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About Dirktator

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  • Location
    Toronto, Canada
  • Interests
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity (2013)
    SimCity 3000

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  1. pls thx


    1. meanie615@gmail.com


      Question:  I have purchased the 3-disk set twice, once by disk and once on download.  Never rec'd any information except my payment had been rec'd.  Is there a solution?




  2. Should the 5 Star Rating System be Removed on ST ?

    It sounds to me like there's a confusion between leaving a Comment and leaving a Review... these are two different actions.
  3. Should the 5 Star Rating System be Removed on ST ?

    There are two separate options -- you can leave a Comment OR leave a Review/Rating. You're not forced to leave a rating just to leave a comment. For example, the NAM has 1066 reviews, and 576 comments only without ratings...
  4. Dealing with EPS files

    Give this a try: https://inkscape.org/en/ Open Source vector editor for Windows and Mac.
  5. After my donation, then what?

    Hi, I have sent you a PM and email with your download links ... Sorry for the wait
  6. You might have come across our guest article about SimCity 4 and the Network Addon Mod over on GOG.com a few days ago. Due to format restrictions, we couldn't include a full compliment of screenshots to really show off the NAM. For posterity and for the benefit of those who didn't see it, we're including the full article here with all the screenshots that were intended in the original. - Dirktator SimCity 4 and the NAM – How to best enjoy this city-building masterpiece today. Despite being released in 2003, SimCity 4 continues to offer an unmatched city-building and story-telling experience, while also being supported by an active game community. And you can be a part of it! Developed by the once venerated, now defunct game studio, Maxis, SimCity 4 has managed to withstand the test of time remarkably well, unlike many of its contemporaries. Turning a “good old game” into something great! Not only has SimCity 4 survived, it has thrived with new creations offered daily by content-makers, and has even evolved with substantial player-developed modifications like the Network Addon Mod. Perhaps you’ve heard of the Network Addon Mod, but you’ve never tried it out. Or maybe you’ve never played SimCity 4 at all and wonder how a game from 2003 can still hold up? Read on to see just how one addon can add so much! Fixes original bugs, but it’s more than just fixes! The Network Addon Mod (NAM) is actually a collection of many addons, fixes and improvements to SimCity 4’s transportation network system, pathfinding accuracy and performance; all made to work and play seamlessly together for a vastly improved simulator experience. Originally, the Network Addon Mod (NAM) had a very simple goal: to fix a number of transportation-related issues that still remained in the game after the release of the Rush Hour Expansion and SimCity 4 Deluxe in September 2003. But as development of the mod went on, many contributors began adding new features to the transportation system. In some cases, to expand what already existed, and in others, to create entirely new systems altogether. Since 2004, work has spiraled out such that there are several expansion packs’ worth of new content, all contained in this single, free, player-created mod! The NAM brings new possibilities to the game that are simply impossible to do with the “vanilla” game. Unlock the Maxis simulator – Run it the way it was originally designed When you install the NAM, not only will you get all the fixes and tweaks that have been refined over years of playtesting and feedback, but you’ll also be playing the simulator as it was originally designed! The thing is, Maxis had programmed a very sophisticated and robust traffic simulation engine that most people have never experienced! This is because of the hardware limitations at the time, Maxis had to significantly tune down the simulation parameters in order to allow the game to run on 500Mhz Pentiums, prevalent specs for that era. The result of that down-tuning is that the traffic patterns in the base game often simply follow the shortest distance, and fail to take into account the speed and capacity differences of the different networks. Basically, this prevented the game from working the way it was intended. For instance, with that down-tuned simulator, one could spend the money to build the faster, higher-capacity road-types, or a rail transit system, but the residents would completely ignore it and instead clog up tiny residential streets as they tried to get to work. If you’ve played the vanilla SimCity 4 for long enough, you will have likely seen this happen. Fixing this key part of the simulator allows the NAM and its numerous new and improved systems, to provide a rich and engaging simulating experience that you’ll never get with the vanilla SimCity 4. Several Expansion Packs’ worth of content – all in one place, for free! But more than just fixes and improvements, the NAM brings several new transport options unavailable in “vanilla” SimCity 4 such as a slew of enhancements to the road system, including diagonal streets, more bridge