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Everything posted by Mr_Maison

  1. Thought we can use a list of the most accessible 3D software and resources for our modding and custom content needs. If anyone knows any more resources feel free to share here. I will start with this short list. 3D Software: Blender 3D- for everyone. http://www.blender.org/ Blender training course http://gryllus.net/Blender/3D.html Sketchup Make- for everyone http://www.sketchup.com/download/all Sculptris- for everyone http://pixologic.com/sculptris/ If you are a student, teacher or mentor, this is an opportunity to use Maya free of charge for 3 years. Who knows what will happen in that time the way CG software is being "freed" nowadays. http://www.autodesk.com/education/free-software/maya I believe there's more but can't think of them right now. Texture Resources: I chose the texture sites that have more architecture content as we will be using these types of textures for buildings. http://www.cgtextures.com/ http://www.swtexture.com/ http://blender-archi.tuxfamily.org/Textures http://architextur.es/ http://www.lughertexture.com/ maxTextures Texturelib Nobiax on deviantart (textures including normal and specular maps, some 3d models) AGF81 on deviantart (textures, some normal and specular maps) Thanks Avanya. Decided to add your list in the first post for better exposure. Tools: Autodesk FBX Converter. This can convert various 3D formats to ASCII and Binary FBX. Also convert from either type of FBX file to the other. http://www.autodesk.com/products/fbx/overview Cities Skylines Tools. This is a Sketchup plugin that exports your model straight to the import folder from Sketchup. No more needing to export to another 3D program. It also comes with customizable grid options for both ground and height. http://extensions.sketchup.com/en/content/cities-skylines-tools OBJ Exporter for those using Sketchup Make http://sketchucation.com/forums/viewtopic.php?t=33448 Cleanup, another good Sketchup tool https://extensions.sketchup.com/en/content/cleanup%C2%B3 Thanks Darf! GIMP is a free alternative to Photoshop http://www.gimp.org/ Krita is a cool digital paint program also https://krita.org/ NVidia Texture Tools for Photo Shop for normal maps, texture compression, mip map generation and cube map formatting. https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Thanks Darf! Thought I would also include Unity since it's the engine of this game. I don't know how it would be useful or if it would give any advantage as I never got into it yet. But I imagine it would shed some light into why some things in the game are the way they are. http://unity3d.com/get-unity Unity Tutorials http://unity3d.com/learn/tutorials Thanks OwiHH! Hope some of you find these useful
  2. Thanks for this! I will give it a shot. Love your user name BTW
  3. Hello everyone. This will be my custom content showcase and workshop thread. In all the years I been a member here, I never uploaded any content but enjoying great work by other members. I take this opportunity to say Thank You to all content makers for making our city building experience so enjoyable. I feel that making content is overdue for me and I want to give back to the community. I have some buildings and trees that I will be showing in upcoming updates to this thread. I will also be asking for advice and help. 9/25/2017 Release: Chinese Fan Palm Link http://steamcommunity.com/sharedfiles/filedetails/?id=1146469971 More info on last pages of this thread. Note: This post was edited 5/29/2015 to reserve this first post for all current updates.
  4. My First Fan Palm...the Chinese Fan Palm now on the Workshop Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=1146469971
  5. Many of you know this tree. Some of you have some right in your back yard. This tree is called Tree of Heaven. It's also nicknamed Ghetto Palm. More info on the Steam page. Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=1121623295
  6. Here's a current work in progress concept image. This will be part of a set. I'm also working on a local station where the middle tracks will pass through for express trains. These stations will fit over avenues.
  7. A quote from co_visa If you have already uploaded/updated an asset that was saved before Concerts and wish to fix it immediately, here is one way to do it manually: 1. Find the .crp file of your Workshop asset in Steam/steamapps/workshop/content/255710/[your workshop id]/. The id can be found in the Workshop page of your asset, in the URL (http://steamcommunity.com/sharedfiles/filedetails/?id=[your workshop id]]) 2. open the .crp file in a hex editor (for example HxD) 3. Change the 5th byte from 6 to 5 (in HxD that's on the first line, column 04). After this you can open the file in Cities: Skylines again. 4. Launch Cities: Skylines, load the Workshop asset in asset editor and save. 5. Find the saved asset in content manager and update to workshop. Note: doing the 3rd step to an uncorrupted asset will corrupt it
  8. This looks bad. I hope it's sorted very soon. In the meantime, I'm afraid to touch any assets to update.
  9. Well, SC4 have such a section so why not here....and I love nature. Let's show off our natural landscapes and countrysides. I'll begin with some of my latest screenshots
  10. I made an updated version of the Canary Island Date Palm with darker, richer fronds Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=1100927878&searchtext=
  11. Arden County-Urban Region

    A very green campus... I feel sorry for the maintenance crew in the fall Looks like a pleasant place to study.
  12. Show Us Your... Nature

    From the Northern Woods to the Tropics
  13. Show us your Detail Shots

    Great images! I have to stop being lazy and start putting up more fences around my lots.
  14. Everyone of your pictures are such a pleasure to stare at. I'm being serious when I say these images can be put in a coffee table book and I would enjoy it.
  15. Arden County-Urban Region

    Whoa, I been missing this CJ. Really nicely detailed areas you have here. I will definitely keep peeking in here.
  16. I'm really curious to see when the buildings and everything starts in this. You did such an awesome job on the road networks so far. It will be a pleasure to see it all come to life.
  17. I made a generic Date Palm to serve as an all around palm for our tropical maps Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=1098812442
  18. Help on first C:S Asset?

    I use Sketchup all the time but I do the finishing work in Blender. Sketchup is a great modeler for beginners as well as professionals. The biggest issue I have with Sketchup is the lack of proper UV tools. You can find plugins but it's so much easier in Blender. So I would suggest if you are comfortable with modeling in Sketchup, Make your base model with it, export the model and UV map it in Blender or whatever else you have. Not saying it's impossible to UV in Sketchup, it's just harder. All of my earlier assets main models was done completely in Sketchup.....but not the LODs. Another thing to consider is that LODs require for the texture to be within the 0-1 map coordinates which is hard to keep in check inside of Sketchup. If your texture goes outside of 0-1 for the LOD, it will not look good. So what I do is Make the LOD mesh in Sketchup and export it for proper UV in Blender. BTW, you do not have to know Blender inside-out just to UV map. Check the list in the sticky of this forum section (I placed a link below) to find a link to a Blender course and just go through the basic interface and skip to the UV mapping section. Don't forget to get the OBJ Exporter plugin for Sketchup if you're using the "make" version. Hope this helps. Resource link
  19. Here's another pine....the Norway Spruce. I see myself doing something with this around Christmas time Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=1094075220
  20. California...

    I can tell by your town layout that you are inspired. The area looks like it have a story to tell. Great work
  21. Actually Pdelmo and I might be a part of a botanic conspiracy
  22. Another challenging Pine tree...the Eastern Red Cedar is now on the Workshop! This is a 2 piece set. More info on the Steam page. Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=1090421750
  23. I made a Place Anywhere version of my Metropolitan Depot Shop so you can now use it anywhere Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=1078685399