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Great to see you started this thread. I love the views in both situations - the roof textures look great! I play a European city but I will definitely not miss using those BATs!

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It's great to see you started a thread! I've been closely following your creations and getting everything I can, even the stuff you put as an obscure attachment *:lol:. Your BATs are essential to my cities and I'm glad you're still doing them, they look fantastic of course!!

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Check out my content on the STEX

Or pay a visit to my Lot thread to see the projects I'm working on!

Mi taller de lotes, ¡Ahora en español!

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    so i uploaded here my models, not sure if they are working 100% right, so I would be glad if you will be my testers and give me some feedback, if its all right or need some more work, thx 

    I am not sure about values in Description or growing stages, maybe some glitches

    they are both sets-houses and shops, both zip file, second has 8mb so must be split to 3 parts

    Brazilian houses.zip

    Brazilian shops.zip

    Brazilian shops.z01

    Brazilian shops.z02

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    Hi! I have a couple of things I noticed.

    1. As far as the actual building models themselves, I have nothing to add - they look fantastic! *:yes:
    2. The building Brazilian houses stage 2 has approximately the correct amount of jobs (PIMX says 24 compared to the 21 they were), but reports that those lots should be stage 4. This is based on changing the building size to 10m wide x 10m high x 20m deep 0.75 filling degree, which is approximately an average size for all of the possibilities in that set.
    3. Same deal for Brazilian house 1x1 stage 01 building. Building size of 15.9m x 7.0m x 15.9m with 0.75 filling degree reports the building should have 21 jobs and the lots should be stage 4.
    4. The building Brazilian shops 1x3 has no lots associated with it.
    5. Which means the Brazilian shops 2x3 has those 1x3 lots grouped in with it. I can't really tell you proper info for what they should be as the building heights vary, but from a few quick tests they should be between stages 4 and 9.
    6. My last point is partially a personal preference, but also based on some patterns I've noticed over time. I think it's better if each model is it's own building, instead of having one building for a series of models. This way it's much easier to get the stats right because PIMX can calculate everything for you. Now, you can get away with not doing this if all of the models are approximately the same dimensions (as with the 1x1 houses), but when models are different sizes (the 2x3 buildings can vary height by 100%) you can run into issues. If you'd like more clarification or help I'd be happy to help further :)
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    Looking for a prop or texture? The SC4 Prop & Texture Catalog might help! View online here.

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    On 10/1/2022 at 7:37 PM, nos.17 said:

     If you'd like more clarification or help I'd be happy to help further :)

    So thank you for respond, any advice would be great  !!! My English is not good so sorry for that!!!

    1. its super time consuming and i have no future plans for remoddeling these models

    2. I have no idea what is Pimx and how its working, building model is easy rewriteble in eReader, so no problem, brazilian houses should be stage 2 or maybe 3 but no more, because there are growing super easy, what is important if you want unique theme city what is purpose 

    3. brazilian houses 1x1 should be stage 1 no more, same idea as previous, problem with using original model rather than one model for every lot is individual stats and much larger stage even for smaller models especially with smaller lots like 1x1 or 1x2

    4. I had idea make 1x3 models for fill in gap between 2 2x3 lots, problem was game preferred grow 1x3 lots instead of 2x3 so streets looked like 10 1x3 lots and  just 1 2x3 lot

    5&6. I have different preference like you, what is ok, for me is easier have one model for many lots, for several reasons, I want create theme city with keeping variability of lots, which is easier with one model, different stages means small buildings on beginning and larger ones in late game, unfortunately game is old and simplistic prefer buildings with higher occupation, so at the end you have 10 same looking buildings with highest occupation rate in certain stage rather than 10 different models, as theme building (south american) they have low consumption of electricity, water and also tax income is low (thats means rewrite every statistics which is time consuming) 

    maybe i am wrong ,idk, you have definitely more experiences like me, i am just creating models not modding or programing so not fully understand process behind this, you can explain me more about Pimx and how it work, of course if you want

    maybe one-day open source version will be much better and open for more possibilities 

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    On 21/08/2022 at 3:35 PM, Wallibuk said:

    So my actual works

    generic brazilian houses 1x2, 13 models, done (Brazil is huge country, lot of different style, so I tried pickup from every region some style of housing, hope it has some vibe of country)vvv.jpg.a678b6e9cff5eac3c2755c4df62eb7eb.jpg

    medium brazilian shops 2x3, so far 15 models, ( I tried create ugly and chaotic downtown type of brazil commerce buildings, I used google street views and 3d maps of google earth)

    fff.jpg.02f4e05b93b86acc596885036dfcc037.jpgccc.jpg.186ee7a338343cae788c6a04c19298c0.jpg

    I found everything very realistic and I was very happy to see new BATs that represent my Brazil being created! Thank you! *:)

    I found interesting the bank "Caixa" and the clothing store "Torra Torra"! It seems that I'm in the center of my city (Aracaju - Sergipe), looking at them head-on! They're very realistic! Congratulations! :)

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    Are you Brazilian? Do you love Brazil? --------> Visit Vitoraju's BATs!  <-------- 

    Forum for Portuguese speakers --------> Simtropolis em português - Simtropolis  <--------

    BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_ BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_

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    12 hours ago, Wallibuk said:

    So thank you for respond, any advice would be great  !!! My English is not good so sorry for that!!!