options, specialized lanes and roundabouts. You’ll get elevated viaducts for a number of normally ground-level transportation networks, such as Roads, One-Way Roads, Avenues, and Railroads. Industrial/office park district, with RealHighways, Network Widening Mod features, and One-Way Road Roundabouts on display. Avenue Roundabout and Wide-Radius Curves near an office park. Prefer things on the ground instead? Use the Ground Light Rail (GLR), a ground variant of the Elevated (Light) Rail network, which comes in draggable form. Or maybe you want a mix of ground and elevated that can run in, on or over other surfaces? You can do that, too, with the NAM’s “Dual Networking” options. Fractional Angle RealRailway and Network Widening Mod (Narrow 4-Lane Road) in action. Fractional Angle Roads and Diagonal Streets in a suburban residential setting. It includes the Network Widening Mod (NWM) which provides wider (and narrower) draggable variants (many with capacity boosts) to the game’s core Road and One-Way Road networks. More road options to play with like expanded Avenues with 6 lanes, or expand One-Way Roads up to 5 lanes. Get even finer control by adding continuous turn lanes, or adding a turn lane to your One-Way Roads. Lakeside business/resort district, with 4-Lane One-Way Roads and Narrow 4-Lane Road from the Network Widening Mod. 6-lane Avenue from the Network Widening Mod in a suburban setting. New FLEX Turn Lanes and Signalized One-Way Road Intersections in a business district. Tired of grid-like cities? The NAM offers myriad grid-busting options, including wider radius curves and fractional angles to many different networks types. If you love roundabouts these are improved with many enhancements, from smaller Street Roundabouts to multi-lane Avenue and Dutch Turbo Roundabouts. One-Way Road Roundabouts, Ground Light Rail, and Ground Light Rail-in Road Dual-Networking in an office district. Suburban residential area, with Wide-Radius Curves and Fractional Angle Networking. Farms and factories, featuring RealRailways, Elevated Road Viaducts, and Road Wide-Radius Curves. The entire railway system has been overhauled with multiple height levels and modular interchange capabilities. Everyone loves building highways. Here, the NAM doesn’t disappoint by offering an entirely new Highway System with several width variants, up to 5 lanes per direction, multiple height levels and modular interchange capabilities. If you love interchanges, the NAM’s intersection capabilities let you design that monster 8-way Avenue intersection you really wanted. Mammoth arterial intersection, featuring the upcoming FLEX Turn Lanes and Network Widening Mod (7-Lane Turning Lane Avenue). Partial cloverleaf interchange, built using the RealHighway (RHW) system and One-Way Road Roundabouts, plus Road Wide-Radius Curves. Busy suburban junction, built using the RealHighway (RHW) system, Network Widening Mod (5-lane Turning Lane Avenue), Street Wide-Radius Curves, and turn lane functionality. If you still wish to use the game’s base “Maxis” Highways, a number of interchange options, plus a full-on reskin are available. The NAM also includes Euro/international road and highway textures. And the Street Addon Mod (SAM) will provide 10 (soon to be 11) texture variants for the base Street network! Railways get a complete overhaul with the RealRailway (RRW) system, which offers a more realistic version of the game’s base Rail network, plus a number of new options for switches, curve radii and fractional angles, plus – coming in Version 36 – draggable viaducts. RealRailway FlexTrack and Single-Track Rail in a dirty industrial area. New FLEX Turn Lanes (coming to the upcoming Version 36 release) and Signalized One-Way Road Intersections. Four-level stack interchange, built using the RealHighway (RHW) system's modular components. Bustling office district, with Ground Light Rail-on-Road Dual Networking, Network Widening Mod (5-Lane Turning Lane Avenue), and Street Addon Mod Parking Lots on display. If you’re a glutton for even more control, you’ll love the Traffic Simulator Configuration Tool (TSCT), a handy program that allows one to customize some parameters of the NAM's “tuned-up” traffic simulator, including different capacity levels (ranging from extremely low to ultra high) and mass transit usage SimCity 4 is arguably the best city-simulation game ever produced by Maxis. Nearly 15 years old, the game has proven its longevity in large part due to a legion of highly devoted fans and communities like Simtropolis.com. The Network Addon Mod brings so much to your city-building game that it’s a crime to play without it! What you need to get started You'll need SimCity 4 Deluxe with Rush Hour Expansion, get it here from GOG.COM The NAM is available for both PC and MAC versions of the game, get them from Simtropolis. If you want even more, we've collected some of the best buildings and lots for SimCity 4 in our Simtropolis Exchange (STEX) Collector's Edition discs, given as a gift when you Donate!
  7. Simtropolis 9.0.x - Bugs & Issues Report Thread

    You can't quite do that.. You'd first have to drag the image from your website to your desktop so that a physical file is created, and then you can drag from your desktop to the ST Gallery uploader. That's your best bet.
  8. Cities: Skylines - Green Cities

