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RalphaelNinja

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Everything posted by RalphaelNinja

  1. St Ninja Disease Research College

    Version 1.0

    5,712 Downloads

    A Radical Dual Function Disease Research College that has actually solved the mysteries of HQ and EQ. Watch your sims change overnight with 100% HQ/EQ. Monkeys included!!
  2. Version 1.0

    7,231 Downloads

    Thr original MMTS along with the GCS (Grand Central Station) has been finally updated for RH. There is more then one MMTS in this package. Its the QUAD-station pack (including GCS) that provides full boulevard coverage. The RH MMTS provides Bus, Parking, Subway, Train and freight. Get this pack and you will never have to decide which MT to use. (Requires the Grand Central Station Landmark from Maxis)
  3. Plop Modd Final

    Version 1.0

    29,353 Downloads

    Its all here.... all 457 RCI plopable buildings. No more betas. Its a whole new way of playing SimCity 4. Try balancing your city by plopping your own RCI buildings (its harder then you think). These are the original lots designed by Maxis and has been linked to the landmark menu, all color coded and sorted for your plopping pleasure. This release contains the all-in-one single PlopModd Final dat. Please download the "Plop Modd Levels" if you prefer to select individually packaged levels.
  4. Version 1.0

    41,426 Downloads

    Its the Final Version with a Cement Base! A functional Grand Central Station for your Trains. It looks like a Grand Central Station. It feels like a Grand Central Station. Now it operates like a Grand Central Station with a capacity of 12,000 sims. We put the function back into Landmarks!!
  5. RH PlopModd Final

    Version 1.0

    44,955 Downloads

    Its all here... all 560 RCI plopable buildings. Includes ALL the NEW Rush Hour European-Comtemporary Buildings as well as an update of ALL the old. As before, these are the original lots as designed by Maxis and has been linked to the landmark menu, all color coded and sorted for your plopping pleasure. This release is organized by building style per dat file. Please download the "RH PlopModd Levels" if you prefer to select individual wealth levels. For SimCity 4 with Rush Hour Expansion ONLY!!
  6. obsolete Ninja Boulevard Kiosk

    Version 1.0

    25,733 Downloads

    The little brother to the Ninja Boulevard Station. A 1x1 Penta-functional Transit Building that supports Parking, Buses, Subways, Trains and Freight, all dependant on what you connect to the building. A RH update of the MMTS Boulevard Station.
  7. RH Rewards Unlock

    Version 1.0

    37,966 Downloads

    This unlocks the complete rewards menu with multiple plops for either usage in the game or unlocking the "Save As" function within the Lot Editor. Nothing spectacular but it does its job. Unlocks all RH rewards, large high school, marinas, rockets, etc without having to type in "You don't deserve it". Supports multiple plops without holding down the right mouse button. Just drop into your plugin folder and forget about cheats. Updated for RH or SC4 Deluxe!
  8. Parking Fine Ordinance

    Version 1.0

    42,382 Downloads

    Buggi: This is a TOTAL CONVERSION mod, completely re-writing an exisiting ordinance (because ordinances cannot be ADDED yet). It takes the Carpool incentive ordinance (which had absolutly NO effect on your city) and converts it to the aforementioned modd. This modd is a DAT plugin, so just put it in your plugin's folder, no mess, no fuss, and it's free! LOL
  9. Farming Jobs Multiplier

    Version 1.0

    72,900 Downloads

    Nothing like the fresh country side air (*cough* of fresh Cow Manure)... but nevertheless Farmlands is a wanted commodity in SimCity. So here is a Modd that will double, triple, x10 or even x50 the amount of jobs a farm building provides. So set aside a bit of farmland in your city and start depleting the ozone layer with the fresh scent of Cow! A modd from Rubik3
  10. Crime Doesn't Pay

    Version 1.0

    68,694 Downloads

    This modd reduces crime to a level that is controllable and if required can almost eliminate crime entirely by placing a squadron of police station. This is one of those easy modd that should have been done back in the first days of modding but no one got around to it. In our rush to do the impossible we overlook some of the simpler modds. Although fairly simple, a day was spent in testing the various effects of the changes so as not to remove crime entirely. This modd should satisfy the purist and if not, it should satisfy the not so pure. Enjoy... Ralphael
  11. Abandonment Dilapidation Modd 1.2

    Version 1.0

    67,183 Downloads

    Warning fix added on fixing selection of building styles. Version 1.1 includes a modd that prevents dilapidation from $$$ to $$ and $$ to $ demotions. Use the Plugin_No_dilapidation along with one of the Abandonment plugins. The prevention of dilapidation will occur when the building is rebuilt on an existing city. This modd "does" prevent a building from dilapidating to a blackened state for a max period of 180 years; enough time for a city to recover from disasters like power/water outages. To ensure the satisfaction of all SimCity Players, different "time to abandon" plugins have been included, ranging from 1 year to 180 years. Select only one of the plugins. Please direct all comments to the Modd Squad Open Modding Discussions. Ralphael
  12. Ionizer Hydro Power System IV

    Version 1.0

    8,372 Downloads

    The original Ionizer has been revised for RH using the BAT. All Quad functions power/water/air purifier/water treatment are intact with the original specs, with added IHT jobs.
  13. Radical Super Park Modd

    Version 1.0

    31,298 Downloads

    Use at your own risk! EA never intended to have parks so powerful that pollution at a radius of 40 tiles are totally clear (air,water,garbage). Also included with this radical super park modd is a small plaza that has a landmark/park effect equivalent of 256 landmarks stacked together. DO NOT download if you are into realism. Originally used for testing. No not cheating.
  14. props Plugin Landmark Props

    Version 1.0

    100,558 Downloads

    This modd contains the plugin landmark props that Maxis forgot. (eg. The Grand Central Station etc.)
  15. Hello everyone! Has it really been almost 10 years since I've been here? So I thought I post up a post to see if anyone is still alive from the old days. In the next few days I am looking into trying out this game cities skyline. Cities Skylines looks like the simcity that we had been waiting for since 2005. With tools for modding, I am already seeing the possibilities like - the mars project - flintstone cities - future cities with floating buildings It will take me a few weeks to get back up to speed, such as polishing up my 3dmax skill set but it definitely looks exciting. Unfortunately I've read that the negative side to cities skylines is that it is not Nvidia 3d Vision compatible, of which I have Let me know if you still remember me and secondly what you think of Cities Skylines
  16. hmmm I'm lurking...

    Hello TPB I already feel very guilty as Dirk already talked to me about starting up modding just like the old days. I took a look at the guy working on the solar panels and it looks very involved but very interesting, however I'll wait for CS to give us a better animation hook and I'll see what I can do then; no promises. If I get back into it, I really want something more then just eye candy; like a town clock, or even a large pendulum clock as art piece. Gears that rotates etc. Don't get me wrong, I do love the game and it is definitely what Simcity 2013 should have been but for me it is just a tad late. I'll take a look at it again when we can add animations into the models and someone adds a reversal rotate; and I'll even live with the limited "righclick scroll" mod :-P (I actually have a very nice gaming mouse G700S with programmable buttons) I'm sure it won't be too long from now.
  17. hmmm I'm lurking...

    One : Will certainly be possible. I see no reason this couldn't happen. And anyway I don't see why it would be so crucial. Two : Yeah there are a lot of crappy or almost useless mods out there... so this should be an excuse for good modders not to do something useful or beautiful ??? Tss tsssss :kitty: I hate static builds :-p even my Census Repository Facility SC4 mods had sims crowding the front steps so something like a roller coaster build with running roller coasters will be cool, or even a ferris wheel model with a rotating wheel. or how about a building with an outside elevator that you can see going up and down. or how about a plasma globe for electricity generator. Very critical in making a cool working model!!
  18. hmmm I'm lurking...

    Well, as much as I love Cities Skylines with its "almost" gorgeous graphics, I'm moving on to GTA 5 which is sitting on my desk waiting to be installed. There are two problems, ok three problems, with City Skylines, One. is that any 3d models will be static with no moving parts. I'm sure this will be fixed with the next version of CS Two. I cannot really see any need for a new modder for CS as it seems that we have over 300,000 mods now and any neat new mods will be lost in the abyss. Three. The reverse rotate and the lack of "rightclick scroll" that allows me to drag out a road, power lines etc, is driving me nuts. Lastly, I am all burnt out on Simcity simulations... (well not totally burnt out as I had a tiny bit of fun with Cities Skylines)... but nevertheless I'm tired of building cities as I've spent about 7 years of my life playing SC4 and modding for it. If EA came out with this version several years ago, along with the ability to import buildings from "The Sims 3" and with similar mouse controls as "The Sims", I might have jumped on the bandwagon. Perhaps after having a grand old time with GTA 5, I might build a few cities again or maybe not. I'll see you perhaps in another ten years or maybe tomorrow :-P
  19. hmmm I'm lurking...

    oops my bad, it is hovers. Don't hover over my english as it is autocorrected by my Mac I have had only one hovering ex wife and that was enough and I wouldn't want to try again . Today I am able to enjoy my games, my motorcycle and anything that attracts my attention like GTA 5 for the PC tomorrow. Yes the reverse rotate was the main reason that I never got into SC2013 and it probably be the same reason for giving up cites skylines too. Also for some reason with the ability to mod, the game has lost its appeal. When we had to struggle through SC4 there was excitement when we had a mod that stopped abandonment, now we can modify those values directly. Yes I know we can play the game as it is suppose to or even play it in hard mode but that is like putting 3 oz of gas in your Ferrari just so you can eek out some enjoyment and excitement from city driving at city limit speeds; the excitement is never knowing when you run out of gas. Modding for SC4 was the challenge, now it is just a part of the game for cities skylines. I plunked down the seattle space needle and zoomed in to look at it and since the controls are reversed, I over-panned it one way then I over-panned the other way.... and suddenly I was looking up into the sky, then I said something like F.... then I exited the game and that was this morning... Seriously I am an expert at the controls for "The Sims". I love building buildings that I can rotate around the building zooming here and there without a second thought of how. Now I'm struggling with the controls for Cities Skylines. I cannot even lay down a road and use the right click to scroll along the city. This is the single most important part of the game and it will be the downfall of Cities Skylines.
  20. hmmm I'm lurking...

    I found the delete chirper mod as I want its absence entirely I am allergic to things that hoovers around my shoulders or at the top of the screen ; hence I'm a bachelor and will remain so.
  21. hmmm I'm lurking...

    wait? sc4 map rotation is backwards? or SC2013?
  22. hmmm I'm lurking...

    I got stuck into the sims gaming world for the last 8 years :-P my hand is now "The Sims" muscle trained hand. Yup I have to turn off that damn tutorial :-P and get that mod that deletes the chirper... I've already created a bunch of unlimited mods by simply modifying the values of the schools which makes "liking" this game a no-brainer.
  23. hmmm I'm lurking...

    well the "rightclick scrolling" is really only good for a mouse. If you already have your hands on the keyboard and trackpad on a laptop, that is another whole set of ergonomics. The "rightclick scrolling" comes from "The Sims" where I have been playing EA's game for the last 8 years. I am so adept in using the mouse in a 3d environment that I don't even think of how; everything just rotates, zips sideways and zooms in instantaneously without thinking. However when I apply the same motions to SC2013 who are the same people who created the Sims, you would think that the 3d movement would be carried over; instead the middle button is reversed (down is up, up is down, rotate left becomes rotate right). Thus I hated SC2013 and I almost hated Cities Skylines. For me, it needs to be a one handed Mouse movement.
  24. hmmm I'm lurking...

    That's probably because you've bought it on Steam. That's how it was for me... Steam automatically registered the serial number from my download. The game has various useful shortcuts which I learnt to use constantly: B - bulldoze on/off space - pause game W,A,S,D - navigate on the map R - tilt the camera to get an orthoimage perfect view from atop (very useful to build perfect road/rail curves) F - tilt the camera down to control elevations of what you work on (very useful to control the height of bridges) 1,2,3 - change speed totally understand - but I think it is a slight design failure where a pop up box hides something and there are many pop up boxes to remind you of things (requiring you close them by clicking on the [x]); annoying, just like the blue bird. Thanks for the shortcuts reminder.
  25. hmmm I'm lurking...

    So I've loaded up Cities Skylines and spent the last couple of days playing. Initially I was frustrated with the controls until I discovered the "RightClick Scroll" mod. Then everything fell into place except I still couldn't scroll and zone at the same time. The other initial frustration was, that I couldn't find the bulldozer. It turned out that the bulldozer was underneath the pop up message at the bottom right hand corner that told me to use the serial number when my game ask for it. I left it there instead of "esc-tabbing" because I expected the game to pop up sometime during playing like "Please enter your serial number" and there it would be at the bottom right hand corner of my monitor. The game never asked for the serial number. There is no doubt about it that this is a great game. Problems like missing features are fixed by users and their mods. No more waiting for the game company to fix it. Just like the right button scroll, of which if it wasn't for the mod, I would have given up just like I gave up on SC2013 beta when all the controls felt foreign to me. Now I am just waiting for someone to create a mod to reverse the direction of the rotate and pan of the middle mouse button.
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