    1. its super time consuming and i have no future plans for remoddeling these models

    2. I have no idea what is Pimx and how its working, building model is easy rewriteble in eReader, so no problem, brazilian houses should be stage 2 or maybe 3 but no more, because there are growing super easy, what is important if you want unique theme city what is purpose 

    3. brazilian houses 1x1 should be stage 1 no more, same idea as previous, problem with using original model rather than one model for every lot is individual stats and much larger stage even for smaller models especially with smaller lots like 1x1 or 1x2

    4. I had idea make 1x3 models for fill in gap between 2 2x3 lots, problem was game preferred grow 1x3 lots instead of 2x3 so streets looked like 10 1x3 lots and  just 1 2x3 lot

    5&6. I have different preference like you, what is ok, for me is easier have one model for many lots, for several reasons, I want create theme city with keeping variability of lots, which is easier with one model, different stages means small buildings on beginning and larger ones in late game, unfortunately game is old and simplistic prefer buildings with higher occupation, so at the end you have 10 same looking buildings with highest occupation rate in certain stage rather than 10 different models, as theme building (south american) they have low consumption of electricity, water and also tax income is low (thats means rewrite every statistics which is time consuming) 

    maybe i am wrong ,idk, you have definitely more experiences like me, i am just creating models not modding or programing so not fully understand process behind this, you can explain me more about Pimx and how it work, of course if you want

    maybe one-day open source version will be much better and open for more possibilities 

    No worries at all. Happy to answer questions :)

    2-3) PIMX is an upgraded version of the lot editor. It also contains great features that allow you to very easily turn a SC4 model into a building (growable or ploppable) and give it default stats. The stats (like growth stage and number of residents/jobs) are assigned based on a calculation to be as balanced as possible with how the game works. It's a great way to create lots without having to calculate the stats yourself. *:8) It's possible to differ from these stats, but you may see unreliable growth as a result - your lot might grow far to much or might grow rarely.

    4) Ah ok. This might be complicated to figure out and it is also complicated with the differing stats.

    5-6) Have you looked into creating prop families? You could only a few lots but each time they grow a different model will randomly appear.

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    Looking for a prop or texture? The SC4 Prop & Texture Catalog might help! View online here.

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    On 10/4/2022 at 1:44 AM, nos.17 said:

    No worries at all. Happy to answer questions :)

    5-6) Have you looked into creating prop families? You could only a few lots but each time they grow a different model will randomly appear.

    PIMX sounds promising, still prefer own stats for some reason, maybe next project, where I want create R$$ 1x3 models, i will implement it

    I always wondered what is prop families and how it actually works, is it creating of new family prop so difficult like here? i am not sure looks like lots of work, again great thing probably :D 

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    31 minutes ago, Wallibuk said:

    PIMX sounds promising, still prefer own stats for some reason, maybe next project, where I want create R$$ 1x3 models, i will implement it

    I always wondered what is prop families and how it actually works, is it creating of new family prop so difficult like here? i am not sure looks like lots of work, again great thing probably :D 

    There are two types of families. Building and Prop. With growable lots maybe it's better to use building families or a mixture of building and prop families. It's not hard to make them work, it could be a bit tedious specially at the beginning when one still learns how to do it. PIM-X can make this process very easy. Anyhow, for creating prop and/or building families, you need to request a Prop Family ID range (there is a thread for this on SC4D, though if you don't have account we can arrange that for you of course). In PIM-X you can create a props out of models, then you can assign a chosen family ID from your range to that prop. You can then create a second prop and give the same family ID. So now these will be in the same family. When you create a lot, you can choose these props from the prop family list and place them on the lot. When you plop this lot in game, it will randomly decide which prop shows up with every single plopping.

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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    First off, all of the models look excellent, great job!

    I just had the oportunity to check them and i think I can also offer some observations:

    1. Some of the models have some graphical glitches when viewed in zooms 1 and 2, they look weirdly distorted when viewed from some of the four perspectives, as far as I know it's a common thing with BAT4max models and I think reexporting them solves it (but I don't know for sure, others may know more).

