03Windau.jpg.2c6869656881dff90c444b2312794969.jpg

 

By the way, I took inspiration for this picture from a similar island named Vila Franca do Campo on the Azores (picture courtesy of Alamy):

azoren-antenne-panoramablick-blick-von-o

 

Grünau:

Unlike Windau and Langland, this island is actually mostly the result of sand being gushed to an underwater sandbank and gathering, forming an island. Singns indicate, however, that the western parts of this island have been there much longer before that. Grünau (lit. green land, in German, the suffix -au, derivated from the Latin word aqua [water] is occasionally used for areas and villages at rivers or on islands) is the largest of all of the islands. It is famous for a small village which is actually part of Birkenhang, its green landscape and its vast areas of coastal grass (I don't actually know what type of plant it is supposed to be, I just took Girafe's feather grass, cattails and some of the ALN plants).

First, let's have a look at the village itself. I wanted to give it a coherent style, especially with the roofs of the buildings.

6a1b5e6fd696a_26_32Dorf.jpg.f45a3cf34f3e3084965ca06d5ddc63ea.jpg

 

Next, the harbor, the coast has partly been fortified with rocks to limit erosion of the rather sandy ground:

6a1b5e78812f8_26_33Hafen.jpg.b72c994230560814c20ffa5eda73b9e1.jpg

 

Further to the east and north, let's have a closer look at the sandy coast, partly overgrown with various plants and shrubs.

6a1b5e686c894_26_31Nirgendwo.jpg.4dfd54f89eae09107d41d538e10f1b96.jpg

 

6a1b5e8ae4a14_26_36Kste.jpg.fb54bb5830b9b9e8ef49c72066099854.jpg

 

Let's continue to the west now, to see some other parts of the coast (this time used as a public beach for bathing), and the small village part on the northwest of this island. There's even a small extra island, the first one I made only with MMP'ing, nothing else:

6a1b5e810352a_26_34Kste.jpg.506112b2c45a37db1bf29ecc61fbad63.jpg

 

6a1b5e854b938_26_35Seeblick.jpg.04fe3a1bd8407c2b66226c4e5154ace8.jpg

 

6a1b5e9199343_26_37KleineInsel.jpg.8140cd90eae0259df373e97ce0164798.jpg

 

And an overview:

6a1b5e9943b26_26_38Grnauberblick.jpg.4e9403eff8b02cfb325d623fdb644620.jpg

 

Einsiedeln:

The German word "Einsiedler" means hermit, one could thus translate this island's name as hermitage or the like. In fact, despite its rather warm climate, it is actually barely inhabited. It became famous when one of the mayors of Birkenhang shipwrecked on it after a voyage to the Seeviertel with his crew, thereby actually discovering this island (maybe re-discovering it, nobody knows for sure how long his island actually has been known to any humans). They managed to survive there until they were rescued. Since then, it has interestingly been custom for most mayors to live there at least during summer. This island also contains a farm from a rich family growing lemon, fig, and peach trees in the warm climate. It is even being reckless enough to try to grow date palm trees; on the southernmost shore, palm trees are growing.

First, a picture of the harbour, the mayor's villa and the beach. According to history (aka urban legends), the people who shipwrecked there built some temporary wooden shacks there; nowadays, this area is interestingly used as a small vacation spot for surfers.

6a1b5eb0cb1f9_26_43Hafen.jpg.86914f5aa9ebbcf4af29163ef1430b26.jpg

 

Next, the aforementioned farm, with its outpost on the southern shore. I should mention that I made heavy use of the Plop & Paint mod, especially for the lavender farm and the small community garden:

6a1b5ea84927c_26_42Farm.jpg.829b8b36b1818e56a6e25882b65e6b3c.jpg

 

6a1b5e9f9414e_26_41Palmenplantage.jpg.a289b7ae009fd43e85f070b3f999d124.jpg

 

And three overviews, first from the northern part of this island, second from the southern part, third from the entire island:

6a1b5eba542de_26_44EinsiedelnN.jpg.c33eb701c74b6d4bd644e9b131f4b731.jpg

 

6a1b5ec04abce_26_45EinsiedelnS.jpg.19f20082355c1285e2f9992b3272b704.jpg

 

6a1b5e306fb82_26_46berblick.jpg.08cf5933e9556589276efedbebb8d242.jpg

 

And that's it for today's update. Next up - who knows. There are a lot of areas to discover. Unfortunately, my current MMP-ing style for Maxiland takes a lot of time, and only 5 out of 49 city tiles have been completed so far. I'm considering to develop new, less time-consuming, ways of MMP-ing and designing the landscape; I'd really appreciate your thoughts on this. Hope you liked this entry.

  • Like 11


4 Comments


Recommended Comments

How lovely, your scenes always make me wish I could step in and take a walk or cycle ride. 

Is it the Stechinelli Palace you used for the farm? Do you know where it can be downloaded? 

The Plop&Paint mod may be time-consuming but it makes such a difference. I was wondering, perhaps you might consider using some fillers to cover the jagged pavement on diagonal streets?

  • Like 1

Share this comment


Link to comment
15 minutes ago, justforfun said:

How lovely, your scenes always make me wish I could step in and take a walk or cycle ride. 

Is it the Stechinelli Palace you used for the farm? Do you know where it can be downloaded? 

The Plop&Paint mod may be time-consuming but it makes such a difference. I was wondering, perhaps you might consider using some fillers to cover the jagged pavement on diagonal streets?

Thank you, I'm glad you liked it. Yes, that's the Haus Stechinelli by Kwakelaar. I couldn't find it either. I'm sending you a PM later this evening. I was also thinking about using fillers to civer the jagged pavement, that's a nuisance to me, too. I'm waiting a bit; I believe casper mentioned that they are working on updating the Plop and Paint mod to make it possible to directly plop textures over the streets. If that doesn't work out well, I'm going to make myself some flat grass props and plop them over the street.

  • Thanks 1

Share this comment


Link to comment
40 minutes ago, 11241036 said:

they are working on updating the Plop and Paint mod to make it possible to directly plop textures over the streets. If that doesn't work out well, I'm going to make myself some flat grass props and plop them over the street.

Ploppable textures would amazing! Meanwhile I also made a small set of S3D fillers. Of course they don't work so well on slopes, haha. 

  • Like 1

Share this comment


Link to comment

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections