-
Announcement
-
Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
-
Search the Community
Showing results for tags 'dubugging'.
Found 1 result
-
SimCityR (RU) or editor and debugging Discussion
Danny50205 posted a topic in SimCity (2013) Modding - Open Discussion
This is a topic i want to start about SimCityRUI and or editor mainly because i want users to know what dependencies the game\editor needs and i do want users and modder to put there input in to this. so we can find away to edit the region and the game and improve SCP first things first i dont know if this is a repost so sorry if it is ok now the game depends on 2 program as far as i see • http://raphaeljs.com/ the javasripts libary that they must have used • http://www.sencha.com/ a HTML5 program that create programs _________________________________________________________ now with the editor first it's main program is editor.html from there it wants a few css js and ttf files the code <!-- UI Manager Required Headers: --> <link rel="stylesheet" href="Styles/EditorStyles.css" type="text/css" /> <link rel="stylesheet" href="Styles/GeneralStyles.css" type="text/css" /> <link rel="stylesheet" href="Styles/WindowStyles.css" type="text/css" /> <link rel="stylesheet" href="Styles/ButtonStyles.css" type="text/css" /> <link rel="stylesheet" href="Styles/WindowNineSliceStyles.css" type="text/css" /> <link rel="stylesheet" href="Styles/ButtonNineSliceStyles.css" type="text/css" /> <link rel="stylesheet" href="Styles/AutoGenWindowNineSliceStyles.css" type="text/css" /> <link rel="stylesheet" href="Styles/AutoGenButtonNineSliceStyles.css" type="text/css" /> <link rel="stylesheet" href="Styles/TextStyles.css" type="text/css" /> <link rel="stylesheet" href="Styles/TextInputStyles.css" type="text/css" /> <script type="text/javascript" src="closure-library/closure/goog/base.js"></script> <!-- <script type="text/javascript" src="Packed/SCRUIEditor_min.js"></script> --> <script type="text/javascript" src="SCRUI/project/SCRUIDeps.js"></script> <script type="text/javascript" src="SCRUI/project/SCRUIEditorProject.js"></script> <!-- Game Specific Headers: --> <!-- Page Specific Code: --> <script type="text/javascript"> ///////////////////////////////////////////////////////////////////////////////////// // Game specific: function Initialize() { // Initialize the UI system: scrui.Initialize("editorconfig.json"); scrui.StartEditor(); } </script> <style> @font-face { font-family: "EAAGSimCityStdBk"; font-weight: normal; src: url('Fonts/EA_AG_SimCityStd-Bk.ttf'); } @font-face { font-family: "EAAGSimCityStdBk"; font-weight: bold; src: url('Fonts/EA_AG_SimCityStd-Bk.ttf'); } @font-face { font-family: "Lucida Typewriter Std"; src: url('Fonts/LucidaTypewriterStd.ttf'); } </style> </head> <body class="editorBody" onload="Initialize()"> </body> </html> that is the main code ok it is mainly for the UI but it is getting us some where ______________________________________________________________ OK now on to the map or city box i found a ID yesterday ok the id is 90x63f685e1 the name is (CityBox Marker) and the size of a box is 2048x2048 if we find a way to get that in a city then we might be able to edit it but then again i do know for a fact that the city boxes are compiled when they build the games exe there is also appstate and different modes for the game unfortunately none are working 2 things i am trying to find out is 1 how to start the game with no launcher and 2 how to make version 1.0 to start with no online check i do how ever own the disc copy and i am able to see some stuff that they left under the first release going back to the SCRUI i do know and this is something every one know and that is SCRUI_min but i think the true name is SCRUIEditor_min a few files wroth looking for is SCRUIDeps SCRUIEditorProject base all files are .js files but thats all for now -Daniel

