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2 RecognisedAbout speedyj
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What would really give this site the edge over Steam Workshop is if it required that anyone suggesting a building or service mod for upload, should spell out the stats for the building/service (e.g. area-of-effect radius, number of workers, power used, etc.), and whether these differ from the stats in the vanilla game. I really appreciate the hard work of the modding community, but any mod that doesn't state what effect it has in-game becomes instantly less attractive to download.
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Also: where did you get those brown slopes that go down to that water's edge in the main Highlands photo?!! They look great with the water washing against them.
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I'm especially interested in Burlington, as I'm looking for good ways of making realistic small and mainly residential communities on the edge of bigger conurbations. This is a nice model. It's kind of like a small suburb, but set in the same surrounding context as you might find for a village. And from that perspective, personally I'd want smaller buildings lining the river-side road. But I love the surrounding farming landscape, and the fact that Burlington's on the other side of the river from the city (or so I presume?!), and the small streets with limited numbers of houses on each. Great work!
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[quote name='speedyj' timestamp='1329342294'] I agree with Starfleet. Great idea, really well done, but I'm a bit of a realism freak so I'd prefer it if this had workers and energy/water needs. What if it came with an 'office building' or something? The workers could commute to that every day and it would be more realistic. [/quote] Having said that, I'm using it and enjoying it so I'm rating it highly!
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Beautiful, thank you. They really prettify my towns! It would be amazing if these carried pedestrian traffic - do you have any plans for that? My only other comment is it would be useful to have a short Readme with the download, telling you where to find the lot in the game menus! It took me too long to realise it was in parks...
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Frustration... I think this is a brilliant idea and it looks great. But unfortunately, I can't use it because it doesn't work on the textures included in the Street Addon Mod (SAM). If I have to choose between having more realistic cul-de-sacs, and having a wide range of street textures which SAM provides, I'm afraid I choose SAM. Now, if you could just make it work with SAM...
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Another realism freak here, checking in to say thanks. This is great - a must-have for my games. @slightlyslack: there's interesting quirk you might want to look at. I plugged this in halfway through a game, and although it halved the populations of every Residential building, and halved the R-curves on the population graph, the population displayed on the main UI and on the region map did not halve. That makes less of a difference if you plug in near the start of a game, but if you can fix this, it might attract more people who get well into through a game before realising their suburbs look like they're full of youth hostels.
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What an effect this has on the view. Something for everyone: effects to be rendered affectionately by non-North Americans ;), or marvelled at in the region view by geological aesthetes, or relished by those who just want to see sims driving in snow. I'm off to find a snow-plough prop. Thank you mayspacy.
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Middle european climate mod V2 and Alpine forest mod V1
speedyj commented on mayspacy's file in Graphical Mods
