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This thread is intended for asking questions to receive short and simple solutions. *:read:

It is meant to be a place where it's easy to reply and quick to receive answers, instead of opening a new topic each time. For example, to ask about keyboard shortcuts, how to use a cheat command, or game versions like between a patched and unpatched game. Maybe even a post someone made for a gameplay tip.

That said, we very much encourage members to open a new topic for asking anything which might lead to a discussion, or a sequence of replies on the same subject. That way it allows people to find topics when searching for particular questions.

So if you're here and that applies, please consider opening a new:

Thanks! *:)

-CB & Cori

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@philforhockey51 The "Floating Sight" (FSH 144161D[0|9]) appears when Grid mode [G] is cancelled., under the tool used, zoning, dezoning, lots, ..., Pressing [?] (query) cancels the tool and the sight!

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What is good when you have nothing to say is that you can always pretend to listen. Anyway it does not prevent to think!

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5 hours ago, CorinaMarie said:

Isn't that when you have something selected on the cursor like a zoning tool (or basically anything else too) and the partial grid showing follows the mouse around?

Not in this case, similar area size but my mouse wasn't near it, and it wouldn't move, my cursor was in the query question mark mode not one of the zones when I hit g for grid. It's corrected itself with a restart but it was odd and I think I've experienced it before.

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I thought about this, and am still thinking about it because though I've thought about this, I still have more thinking to do as to stop thinking about it would mean not to think.

 

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Hi guys,

I edited some lots but I don't like their query sound. I found the SFX:Query Sound property and I would want to change its value. My question is: where can I find values of the game query sounds?

Thanks 

Cori Edit: This is now its own topic so please reply there instead of here:

How to change SFX:Query Sound property?


  Edited by CorinaMarie  

Added linky to dedicated topic.
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I'm trying to install this pack...

But it doesn't come with instructions on how to install the Iberiada Set 1 & 2 dependencies...

...however in the Set 1 & 2 download page it does tell me to delete the SC4Lot files, IF I just want to use kergelen's relots. Now my question is, how about the SC4Desc files that come with the downloads? Do I keep them as well?

And somewhat of a follow-up question is, will kergelen's relots have English building descriptions? Or will the lots have Polish descriptions? I would prefer English though *:)

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22 minutes ago, CahosRahneVeloza said:

it does tell me to delete the SC4Lot files

Yep. When lots with buildings, props, and textures are created and shared as three separate files it is the .sc4lot ones which tell the game the layout of the lot and where the building is positioned and where every single prop goes along with a few other details. So, you delete the originals and use the updated ones. (You could technically keep both in plugins as long as you make sure the new ones load after the originals, but it's good to just delete the ones you don't need.)

The .sc4desc files contain the Building Exemplar and that's where costs, and pollution, and query ID, and all the other stuff is stored. You must keep these (unless new ones are provided). For a re-lot there would be no reason to update the .sc4desc files.

And the .sc4model is all the info about the building itself. Keep those as well.

 

22 minutes ago, CahosRahneVeloza said:

And somewhat of a follow-up question is, will kergelen's relots have English building descriptions? Or will the lots have Polish descriptions? I would prefer English though *:)

I've never actually used these sets, but it's likely the names will remain the originals as there are two ways they'd get their names. One is simply a text line entry in the Building Exemplar. The other way is a link in the Building Exemplar which points to separate LText entry. The names would only change if the overrides had English text included.

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Probably not the right thread for this, but is it possible to get the actual numerical value from the Average Commute Time graph, and display it somewhere else like in a Query?  I looked in Simcity_1.DAT and the Traffic, aka "Commute Time" graph data source is "0x8A5D4116".  However, when I add to a standard query to replace a regular Maxis value (like Land Value) it doesn't work at all.

I don't know if anyone has tried to do this yet since I haven't seen it anywhere.

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57 minutes ago, CorinaMarie said:

Yep. When lots with buildings, props, and textures are created and shared as three separate files it is the .sc4lot ones which tell the game the layout of the lot and where the building is positioned and where every single prop goes along with a few other details. So, you delete the originals and use the updated ones. (You could technically keep both in plugins as long as you make sure the new ones load after the originals, but it's good to just delete the ones you don't need.)