    The models are:

    Brazillian stage 1 houses- models 2, 3, 4, and 7 (house 2 has the glitch viewed from the side at zoom 2, houses 3 and 4 have the glitch viewed from the back and house 7 has it viewed from the front, it's the most noticeable)

    Brazillian shops- models 8, 15, 17 and 18 (model 8 has the glitch viewed from the front at zoom 1, models 15, 17 and 18 from the sides)

    2. The ploppable lots show "Colonial houses" in the query and in the menu, and also have a brown box, so I think they're using a model from some previous creation

    3. I agree with @nos.17 about the growth stages needing to be higher, in my experience with some of the old LBT lots that were modded similar to these (an invisible box as the building and the  actual building as a prop) stage 1 lots tend to be easy to grow but they just as easily get replaced with higher stage ones, since the game naturally tends to progress towards later growth stages. So you can get lower stage lots quickly and everywhere but higher stage lots tend to actually stay as the city progresses, without needing to make every single one historical.

    4. On the topic of PIM-X, I also find it to be way more efficient and balanced than the Maxis tools, you can do things like open all the lots associated with one single building, quickly change names and recompute stats to make them balanced, it has a lot editor included, etctetera

    5. On the topic of balanced stats, that's also something the Maxis Plugin manage does a bit badly, for example, it tends to give commercial lots very high garbage outputs; you later end up having to tediously correct these stats in the Reader, PIM-X makes it less tedious by calculating the stats according to the estimated size of the model.

    Anyway, truly hope this helps and great job!

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    Check out my content on the STEX

    Or pay a visit to my Lot thread to see the projects I'm working on!

    Mi taller de lotes, ¡Ahora en español!

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    1 hour ago, Wallibuk said:

    One of the first, large scale warehouse, for now its just unfinished prototype0004.jpg.2bb9200dd0b20b17cbd0173d143f4b03.jpg

    Nice model! Just put some logos here and there.

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    On 10/03/2024 at 3:37 AM, Wallibuk said:

    My old files, maybe in close future I will release them, 1x set of colombian colonial village houses, 1x set of brazil 19st century coutryside houses, and 1x set of 1x1 R$ brazil houses0000.jpg.c21905fb79b50a1f72adcebfa92b7083.jpg0001.jpg.648db583c4a7216b7c956a819667d176.jpg0002.jpg.8c92d405d311163b59993fd8a0e083f0.jpg

    Very beautiful, these models would be very useful to a posible new project of mine. I will be waiting for it!

    Quick question:

    I was downloading yours latin/tropical house sets and in one of your uploads theres these "colonial" houses (surrounding your amazing Stadhuis Batavia):

    03.jpg.7a40beb82529fbb1cf17230c68807bb4.jpg

    Are they unreleased BATs? Or I'm missing some download of yours? If they never made to public, hope you change your mind and release them, they are perfect for these tropical environment man, good job *:thumb:

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    *;)

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    On 3/31/2024 at 9:39 PM, JulioC said:

    Quick question:I was downloading yours latin/tropical house sets and in one of your uploads theres these "colonial" houses (surrounding your amazing Stadhuis Batavia):Are they unreleased BATs? Or I'm missing some download of yours? If they never made to public, hope you change your mind and release them, they are perfect for these tropical environment man, good job *:thumb:

    non realeased, Gmax quality so, Portugal colonial houses-old.zip

    probably just this Dependence: BSC Mega Props - CP Vol02 *:???:

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    Bro :) Your models are too good for my low poly assets, you are in a different league *:D 

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    13 hours ago, Barroco Hispano said:

    They look great!

    I can export some fire engines and trucks if needed. *:thumb:

    image.png?ex=66d46d52&is=66d31bd2&hm=bc2f410886a42e8126919aeb955ff20e1e6e3b6e1acd4f6ba95b38eec147f69e&

    maybe it is not wrong idea, actually i wanted open doors, same as in google streets , but i was too lazy 08.jpg.116a099f86f3e62b4db43ba78579b295.jpg

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    @Wallibuk Thank you very much for the compliment! Your texturing & modeling is spectacular, especially the roof, sidewalks. Everything! :thumb:

    My only merit is having access to a large collection of vehicles & props. ^_^

    This is a European fire truck (2011 Renault 320 DXI). Today I am going to export some fire trucks from USA, I have a decent amount of those trucks. The reason I had not exported them is because I feel that no one is going to use them, my trucks seem a bit bigger compared to the rest (I use 133% scale on all axles).

    image.png.3eb13fcd89d32e01855fb6647c15863f.pngimage.png.bb662c34f8d6b6bd35f0cf38c08222bd.png

    I'm going to reactivate my BAT Thread so you can request a specific prop or vehicle from me. Btw, I can also share the 3D models of my vehicles but they are high poly, between 1 and 3 million polys.

     

     

     

     

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    Discord: JLeCoultre#9124

    My Simtropolis BAT Thread

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