-
Content Count
19 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by CommishGordon
-
-
- 38 Comments
-
- industrial
- dirty
-
(and 2 more)
Tagged with:
-
great city names for the newbie city namer!
CommishGordon replied to borntoboogie's topic in SC4 Showcase
Salt water does all sorts of nasty things to boats, depending on what materials they are made of I, too, struggle to name my cities from time to time. I usually try to name my cities according to their purpose. Industrial "cities" tend to have names that fit, Dante's View for example. For cities with people, depending on its intended size the name could be small or natural sounding (Parkview) or big-city type (Garadius). I also grab a National Geographic or use Google or Wikipedia to look up city or street names when I am stuck. -
-
I think the spider's were decorating for Halloween. Beats anything I do with the fake stuff (even with a black light).
-
Looking good. I've driven those freeways a lot and they look pretty realistic given the boundaries of SimCity. I also like the archive freeway photo's mixed with the Sim version. Nice touch.
-
A great opening weekend of the NFL. Can't wait for next week.
-
What kind of city do you like more ?
CommishGordon replied to andersalinas's topic in SC4 City Journals
Medium city. You have some of the advantages of both the big city and the small town, without some of the disadvantages of each (in general at least). -
Very cool. Having just flown over the area (and lived here a long time) it looks pretty dam good. I can almost see my house here in Long Beach. Any chance of a close-up view of the my area (and the LA Harbor in general)?
-
I like the water/moat area as part of a big-city environment. Brings a little bit of the country/wide open space to the big, skyscraper city.
-
Very cool CJ. And those are awesome pic's.
-
I plant plenty of trees in empty or unused spaces, and I also have plenty of "green" zones of parks. For a big city its pretty hard to be completely green. I try to have a "neighborhood" park (usually a medium park or playground) every couple of blocks, this does seem to help even things out. Also, use of a subway and other mass transit seems to help keep air pollution down. I rarely, if ever, have a power plant in my residential cities. Sometimes a solar plant, but normally each clean city (residential/commercial) is attached to a dirty city (industrial/power/garbage). I usually don't worry about water pollution, since my residential cities are pretty clean and my dirty cities buy water from other cities.
-
I usually team my residential/commercial city with an industrial city. So, I will build a power plant and some industrial zones in the "dirty" city first, then begin work on the "clean" one. Usually starting in the corner, I will build an outer avenue that (eventually) rings the city if its to be an ugly, metro type city. Then begin building streets and house, expanding slowly and adding city services as needed. Road connections to other cities are definitely important, and I will tend to build more, even if there are no building there yet, to make sure demand factors are met.
-
Highest Region: 1,970,034 sims (hope to cross 2 million today) Small City: 27,463 sims Medium City: 220,924 sims Large City: none in this region
-
Like so many others my worst city is my first one. And second one, and third one too. They were jumbles of everything, and horribly planned. Only used streets and road, and traffic was HORRIBLE. Bus stops were way too far apart, and subway just didn't work. Pollution was so high no one could actually have lived there, or at least no one would have wanted to. But without them I could never have learned.
-
Definitely agree on the neighbor city to handle the "dirty" stuff. Ever since I have used that relationship my cities grow SO much easier (and cleaner). Maybe you also need to clean up some unused zones (if any), and streamline your city and its functionality. If people get to work/home faster (low commute time), people may seek jobs. Also, I know plaza's help with comm demand, plop down a couple of those. A nice little plaza/park district near city hall seems to work for me. And don't forget connections to neighbor cities to help stimulate demand and trade (and maybe commuters).
-
How long have you owned SC4?
CommishGordon replied to Brney1000's topic in SimCity 4 General Discussion
Bought SC Deluxe early 2006 I believe, and wished I had purchased it MUCH sooner. -
- 63 Comments
-
- commercial
- realistic
-
(and 1 more)
Tagged with:
-
- 55 Comments
-
- commercial
- skyscraper
-
(and 2 more)
Tagged with:
