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RJN

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About RJN

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  1. ard Centro Cultural Los Ejercitos

    ooh que bueno, por fin estan haciendo BATS espa
  2. Originally posted by: Finkle RJN Life Expectancy- just means how long they will live, not how old they are I believe your average income falling to 30,000 is because it is scaled to the future and not a current time line, you can see this effect more easy in a newer region if you scale the time line up it will flux over time, I guess because of newer technology......quote> oh well thats a little weird, i don't like that, but ok, if that doesn't affect my Industrial or commercial demand it's ok
  3. Originally posted by: A Nonny Moose The game only really considers one city tile at a time, and it is programmed to prefer balance. That doesn't say you can't do what you like. If you want to have your R$ living adjacent to the dirty industry, why not. Just build lots of high-rise tenements there. R$$ and R$$$ won't live there. You need to look at your desirabllity charts. Single dwelling lots attract higher wealth provided they are in the appropriate desirability area. Lots of amenties, and away you go. They don't have to stay in the same city. You can move them next door when pressure warrants. Just don't try it off the top, because you will be fighting the game. As far as I am concerned, landmarks do two things: Take up space, and drain your captial. Any benefit doesn't pay off. As your populatiion ages, they tend to work in commercial when they get smarter. You can adjust demand with taxes of course. When development stops, try decreasing taxes a few tenths of a point. My biggest city has been slowly stepped down from the default 9% to 7% over several tens of Sim-years. The population will get older and die, so you need to keep an eye on your R$ residential and keep your educaton availability good. You should get an influx of new Sims by either natural increase or immigration. One trick to attract R$ when things start going sour is to zone more dirty industry (you may have to drop their taxes). Build some high-rise next door, and stand well back. If you want a dirty slum, no schools, no hospitals, lots of cops. Put down riots with a heavy hand, but watch your mayor rating. Bulldoze buildings that abandon. quote> oh i understand but i don't want to atract R$, i just want that my population doesn't age out a lot. So i need to atract some R$. ok. But next to this city i made a city with a lot of R$ and ID thinking that way i will have al the polution in one city and all the good in the other and in that way the pop of the good city will always have young ppl but i think i am wrong, so what i have to do is make that R$ city into a normal balanced one? and in that way it will help more the city that i showed you? sorry for asking a lot :/
  4. Originally posted by: A Nonny Moose Well, try to get a handle on the basic algroithm of the program. It is written to prefer a balanced set up in each tile over the whole region. Trying to separate Sims into different wealth classes can be detrimental to your region's health, as the game will fight you on this. Remember the demand graph shows wealth requirements, not zoning needs. A high value of R$ demand suggests you need a lot of tenements (zone letter E). Generally speaking, while R$ will live on single dwelling lots, they live in trailers or modular homes or small cottages (sometimes two to a lot). R$$ and R$$$ are attracted to houses, R$ are attracted to high-rises and MURBS (Multiple urban dwelling places, zone letters E, W). I very seldom use landmarks. They don't pay their frieght. Airports may come in handy sometimes, but they don't really do enough considering they don't really have any region effect. Surface transport, including ferries, has to be laid out carefully to avoid the drastic Sims-like-to-travel loop bug (unfixable) which will put your net into a positive feedback. Make your transportation net a tree and avoid loops. It is very important in residential cities to keep an eye on the population by age graph. You can have a city age out, and abandon because no new Sims are being born or moving in. quote> so, let me see if i understand. -its better having a balanced region than a region that have rich ppl in one city and poor ppl in another city. -landmarks do not help much a city, but airports yes, just a bit. -if i have an aged city, that city will have a lot of abandoned buildings (thanks for touching that) PD: When i got better playing sim city and my citizens got always a better standard of living they began to age. I never knew a way of changing that without moving new sims, do you now one way of aboiding that? one little question: in the income graph when i get 80k it suddenly went to 30k without reason(like 100 years ago) and i dunno why, why that happends? Thanks very much. For helping me i give you some pictures of my city (yeah i know, what a gift xD)
  5. Thanks a lot mightygoose that were my biggest questions on sim city (i have been playing since 2006 with some time gaps) but i still don't understand much the regional play thing, the region has a commun demand or something? you said i have to make the region like a big city so if i have a problem in a city that affects the hole region? Merry Christmas to all Simtropolis!
  6. Hello people of simtropolis, i have some questions for ya, first of all 1-If u have a city with lots of demand of some kind (like commercial), that helps the other neighbor cities or that affect them badly? 2-having a poor city next to a middle class or high class city is bad? or that helps the rich city? 3-rich people is unstable and i prefeer having middle class people in my cities, but i don't like much the I-M, so I-M its very bad? i wanted to have middle class with I-H its that possible? 4-airport and landmarks help a city? how? i don't see growing C demand 5-why i-A produce so much water polution? it's possible to have a middle class I-A community? 6-I have real highway mood but , why sims don't use it for going to one city to another?, if i have it, and i have other road, they use the road. 7-why sims prefeer using one way roads than avenues?, i made avenues with one way roads on both sides and they use the one way road even if there isn't any building. 8- what i have to do for making a good city with the help of regional play? thanks for all and sorry for long post ( and sorry for my english)
  7. InGen Corporation

    WOW! for your first BAT that diserves more that 10 !
  8. ITC Strip Mall

    it looks really nice!
  9. NDEX ITS One Hagley Road Birmingham

    Wow! incredible!
  10. TSC Belfry

    Really nice Start! it's really good for your first upload.
  11. Nasisco

    Really Nice Update and Airport! Nice job!
  12. Horseshoe Bay

    Nice Start and Nice Update! Really nice picks! Good job!
  13. Utopia

    Nice Update! Nice suburbs and farmland! Great job!
  14. Whangamata /// Staten Land

    Wow! Really nice update and mosaic! Great Job!
  15. Typographia

    Nice Update! Really nice Mosaic! Really nice picks, they are very realistic! Well Done!
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