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Everything posted by Exe19
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Just wait. Sims needs some time to notice that Recycling station has been build.
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Discussion about Always-On Connection to Origin
Exe19 replied to neurokirurgi's topic in SimCity (2013) General Discussion
SimCity Update: Straight Answers from Lucy It feels like a slap in the fans' faces from EAxis... -
SimCity Societies' files already have *.sc5 extension.
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Discussion about Always-On Connection to Origin
Exe19 replied to neurokirurgi's topic in SimCity (2013) General Discussion
"Offline patch"? If game mechanics allow to play without active sewers why don't add "Offline mode" NOW?! -
Look at the Moon! It is far too big (like in The Sims 3)! It is going to hit the SimEarth!
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Roadless city? It seems that you have to draw road before placing building or zone or anything else.
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SimCity: Transit and Roading Networks
Exe19 replied to alvinheriadi's topic in SimCity (2013) General Discussion
"No overpasses without hills" + "No Terraforming" = "No multi-level transport network on flat (read: most) maps" -
SimCity2013's biggest possible region: * Maximum tiles in region: 16 * One and only available tile size: 2048m x 2048m * Maximum area: 16*2^2 = 64 sq. km.
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Discussion about City Tile Size
Exe19 replied to alex macnamara's topic in SimCity (2013) General Discussion
@TommyWebster: Max 16 tiles per region, it's 16*2^2= 64 sq. km total. My smallest SC4 Region is bigger than that!- 1,284 Replies
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Discussion about City Tile Size
Exe19 replied to alex macnamara's topic in SimCity (2013) General Discussion
Super-Ultra-Minecraft-Big Tiles aren't needed in SC4's region model, where tiles are next to each other. If city is X km wide just divide it over [X*(1 or 2 or 4)]^2 tiles. However SC2013's tiles are separated by 1-6 km wide grassy dead space. THAT is the problem.- 1,284 Replies
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HUGE traffic jams on 4-6 lane roads inside City Town Village with ~300 Sims. Niiice...
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Discussion about City Tile Size
Exe19 replied to alex macnamara's topic in SimCity (2013) General Discussion
I don't believe that cities will expand horizontally. I think "bigger" means "bigger vertically" = higher population density.- 1,284 Replies
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To all of the people complaining about the changes
Exe19 replied to WarhawkJAH's topic in SimCity (2013) General Discussion
So we have have little computing power deficit? Let's look deeper into that. Do SimCity's Sims need hundreds of voices? Thousands of skins? Individually determined age/sex/career/mood/personality/etc? Furthermore do they really need to be individual agents rather than just few numbers in building/city/traffic simulator stats? Another not-so-needed power-consumer: SimCity’s Physics. It would be REALLY nice to see flowing water. Or how slopes affects vehicles' velocity and acceleration. But... do we need to simulate piece-by-piece how tornado tears down building (when meteors do not create any form of impact crater...)? These are little things, that we won't even notice. But they unnoticed drains large amounts of computing power and drastically reduces scale of simulation. (I apologize for my bad English. Please report me my mistakes -
To all of the people complaining about the changes
Exe19 replied to WarhawkJAH's topic in SimCity (2013) General Discussion
I want to create cities of my dreams and I will use every possible (...and some impossible) ways to do it. I don't mind or care about some players are less or more powerful than me, "Fair" or "unFair", etc. YOU city, YOU way, even if its cheaty way. (I apologize fom my ew. bad english) -
Discussion about City Tile Size
Exe19 replied to alex macnamara's topic in SimCity (2013) General Discussion
1: Ok, but bigger city tile = more computing power required to run it. Not everybody have computer that can run 16x16km tile. 2: Ok, but now the ovners of fast computer "are discirminated". Soo.... 1&2: ...Why EAxis don't let prayers (especially offline-players) to CHOOSE size of city tile? (I apologise for my eventually bad english)- 1,284 Replies
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How many cities will be built in the game
Exe19 replied to PawelK1986's topic in SimCity (2013) General Discussion
Aglomeracje? Zapomnij o tym! Miasta nie leżą obok siebie. Agglomerations? Forget about them. Cities aren't touching each other. -
SimCity Disaster Trailer - review and commentary
Exe19 replied to Architechnid's topic in SimCity (2013) General Discussion
Disasters are great when they are used in "Save => Destroy => Reload" scheme. But if I can't reload previous city save I won't use them at all. -
Yeah, I could take the city in the middle of region, fill it with I-D and turn cities of my neighbors into post-industral wasteladnds! MWHAHAHA!
