Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'prinzenberg'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 1 result

  1. Entry 25: Birkenhang Mountains

    We are here: Responses: @justforfun Thank you, I'm glad you liked it. I don't actually have a ferry schedule table yet, but this puts some interesting ideas into my head. I'll come back to that later, maybe. @Girafarig Thank you, too. I looked up some pictures of Chiloé Island. I can't actually tell if it's looking the same, but it seems to be a lovely island, with the nature and the houses on stilts. Seriously somebody should make something like this for SC4. @Ke|is @simster007 Thanks to all of you, too. I'm glad you liked my last entry. @Kuba138 I don't actually know if that question is all that important, but the majority of the inhabitants of Maxiland are Catholic Christians, but other religions, including Buddhism, are occasionally present as well. For further information, I suggest reading Entry 6 of this CJ: Excursion: justforfun asked me in the last CJ entry if I could provide him with a ferry schedule table. While I haven't actually put much thought into this, I actually tried to develop a bus line system for Maxiland a good while ago. It may be subject to some changes, but, inspired by the public transportation system in westernmost Austria, I developed a system of regional and communal buses, with a 3-digit line number with a system including both types of buses. I know it's crazy but to me, this is fun, sometimes... This is a bus line table of the Feldviertel, not including the communal buses: (Dashed lines: limited bus service, mostly limited to certain times of the year; grey squares: those settlements have a communal bus system) And here is an attempt to make a communal bus system of Birkenhang: (Dashed lines and stations in brackets: limited bus service; black-white line: railway; light grey: terminal stations; dark grey: railway stations) Ortsbus: communal bus BF (Bahnhof): railway station; HBF: main railway station, NBF: northern railway station Contents: In today's entry, we are going to explore the mountaineous surroundings of Birkenhang, mainly the fortress and the mire I mentioned in the last two entries. Since I'm coming up with no less than 28 pictures, I've put some of them into spoilers, to make it easier to read this entry. Let's first recall this picture of this spa en route from Krabbenfels to Birkenhang: We are going to continue the small gravel path at the top of this picture. This path goes all the way from the spa to the fortress in the mountains. On its way, a small dead-end path branches off to a small wetlands area. First, we are passing a transitional area with a loose conifer forest with the floor covered with berries and moss: Taking the path to the right first, we stumble into the mire. I've put it into a spoiler, to organize this entry better. Back on the gravel path, we continue our way uphill. We arrive on top of some cliffs above the mire. The ridge itself is actually only partly overgrown, mostly with a loose larch forest, shrubbery and stuff. This is mostly due to very low amounts of soil there; at elevated locations such as this, wind often blows away soil, leaving little places for plants to grow. Also, some local woodcutters have built some cabins there. Please make note of the street - I'll come back to it later. And here a close-up, I already shared it in the Show us your MMP work thread: But now for something different. We are going to have a look at the fortress, probably the craziest thing I've ever built. This fortress is dating back to the 10th century, it has been erected between the years of 922 and 946 AD. At first, it has been built to improve the defense in case the Arabian forces that have taken over the Seeviertel would be attacking. They actually never attacked, but the fortress proved to be useful later in the counterattack against the Arabian Caliphates as a training ground for the soldiers, as well as a lookout and trading post. Even now, people live there, and it is a popular tourist attraction, along with the mire (for nature lovers) and the nearby mountain (for hikers). Among its main attractions, there is the historic path from Birkenhang to the fortress. Again, another spoiler, to keep things organized. And we finally arrive at the fortress, sitting on top of the Prinzenberg (lit. prince's mountain). In the spoiler: Four pictures from all 4 angles (north, west, south, east). And some close-ups: First, the church and the Prinzenvilla (prince's villa), second the park, complete with even an artifical lake, used as a drinking water supply, third, the outlet of the lake leads to a small pond and a dried-up creekbed that only fills in case the lake basin gate needs to be open because of too much rainwater. We are not even done yet: At the Prinzenvilla, there's a secondary exit at the east, leading down the cliffs to the mountain Windkogel, with a former watchtower on top of it. From this watchtower, the soldiers used to look over the sea, in case the Arabian forces came attacking. There was even a system of communication via light signals from this watchtower to the fortress to another tower close to the Kommandantur. Again, another spoiler. And that's it for today. Since I've finished the mainland parts of Birkenhang, I'd like to share two overview pictures, the first of the hillside (zoom level 2), the second of all the developed parts (zoom level 1). And as an extra picture, a view from the side (camera pitch 10) from the Windkogel, the Prinzenberg fortress, and the hills: I hope you liked this entry, although this was probably the longest one I ever wrote. There are five islands in Birkenhang that still need to be developed, you might expect the next entry dealing with them.
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections