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  1. Tribute to A Nonny Moose

    Obviously I'm way late in hearing this very sad news, but it stings a bit all the same. I never knew him well, but his influence and presence were impossible to not know. He was a pillar of the community, and it won't be the same place without him. RIP, A Nonny Moose.
  2. Large Freight Train Station

  3. India SC4M compatible

  4. Thanks Dirk for the well written review, and thank you also to MaxisGuillame for your comments and replies and insights. I think that at least shows that Maxis is at least aware that there are a number of die hard SimCity fans out there, who have been waiting for years for SimCity 5, and are more than a little disappointed with what they've been seeing about this new game. Personally, I'm still unsure. I might eventually get the game, but I've never been an early adopter, and I'm sure I'll wait until the major technical bugs have been sorted out and the first expansion packs released before buying anything. There's a lot to be disappointed about with this game, for sure. In the 15+ years I've been playing various SimCity titles, this is the first one that I haven't been all that excited to get my hands on. The small city size and lack of terraforming are annoying, for one. Both seem like very big steps backwards. Especially since SC4Terraformer has shown that large scales terraforming is possible, and Cire360 seemed to have figured out regional play that eliminated set city sizes altogether in his own offshoot game - so I can't believe these are technical limitations that Maxis can't figure out. The cartoony visual style and unrealistic images we've seen so far are another big miss. Some of the pictures produced in MD's/CJ's could pass for lightly photoshopped real world photos. This new game could pass for a kid's TV show at best. Similarly with the sparse and hyper-suburban cities we've seen so far - not everyone enjoys this style of city, in fact it's probably safe to say that most SC4 players prefer the opposite. This, along with the numerous oddities of the proposed transportation systems, they at least are working on. The dead space around the edges of cities reminds me of the "neighbors" from SC2K and SC3K, frustratingly useless at best. I understand it's usefulness from a multiplayer standpoint, but there has to be a better solution. Speaking of multiplayer - OK, sometimes that might be fun. Required multiplayer - hell no! Not to mention the nightmare that multiplayer causes for customization. Functioning multiplayer is something that SimCity has never had, and it might open up a lot of possibilities (i.e. tournaments), but maintaining it as a requirement, or even simply the impact it will have on single-player regions in terms of game format (for example the dead spaces), should alone ensure SC4 will continue to thrive. The requirement to always be online is another killer for the game, for the countless reasons that have been mentioned by so many people. Other items though are really promising. Glassbox, for one, sounds amazing, and I think it would be fun to play around with regardless of what you're simulating. The idea of the agents and networks, and a what you see is what's actually happening approach strike me as major improvements over the previous games. Likewise the conversion to full 3D (finally!) and the moving camera angles. These, among others, leave me with the idea that the game at least has a solid foundation. It may take them a few iterations of these concepts to get a game that plays as well as SC4, but we can always hope it comes sooner rather than later. I think the idea I'm getting at this point is largely that this game will not replace, but perhaps supplement SC4. While SC4 may be our passion, we all have other games we play from time to time. Sometimes it's fun to just go online and play some cheesy flash games, and I see this as falling more into that category of game. Eventually it may evolve into a standalone masterpiece game such as SC4, but it seems pretty clear at this point that that won't be what we get in 2013.
  5. Is it possible to remod landmarks as rewards?

    Turning buildings into rewards is certainly possible - the process is more or less the same as if you were creating any sort of new building, be it landmark, or civic, or growable, or whatever - with the addition of having to create a reward script to go with it. Whether you can make rewards with positive cash flow, I haven't looked into, but since the game already has these in the form of Business Deals, I'm sure there's a way to do it. I'd check the rewards LUA script and the building exemplars for some of these items to get an idea what settings they need to do this, it could be very simple.
  6. A new exe, and game

    I was wondering where/if you would resurface. I'm still excited to see what comes out of this project, and interested to see how work on it progresses. I have to agree with what was said a few posts back, that if it looks like the project is nearing abandonment, send out your files to a handful of other people so they aren't lost for eternity, and I'd be happy to help in this regard. Otherwise, as work progresses, if you need help in specific areas, let us know, maybe there'll be someone, or several someones, who can lend a hand.
  7. Can a city replicate real life

    That's a great line, and something I'm sure most of us have been guilty of at some time or another.
  8. new At this could use some Help.

    If you have Windows 7, you don't generally need WinRar to open the files, because most of them are .zip files, which are natively supported in Win7. You should just be able to open the zip file like you would any folder - then follow the installation instructions included with the download, which generally involves either running the installer, or simply copying the files in the zip file into your plugins folder. If you've found an addon that is actually in a .rar and requires WinRar to open, you might check to make sure you have WinRar functioning ok - for example you have the license up to date (it's not free last I used it), and can open other .rar files without problem.
  9. SC4devotion down?

    Yeah, I can verify SC4D seems to be down. I've been getting a 509 Bandwidth Exceeded error all day. ST was nearly down earlier (nothing but the home page would load), but seems to be running more smoothly now. I'd guess EA's announcement today about SC5 is at least partially behind the traffic increase - but it could just as well be spammers, an attack, or any of the many more common and mundane problems out there.
  10. Crash to desktop when importing greyscale

    Sounds like you are using a terrain mod - check the readme to make sure you have all the texture dependencies for this mod. Also make sure you don't have more than one terrain mod and one tree (controller) mod installed. Missing terrain textures in particular is a common reason for the game to crash while rendering - and since you can see the region fine in SC4T textures, that would indicate both your game and the region are ok. You can also test this by temporarily removing all of your plugins and seeing if the region will render in default Maxis textures - if so, it's a plugin problem.
  11. CURB - Concrete Urban Retainers by Bipin

    @Bipin: First, wow! I can't wait to see the rest of the set. Regarding sidewalks, I vote for seeing them redone in the standard Maxis texture. First time I looked at the pics, I thought it unfortunate that they lacked a sidewalk, then read your comment and realized it's there, it's just very hard to see, blends in with the roadway.