    Cities: Skylines - Green Cities is all about earth-friendly towns. This expansion adds 350 new assets to the core game, adding a massive selection of new visual options, complete with eco-friendly buildings, organic shops, electric vehicles, and new services designed to make pollution a quaint notion of the past. Story to Story, Building to Building, Street to Street: New Eco-Friendly Buildings, New specialization buildings, new alternative service buildings, new unique buildings, electric cars, new parks -- 350 new assets in all giving a unique new look to Cities: Skylines I Wish I Was Special, You’re So Very Special: New specialized options for all city zones, plus leveled-up specializations for the first time in Cities: Skylines So What So What So What’s the Scenario: 3 new scenarios, 4 new policy options, and a new Monument to make your friends Green with envy Why Do Birds Suddenly Appear More Stylish: Of course we’ve included a new hat for Chirper.
  9. Simtropolis 9.0.x - Bugs & Issues Report Thread

    It's possible that some files in our STEX may have been inadvertently clobbered over the years. Can you give me a direct link to the file in question and I'll take a look.
  10. Thanks for the feedback, your past contributions and your questions. So, I don't know of any website that discloses all operating expenses openly, I suppose there are any number of reasons; expenses aren't always consistent (monthly bills tend to fluctuate), not everyone is particularly interested, it is privileged information (no one is required to pay to use Simtropolis, and I definitely want to keep it open and free), and it is extra work, if we're being honest . But I'm happy to offer some background and context in terms of revenue and expenses. We have a base monthly server hosting cost of course for a number of servers for our various web properties, but our monthly obligations can be different from month to month. For example, we've also got technical support and license costs (the licenses aren't just for the board software, but also for any paid 3rd party addons we're using, and almost any kind of integration has some recurring cost associated). All of these have different renewal frequencies, ie. some are every 6 months, some quarterly, etc. Other expenses include things like shipping costs for producing and sending out DVDs (amount varies depending on the month). Additionally, we also periodically like to make enhancements and upgrades to the site when warranted. The majority of our income comes from donations. We also make money from ads, which is an unfortunate reality; I dislike them, and prefer to not have them at all, but they do help generate some extra revenue. We also have affiliations: EA, Origin and GOG.com, where we can make a cut of sales generated, but I confess, these affiliations need a lot of work to maintain and it's something I would like to try to set up a bit more earnestly! But let's get back to your point about transparency. When you make a donation, you get an automated confirmation email in which you are asked to reply to let us know: if you want a Collector's Disc, and if so, do you want to use the same or different shipping address, or if you wanted to get the digital download instead. Starting in October, we'll also let you know that if you're interested to see where your donation comes in with respect to our monthly goal, you can request that, too. We'll tell you what the dollar obligation we're trying to meet is, and how your donation helped. In the coming months, I'd like to work on a more integrated system with donations and the board, for example, automatically be given a member distinction for donating a minimum amount, and receiving some member perks. We would need to take some care to think about this, as we don't want to create a "class" situation. But some member perks could be faster download speeds, extra forum tools, first to get access to test new features, more personal storage space, access to additional Discord functions, and cosmetic distinctions. And we could also have a "donor's club" or "donor's forum" where donors can socialize in a more relaxed atmosphere, and where we can provide monthly dollar updates to those who are interested, get the scoop about what's coming up and be able to preview things before the general population. Your other question was, what happens if a monthly goal is not met? The answer is that it comes out of my pocket. It's been this way for some 14 years, being my site, of course, I have to be the one holding the bag. Ideally, I could try to roll any shortfall over to next month's obligations to see if we can meet it, but in reality, I just pay for it out of pocket and hope we do better next month. I hope that addresses your point, and every day I'm still so pleased to know that people are still enjoying Simtropolis even after all these years. I do genuinely appreciate the support of all our contributors; thank you!!
  11. Simtropolis 9.0.x - Bugs & Issues Report Thread

    Great idea about putting in a redirect! Got that working now, so everything should be automatically repointed to the new location, no dirty code/post editing necessary.
  12. Uniform Streetlight Mod

    This should now be fixed. The above is an old link, but the server will automatically redirect you to the right location.
  13. Cephalonia (Countryside & Overviews)

    At this point, can we really even consider @korver a mere "player"?
  14. Hoity-toity Gallery

    Really just a demonstration to see how Galleries can be linked with Clubs.
  15. As Clubs are a fairly new addition to Simtropolis, sometimes things may break. The "Custom Home Page" feature for clubs is actually experimental, and in the past has been prone to breaking during updates. As a result, I urge all club-owners to keep a copy of your custom Home Page so that you can easily copy-and-paste it back in if something should happen.