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jaris

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About jaris

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  1. Lange Wapper Bridge

    This is really usefull, I love it. Could you also consider making a 30m version for use with the upcoming NAM? :) It's too bad, that there aren't elevated RHW4 filler-pieces without pylons :(
  2. Show us Your Interchanges!

    It's a nice interchange, but might I suggest, that you use the splitter on the right side of the pic the other way round. That way you wouldn't have two s-curves following each other on the south-side.
  3. I think the problem is, that they can't acces the building. They have to be on the right side of the avenue, and I can't see a way for them to make a U-turn, if they choose to use the avenue. That's why their taking the RHW.
  4. Can't find it?... Ask here!

    1. on the bottom of this page, http://www.bripizza.net/sc4/index.html, can be found some elevated stations. You can use it for all elevated networks. Place the stations first, then drag or place the network. When placing the rail-viaduct pieces, be careful not to hover the cursor over the station itself (the station itself is on the ground and the elevated part is just an overhanging prop). Remember to save your game befor placing these, so your progress won't be lost if something goes wrong. For alternative viaducts try this mod: https://www.simtropolis.com/forum/files/file/25809-railway-upgrade-mod/ 2. I'm pretty sure none such station exist, neither in SC4 neither in real-life. The solution would be to use several stations and arange them the way you want.
  5. Can't find it?... Ask here!

    The black colour Highway is the real higyway mod RHW: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=851 It requires the Network Widening MOD NAM, which also contains some addittional Rail-pieces: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=853 For more additional Rail-tracks theres the Rail-Addon Mod RAM, it also requires the NAM. https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1996 These are big MOD's and will change your game experience completely. Read the Readme-s carefully and be warned, the RHW takes lot of time to learn to use properly.
  6. Can't find it?... Ask here!

    Roundabaouts are included in the Network Addon mod. https://www.simtropolis.com/forum/files/file/26793-network-addon-mod-for-windows/ Avenue Roundabouts are puzzle-pieces found in the Road-menu, road roundabouts can be built by dragging one-way-road into a circle.
  7. Can't find it?... Ask here!

    https://www.simtropolis.com/forum/files/file/14522-public-pools-pack/
  8. Show us your Dams and Reservoirs

    Big for that. Seems like you've created some nice dam pieces, and a really useful tutorial. I'd try it but unfortunately my recent region is way to flat
  9. United Nations Building

    Stunning. And I love the dependency-list
  10. how should I finish this airport?

    To answer some of your questions: "how long (exactly) are the runways supposed to be?" -it's pretty much up to you. In real life Runways at big airports are around 2,5km, which equals arouns 150 ingame tiles. But if your goal isn't maximum realism you can build them shorter. I would also suggest rethinking the amount of your runways. Most big ass airports have only 2-3 runways, f.ex. Frankfurt am Main, which is one of europe biggest airports. Of course there are airports with more runways lke Dubai, but to be honest there's not much point in building 5 runways unless your Airport is really big. But again, if you want 5, build five. "Are all the yellow lines supposed to connect?" - the yellow lines on the taxiway's are eye-candy only, like most of the RMIP stuff, so it won't affect your game if they don't line up. But it looks much better if they do. "How do you get it to be actually functional? like with planes flying up and down the runways/in the air?" - To be honest, there are very limited possibilities to get the things on your airport moving around. In RMIP there are some lots for landing and taking off planes, but they're realy small.
  11. Almira

    What amazes me most is how you can fit so much nice things onto such a small map (It's hard to tell which size it is, but it isn't the biggest), and have it look so natural and nice.
  12. Can't find it?... Ask here!

    Well, this one can: http://kurier.simcityplaza.de/details.php?file=1038 it's on a german site and those 'Abhängigkeiten' are the dependencies. -Jaris
  13. Can't find it?... Ask here!

    @ eugenelavery I don't know all of them but one is PREPO's bat: https://www.simtropolis.com/forum/files/file/13620-pr-house/
  14. Can't find it?... Ask here!

    @ daTSchikinhed It is moonlights MOD found here. http://blog.livedoor.jp/moonlinght/archives/cat_59226.html Be careful to download the RHD plugin depending on the version of the game you're playing. Edit: I took a closer look on your screenshot, and I'm not sure anymore if it is the right MOD.. Edit2: now this should be really it I spent the last 15min searching for it.. http://workingman-productions.co.uk/downloads/rivit_streets01.html
  15. Can't find it?... Ask here!

    Hi guys, I've had some problems with finding residential buildings, that are appealing to me. I'm searching for buildings that would fit in with the in game 'Packard Building' or 'Meritorni' by Prepo. https://www.simtropolis.com/forum/files/file/4164-meritorni/ So something modern, midrise, medium wealth, glassy, and preferably white Anyone know any?
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