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Supreme ricin 3

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Everything posted by Supreme ricin 3

  1. Diagonal Bridge Enabler is out!

    thank you for this!! i Feel i need to give something back to community. what do i need to do some modding of networks?
  2. Diagonal Bridge Enabler is out!

    kooool
  3. Real Highway (RHW) - Development and Support

    Would it be possible to tell a tile to send the traffic to another tile that is not adjacent? if it is then u can have a tunnel or transporter or summa?
  4. NAM ver. 30, NWM ver. 2.0, and RHW ver. 5.0 Released!

    looks good. where the multi level RHW? for making realistic multi level junctions/interchanges? not that i'm complaining looks good
  5. Cities XL 2012 Reveals Upgrade Details

    mm so why should we buy this??
  6. Cities XL 2012 Reveals Upgrade Details

    mm so why should we buy this??
  7. RHW 5.0 Teaser

    encore encore we want more
  8. RHW 5.0 Teaser

    Ya wheres the release!
  9. Tropico 4, a new sim city?

    lol. societies. not a city sim.
  10. CitiesXL 2012 New Images

    looks basic
  11. CitiesXL 2012 New Images

    meh. they need to focus on the transport ie. roads make sure we can build interchanges not crossroads.
  12. SimCity 5 - Five Must Have Features

    this is a nice idea but I wonder if EA would let the community do the work for them. mmm. they wouldn't have to pay anyone to create it, just to finish it off. but there would be a lot of legal problems with this that i can see. ie. not going to happen i think.
  13. SimCity 5 - Five Must Have Features

    maybe EA have already started out sourcing? think of all this chatter and the calls for more programmers. a lot of talk is going around at the moment. someone must know something!
  14. SimCity 5 - Five Must Have Features

    Maybe the community should buy the rights for sc4 if they can then mod the exe.
  15. SimCity 5 - Five Must Have Features

    First person U-drive!
  16. SimCity 5 - Five Must Have Features

    Yes. Multi player! Yes. my thoughts exactly bipin.
  17. EA bringing back 'a couple' of old franchises, exec teases

    if you have to make allowances for average computers by people bering able to change the settings like reducing graphics or size of city and those with multiple core to be able to run different cities on different cores! that would be cool.
  18. EA bringing back 'a couple' of old franchises, exec teases

    i wasted good money on SCS i won't do that again EA!
  19. EA bringing back 'a couple' of old franchises, exec teases

    it must be back compatable with the mods developed, and be network able
  20. Sim City 5 Rumors!

    i think this community should get together and make there own simulated city. one that's web based and every one can build in different area can create a sim-world!!
  21. really kool. will there be any larger roundabouts?
  22. RHW 5.0 Review

    The NAM Team do all this amazing stuff if they were to be funded by a big company the world would be theirs! nice!!
  23. NAM: Current Impossibilities

    There isn't a set-in-stone height limit for models, but it's usually best to keep it low (say, max. 30m) for both visual purposes and the fact that high models will more than likely require more polygons on a single tile for various reasons. Though the real limitation is just visual. No way would there be a 60m high interchange, for instance. Road-over-elevated highway CAN be done, it's just not part of the to-do list. kool yes a 60m height junction would be rare. i would like to emulate this one though. http://en.wikipedia.org/wiki/File:Gravelly_Hill_Interchange.svg
  24. Real Highway (RHW) - Development and Support

    it would be nice if there were some roundabout puzzle pieces for the real highway maybe a 6x6 and an 8x8? there are a lot of roundabout in europe.
  25. NAM: Requests - 2nd Edition

    is it possible to make a road to bridge over another road bridge with puzzle pieces? ie. so a bridge can be made to go over elevated highways rather than under it? i would like to be able to make a three story junction rather than using tunnels
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