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DrWatson

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Everything posted by DrWatson

  1. Insane Ferry

        Having the "SimCity-Scripts_287520926.package" file in SimCityData folder and another one in the packages folder will cause the game to crash on startup... Which sucks for me as I want to use this mod for my casinos, but want to also use other mods.   I guess that's why I'm getting the bug listed above and its not the game, its the mod without that script file in the SimCityData folder it will cause that issue. I guess I'll have to make due without until someone can figure out how to put a mod like this in the package folder.
  2. Insane Ferry

      I'm getting the same thing with just "Insane-Ferry-Lite.package" installed. Not sure whats going on here, this mod is whacking out the ferry placement.   Nice try I hope you can get it fixed.
  3. Same files?

    I had to copy the scripts file from EcoGame folder and place it into the Packages folder. For some unknown reason yesterday all of my mods that are dependent on the script file just stopped working. After coping the originals over they started to work.
  4. SimCity Revision

    This script mod will not run other mods that require the same scripts any more. I don't know what happened, but using this mod with other mods that use the same scripts, causes no mods to run properly that require the script files.
  5. Mr. Lowe's Simcity 2013 Mods

    Just a heads up. the SimRevision scripts are not working anymore and thus tends to not be read by the game and prevent your mod/s from loading.
  6. Megatower Limit Increase

    Considering the power and water issues. This is a game bug and always have been since release and continues to be a bug with the release of CoT.   I've been thinking about a way to resolve this issue and it has come to my conclusion after working with the solar power great work, that the best thing to do is to increase the amount of utility agents capacity, just like the solar power great work offers.   Unfortunately I have no idea how to mod agents and hope someone who does... well does.
  7. Megatower Limit Increase

    Will this conflict with your insane mega tower mod?
  8. Right on CapTon, this will help loads. And is that I see you have CoT?
  9. Insane Ferry

    Muhahahaha... This will do perfectly in my casino city.
  10. Mr. Lowe's Simcity 2013 Mods

      The problem here is the consumption rate of Oil and Ore as discussed above. If Steve can resolve that issue, your issue shouldn't be a problem, as you will be making money hand over fist with Omega.   Good luck Steve, I hope you are successful.
  11. Mr. Lowe's Simcity 2013 Mods

      Multiplayer?
  12. Insane Megatower Mod

    I like the 2.0 changes, thank you.
  13. limit zone density?

    It would be nice to manually control what zones upgrade.
  14. Offline-Only Mod: “Pedestrian Paths”

      It could be that or maybe its the way I'm using them. I guess the best way to explain how to use them is to draw them in residential zones?     In this picture I have no residential zones, just loads of walking tourists. I have drawn 2 separate paths around high density commercial hotel buildings. I was hoping tourists would wonder around on them, but they don't seem interested.   As for the drones behavior they are very off, they don't quite use the path drawn. Instead they "try" to follow the path to what I assume is a park on the path during their patrol function. However end up not making it to a park and reset their patrol function.   If you plop law drone hangers you can see better how they behave. Thus why I was wondering about crime along the paths.
  15. Offline-Only Mod: “Pedestrian Paths”

    So far no pedestrians use it, which makes testing it kinda hard. However I did notice the Law Drones patrol a partial section of a path I have in place. This brings a question that I have about crime. What if an embezzlement took place in a park that is only accessible by the path, will the police be able to catch them?
  16. SimCity Casino Overhaul - Casino Upgrade

    Just a slight issue with this feature. I'm still getting the same spacing distance as default plopable modules. So far I only tested with the Elegant and Roman casinos.   Make sure you installed the CasinoPlopExtension file in \SimCityData\ folder, not alongside CasinoOverhaul package. This should fix the issues!   Parker   Oh... duh. That would be the issue.   Thanx.
  17. SimCity Casino Overhaul - Casino Upgrade

    Just a slight issue with this feature. I'm still getting the same spacing distance as default plopable modules. So far I only tested with the Elegant and Roman casinos.
  18. Insane Megatower Mod

    Excellent work here, thank you.
  19. Offline-Only Mod: “Pedestrian Paths”

    Wait, is this a free DLC?      I'm kidding. Thanx xoxide this will make for an interesting traffic alternative and city beautification.
  20. (Offline Only) Education Enhancement Pack

    I haven't tested this mod yet (busy with work) and was wondering if the capacity affects the education building updates? Like the grade school update to get the community collage.
  21. Garbage Incinerator Ploppable on Road

    Great mod idea CapTon.       Yeah I like this idea!!! 
  22. Mr. Lowe's Simcity 2013 Mods

    I am not sure my changes had any effect on the consumption rates at all.  I changed and reverted so many different sections of the Omega files that seems not to have affected anything... The only thing I am sure was affected in a functional, non-cosmetic-only way, was the storage amounts.   That's what I'm seeing also. By default values, the Omega factories will consume Oil faster than Ore, both of which are consumed in the Omega process rather rapidly.
  23. Mr. Lowe's Simcity 2013 Mods

    I copied both SimCity-Scripts_287520926 & SimCityDLCEP1-Scripts_287520926 together with the files inside MrLowesSimcity2013Modsv1.4.rar (that I fancied) but I still incurred problems. (i.e. Whenever I plop more classrooms, vehicles, etc., they always disappear a few seconds later.) Any help?   You will have to build a "new" school, building, ect. To get the desired effect on previously built cities.
  24. SimCity Casino Overhaul - Casino Upgrade

    It takes a little self control and proper planning.   Personally I like what's been done here, thank you Parker. It be cool to have all building module ploppables spaced as far as this mods' casinos are.
  25. Mr. Lowe's Simcity 2013 Mods

    Hmm... I dono man, its hard to keep Omega supplied with resources even by default standards. Is there a way to up the amount of deliverable resources by VTOL? I can keep Ore supplied well enough, but the Oil is always in high demand and in short supply. Or decrease the amount of Oil consumption rate even more.   The drone facility is working great!!!
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