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Everything posted by Terring
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I really like what you're working on, Ray, and thank you very much for discovering such a great concept. I had no idea about it, so I made some research to find out more. Those leave-shaped wind plates on the tree-shaped structures are called aeroleaves. They work even at 7 kilometers per hour (4.5 miles per hour), they're vertical axis so they'll spin regardless of the wind's direction, and are so quiet that those "trees" can be installed along buildings, streets, rooftops, or even in people's backyards Yes, 1 mile is 1,6 kilometers. Another reason why all countries (especially USA) should adapt the metric system
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Great job of putting the "plant" to "power plant", Ray. I like the organic look of your wind turbines and solar panels, they fit perfect to solarpunk cities. You know, Nature has so many incredible and working patterns that is no wonder why so many technological marvels have an organic feel, since they are all based on structures and actions which have been discovered on various animals and plants. Remember the time where the predictions about the future was more synthetic and technological? Nowadays are more organic and environmental, and I think we can all think why. Keep rocking us, Ray
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Very nice model, Ray. Is it based on a real world concept or it's your own design?
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Don't worry, Ray. Take your time to be well and strong. You're gonna blow our minds soon enough, I'm sure about that I think it means "of course".
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Content that actually affects the gameplay
Terring replied to Langbardr's topic in SC4 - Custom Content
RCImulti is a modpack that affects so many aspects of the gameplay and in such ways that can change entirely the way you play. It can create more jobs for all commercial and industrial buildings, rebalance them so even the dirtiest factory can hire well-educated rich Sims, remove the cap from all RCI buildings so you'll not need to create connections or build rewards, maximize the demand of any kind of zones you wish (like always having demand for farms), increases the water pipe radius, and it can even add jobs at residential buildings so your Sims will work at their homes! Especially the last one is an actual earthquaking change, because not only can reduce and even eliminate unemployment, but it can even allow you to build entire cities without the need of having a single shop, office or factory. Another mod that affects the gameplay is Simoleon RH, which not only increases the amount of money you begin with when you found a new city, but it will also increases the amount of money you earn by taxes, so you don't have to worry too much about money anymore and you can build anything you want whenever you want. Just start a city, reduce the taxes to 0% and have fun. -
I'm so happy that you're back and safe, Ray. It was just not fun without you, my friend. I hope your family is fine and safe too, and I'm looking forward for you to rock the community for once again, but only when you have 100% recovered. Stay safe and healthy A big hug from Greece too
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Wait, Ray is back?
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World’s most powerful tidal turbine is about to go into operation Vertical turbines could be the future for wind farms Go green!
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It's a 2001 game, so it's even older than SimCity 4.
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You mean if I recommend it? Of course, it's one of the games I've had being playing a lot when I was a student at the university of Kavala
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I've got Empire Earth by GOG.com, and oh boy the memories are still strong
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@TogaMasterJohn, @tomz16, @korver, @Schulmanator, @mitsos, @Kloudkicker and @ByeByeBayou, thank you very much for your likes and follows. I'm deeply sorry for the lack of new entries since January, but real life can be so annoying even (or, especially) during lockdowns. I also wanted to take my time and use it as an opportunity to improve my mayor skills and raise the bar, by making the next town even better and more detailed than ever. Hopefully I've achieved it. The next town is named Hazelfield and is south to Everret Green. It's on a mostly flat area, so building a big town here will be very easy. The regional magnetic railroad is already crossing the area, so let's build a main road next to it. And yes, there is a good reason why I made a specific, flat building block right in the middle of the town. Building a big town is very easy, just fill the entire area with roads and buildings. But this was not my goal when I started the construction of Hazelfield. My goal was to do something better, to build a big and unique town, one that would be an evolutionary step of the green futuristic towns already existed in Fairview, while still following the aims and philosophy of the region. In this case, an ecological octagonal town of the future! Octagonal cities sounds awesome on paper, until you give it a try and attempt to build them. Then it's pain in the butt, because you'll need a mathematical formula to make the necessary calculations to build the octagonal city, and even then is almost guarantee you're gonna mess things up. 7 years ago I discovered that the best formula to will help you making almost perfect octagons is s/1.4, where s is the length of the octagon you want to build. Example below. If you want to make your