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13 FavourableAbout blackdragonbird
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Brooklyn Bridge issue
blackdragonbird replied to Prosper Merime's topic in Cities: Skylines Modding - Open Discussion
Speak with @Avanya, she had this issue with the in-game implementation of sub buildings. -
Additional Public Transit
blackdragonbird replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
My exactly feeling. =(- 1,259 Replies
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Godawful ugly industrial zones
blackdragonbird replied to skallben's topic in Cities: Skylines Modding - Open Discussion
Can't wait to see them. =) -
How can I unlock the cathedral?
blackdragonbird replied to bluesky300's topic in Cities: Skylines General Discussion
Use google? -
Godawful ugly industrial zones
blackdragonbird replied to skallben's topic in Cities: Skylines Modding - Open Discussion
Maybe mix the two? RICO with growables. I like to zone, and after some time and money in hand, start plopping some of the Avanya's great assets. There are some lvl 3 growables in the workshop, but 90% are vanilla assets with some props, very few custom models. -
[Release] Ambient Sounds Tuner 2.0 - Unsubscribe original mod!
blackdragonbird replied to BloodyPenguin's topic in Cities: Skylines Modding - Open Discussion
Thank you for reviving this great mod BP. Don't hurt to ask, but you still have space to look in another mod? Ambient Occlusion mod by Ulysius, and many other mods that changed the way the game render the screen are broke after Unity 5.4 update. Can you maybe look if resurrecting AO is possible? The extra shadowing of this mod make the game look very good, but the Unity update has broken even the SSAO by nVinspector and nVidia drivers. Thank you. =)- 1 Reply
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Seems that they messed in how to implement a mod again. I complained some time ago when they implemented the panel for public transport, the mod was very good to use, small interface with all functions we need, the in-game implementation is totally nonsense, big interface that cover all screen and not all functions. The implementation of in-game terraforming was inferior to the mods that already existed too.
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City Loading Time and Frame Rate
blackdragonbird replied to mrsmartman's topic in Cities: Skylines Technical Help Q&A
I use some tweaks to try to improve the performance of games in my computer. Can anyone want to try some of them to find it really helps? If so I will pot them later. -
Sub Buildings Enabler: The better "Larger Footprints"
blackdragonbird replied to boformer's topic in Cities: Skylines Modding - Open Discussion
Cool. Good to know that they are adding some of the features you guys are working on in the base game. =) -
Additional Public Transit
blackdragonbird replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
Already looks much better than vanilla. =D- 1,259 Replies
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Lost Gecko's projects
blackdragonbird replied to Lost Gecko's topic in Cities: Skylines Modding - Open Discussion
Superb. Good to know that this great asset finally got proper night illumination. I stopped using it in my cities when AD was released. -
Zed (Cool_Z) at it again... (my BATs)
blackdragonbird replied to Cool_Z's topic in Cities: Skylines Modding - Open Discussion
Superb as always. -
BoldlyBuilding's Assets (Update & Harold Washington Library)
blackdragonbird replied to boldlybuilding's topic in Cities: Skylines Modding - Open Discussion
How you got that cartographic/isometric view in the first screenshot?- 370 Replies
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Zed (Cool_Z) at it again... (my BATs)
blackdragonbird replied to Cool_Z's topic in Cities: Skylines Modding - Open Discussion
Welcome back Zed. Your buildings are great. -
Dreamix's vehicles
blackdragonbird replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
Very good. We still need more variation in the models of service vehicles.- 30 Replies
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