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Everything posted by Gn_leugim
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Glad to know that I'm not the only one and that the situation is probably been taken care of
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No problem man Those buildings you've located in Brazil are just perfect I have to say. I've looked around and I have not found good examples, you have though. At this point my BAT is busy with something else let's say... I'm making props, for PT thematic loting (as well textures for LE). And I guess you might found some of them useful too But is in a very early stage and I don't press much time on them, so...
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odd thing, only now I notice that your row houses fit 3 in a 2wide lot, not a very common arrangement I shall say lattest addition, as always, they look very nice. have you though of doing more dirty indutrial buildings? most we have now are a it US biased so would be nice to see more, not so US-biased. I have some in the back-burner waiting for a day to be released, or to be finished too now that I think
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just more and more awesome cars, love it
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What a sad new to read upon entering the site. I have no words worth of justice to his name and his legacy on the community. And I am sure that he will be dearly missed by all of us, as I believe that everyone, that used the site at least for two days, had encountered him somehow. To his family, my wormiest regards and my condolences Rest in Peace Nonny, GnL, Carlos
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I was playing arround and I checked my census and something was odd. I mean, all is odd. Now, my little town has about 1200 inhabitants, with a total workforce of 500. so far so good, but is says that there are 3300 people working outside town and working in my town. I query the roads and I get about 200 people moving in only. Then it says that I have over 9000 jobs in town??!! Now, this is a small (1x1km) town, barely covered in farms, no industry and a few shops. what??? you can actually see this bellow, where it says I have about 450 com jobs and 280 farm/ind jobs (more than enough for those 500 workforce), but then, it says that I have over 5000 and 7000 travelling outside town to work! from a 1200 inhabitant town! Again, the query traffic tool indicates only about 200 people come in from outside to work in town, and no one leaves town to work. I'm confident I don't have "eternal works" bug, because of the roads layout and continuous monitoring regarding that. Also, I'm using CAM v1.0, and removing it, didn't change a thing. Any ideas??
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Building Style Control Census
Gn_leugim replied to infamousjbe's topic in SimCity 4 General Discussion
and I reply to it without noticing the dates too, ups :S -
now that I look even better at them, these row houses (didn't look at them like that before, donno why) will be places well in my lower mid density or in the higher low density for sure, quite need them ye, lower mid density will be
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Building Style Control Census
Gn_leugim replied to infamousjbe's topic in SimCity 4 General Discussion
when I ennable the X tileset every Y years thing is Euro/Huston every 1 year each, just for the sake of getting buildings. I usualy do this on my Vanilla* game on my full plugin folder, is euro all the way -
regarding the nights-lights, have you patched the game fully, without last patch night lites from custom content won't show up.
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really good job! i like them and will use them surely
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you really need to put more work on your bats if you want to see some dl and good criticism. The modelling is not bad, but could improve, but the texture is horrible. and the render too, you can see the spines on the meshes, which is something new to me. Please, consider opening a thread in the BAT section of the forum for advice and help. I believe you have capabilities to improve
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or maybe the contrast and/or saturation. I would play arround with these parameters, saturation, brightness and maybe contrast, till I get something I like
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about the first ones I would say I would use them yes (not now cuz i'm in the middle of something XD)now this second, the roof... hmm.. to bright? :\something about it I don't like, maybe because I'm not used to see like this.
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I shall wait for it
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KC Productions bat workshop
Gn_leugim replied to Mary Maurine Mayo's topic in SC4 BAT & Lot Workshop
no problem, any question fell free to ask -
KC Productions bat workshop
Gn_leugim replied to Mary Maurine Mayo's topic in SC4 BAT & Lot Workshop
It's this here. I have made a few edits to it now, fixed some missing pictures and added a few lines of text, but is still fairly incomplete. but is enough to get you started! -
KC Productions bat workshop
Gn_leugim replied to Mary Maurine Mayo's topic in SC4 BAT & Lot Workshop
Very well, I shall find time for it. I think I still have some material hanging around somewhere. -
KC Productions bat workshop
Gn_leugim replied to Mary Maurine Mayo's topic in SC4 BAT & Lot Workshop
Stock textures are good for baseing your textures, but you should do some work on them before using it on the bat, if you want the best results. Using them as they are found on internet works for small objects, but the larger you get, the better is if you work on them, or make them from scratch entirely. There is an unfinished tutorial in omnibus written by me, regarding how to work textures. I may finish it or replace it by a video, which would be a good way to learn more and faster. -
that looks very nice, you have learned well young pad-wan
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KC Productions bat workshop
Gn_leugim replied to Mary Maurine Mayo's topic in SC4 BAT & Lot Workshop
I would do some work on the textures on these, some are too flat, and, although, given the detail you go to, the models look good, they could look even better if as much detail could go to textures as well. DO you have any skills on image editing software? And if so, which one? -
and Photoshop/Gimp/Paint.net, what ever is your like
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the roof is indeed better! and so is the wood. But that red wall could have some bit too IMO. This last store, just do as I say, nightlite it, mod it, pack it and upload it
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I have to agree here, no much more to say
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