own octagonal cities, give this formula a try to calculate the diagonals and don't forget to make the rounding. Oh, and keep an eye for any miscalculation results. Making the octagon is only the one half of the challenge. Filling the octagon is the second half. I tried to come up with a beautiful and futuristic layout without disrupting the landscape too much, and I think I've got it. The overall design and the general idea behind the octagonal shape of Hazelfield is based on an actual concept, more information of it coming in the next entry, when the city will be ready. Don't worry about the roads, most of them will be replaced by streets. These are just placeholders that function as guidance map and as a way to make our road network smooth enough. Now it's time to prepare our landscape for our urban infrastructures, by "terraforming" our area to make small flat terraces. We don't want to flat the entire area, but we don't want to just blindly build stuff to make a chaotic ugly mess either. We want a middle ground, there the town is developing nicely while respecting the environment. Every city needs power, food, water and trash management, and Hazelnuts is not an exception, with all the necessary facilities being outside of the town. We have already build solar plants and wind generators, so let's try something different for once and pick a different type of energy source, geothermal. Hazelfield will be running with geothermal energy, and in our next entry we'll learn more about this type of energy and its fully potentials. Sims need food, but why wasting too much land and resources while polluting the environment with pesticides, when we can grow our food inside tall skyfarms? A new generation of waste disposal is in our hand, this time based on advances in genetics to manage garbage. How? Next entry. At first in this area is where I was thinking about building my skyfarms, until I discovered a small dent in this area. So I expanded this dent a bit and turn it into a small lake for Hazelfield's water needs. More of it soon. Now that we have all the above needs covered, it's time to prepare the town by planting trees, replacing a large portion of the roads with humble streets... ...and building a tower in the middle of Hazelfield! Remember when we had to built individual police stations, fire stations, schools and hospitals? Not in this town, and maybe not anymore. Instead, we'll be using the Small City Facilities Central made by @happyapple to pack everything under the same roof. Now, I'm sure that some of you will find a tall tower in the middle of a small town unrealistic, but A) it's based on an old Japanese concept, more info about in soon, and B) are you still obsessed with realism in a futuristic landscape? I'm sorry that my towns doesn't have castles and coal power plants And of course let's not forget the abundance of bus stops, underground pod hubs and magnetic train stations, so our Sims could go anywhere they want without the limitations of cars. Everything is set, so it's time to remove the rail tiles and fill those gaps with zones, parks and other stuff. The problem is that in many cases I just couldn't came up with something good, and I don't know how the town and its needs will evolve during the development. Will my Sims need more houses that I've zoned? What about the rewards? If I cover all the gaps, I will probably face a situation where important improvements are required, but no empty space to do them. So I think it's better to fill some gaps, let the town go, and fill the rest of them as needed. Some work has been done though, such as lakes, paths, and tons of diagonal parks made by @mattb325 In Everret Green I tried to make a landscape as realistic and detailed as possible. But since my terrain mod changes per month, I'm going to paint the landscape based on those changes this time, hopefully to get an ever better result with even more details. The construction of Hazelfield was a heck of a challenge, and it's not finished yet. I hope the next entry will be ready faster than this one, where the town will be fully finished and we'll take a tour in it. See you there
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Dimlish Polynesia, a trip of a lifetime Part 1
Terring commented on mitsos's City Journal Entry in Dimland
Very beautiful -
As somebody who lives in Piraeus, I found your work stunning. Seriously, real world Athens should look more like Penthesili
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Great job
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Engineers create plants that glow Illumination from nanobionic plants might one day replace some electrical lighting Hey moders, can you please create some bioluminescent trees for our SimCity streets?
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Blame @mattb325 and his wonderful diagonal parks for the next pictures
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Scientists Develop Liquid That Can Store Solar Energy for Almost Two Decades
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200th anniversary of the Greek Revolution
Terring commented on mitsos's City Journal Entry in Dimland
Ἀπ’ τὰ κόκκαλα βγαλμένη τῶν Ἑλλήνων τὰ ἱερά, καὶ σὰν πρῶτα ἀνδρειωμένη, χαῖρε, ὢ χαῖρε, Ἐλευθεριά! From the Greeks of old whose dying brought to life and spirit free, now with ancient valor rising Let us hail you, oh Liberty! -
An energy company named Emrod is working on Nicola Tesla's greatest vision. Wireless transmission of energy! By using a system that involves shaped microwave beams that pass through relays, Emrod wishes to bring energy even to the most remote places, and even pave the road to battery-free electric vehicles. Click here for more. Now this sounds like it would be neat in SimCity, but guess what. @Kartenhaus made a mod for this 2 years ago!