The .sc4desc files contain the Building Exemplar and that's where costs, and pollution, and query ID, and all the other stuff is stored. You must keep these (unless new ones are provided). For a re-lot there would be no reason to update the .sc4desc files.

And the .sc4model is all the info about the building itself. Keep those as well.

 

I've never actually used these sets, but it's likely the names will remain the originals as there are two ways they'd get their names. One is simply a text line entry in the Building Exemplar. The other way is a link in the Building Exemplar which points to separate LText entry. The names would only change if the overrides had English text included.

Thanks Cori *:)

Kergelen's relots download does come with .sc4desc files in the form of .dat files, I just don't know if they're new ones he made specifically for the relots or if .dat files just references the ones from the Iberiada Sets 1 & 2. Which is where my confusion is coming from.

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1 hour ago, Kel9509 said:

is it possible to get the actual numerical value from the Average Commute Time graph

#game.trend_value(hex2dec('8A5D4116'),0)#

^ This'll be for the current month. Should you want historical data that ,0 part of the code is for months ago so ,3 is three months ago or ,12 is a year ago. *;)

 

1 hour ago, CahosRahneVeloza said:

Kergelen's relots download does come with .sc4desc files in the form of .dat files

Ah. I see. Since they come with the relots it's possible they did make some updates.

If this is still unanswered tomorrow afternoon, beep me again and I'll download them and check in Reader.

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Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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3 hours ago, CorinaMarie said:

#game.trend_value(hex2dec('8A5D4116'),0)#

Thank you!  And I suppose that game trends can probably adapt most data sources from the graphs/dataviews?

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6 hours ago, Kel9509 said:

Thank you!  And I suppose that game trends can probably adapt most data sources from the graphs/dataviews?

You're welcome!

And yes, any data source in the graphs is an array of data containing up to 6,001 months of info. That's 500 years historical plus the current month.

Now for the dataviews, I don't know of any way to get a hold of that. It would likely be stored as two dimensional arrays and it would be only current data. I suspect it'd simply be indexed by the cell coordinates and then each element would contain the numeric value of the type of data (mayor rating, fire hazard, water pollution, etc).

Even if Null could make those available for Lua to see, I'm not really sure if there would be anything useful we could do with that.


Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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@CahosRahneVeloza

I've downloaded all three sets (two original and the relots) and it certainly looks like you do not need the .sc4lot nor the .sc4desc files from the original two sets.

So, a question for @Tyberius06 whenever you have a chance: What about having a third download option for the Iberiada Set 1 and 2 which is just the 61 model files? I've made a zip of them and it's about 20 MB. If we do that then the relots can reference that as the dependency without peeps having to get both full sets and then figure out what all to delete.

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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17 hours ago, CahosRahneVeloza said:

Thanks Cori *:)

Kergelen's relots download does come with .sc4desc files in the form of .dat files, I just don't know if they're new ones he made specifically for the relots or if .dat files just references the ones from the Iberiada Sets 1 & 2. Which is where my confusion is coming from.

Hi, Cahos and @CorinaMarie

Yes, indeed, as Cori said I made new desc, and lots for the Iberida set relotted. I've just use model files from the original Iberiada set.

I made quite enough desc and lots files to grow a mediteranean city (adding some other files), with R$, R$$ and R$$$ lots, and growing stages from 1 to 5 or 6.

You can see a growable city with Iberiada set relloted as a base set over at my old MD Eloaria over at SC4Devotion/SC4Evermore.

I'm glad after so many years the set is still usefull :)

 

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6 hours ago, CorinaMarie said:

@CahosRahneVeloza

I've downloaded all three sets (two original and the relots) and it certainly looks like you do not need the .sc4lot nor the .sc4desc files from the original two sets.

So, a question for @Tyberius06 whenever you have a chance: What about having a third download option for the Iberiada Set 1 and 2 which is just the 61 model files? I've made a zip of them and it's about 20 MB. If we do that then the relots can reference that as the dependency without peeps having to get both full sets and then figure out what all to delete.

For a moment I confused it with the Italian collection, but this is the polish Iberiada set from Jack. Well as I see, there could be a separate dependency file created (I had the same idea for Fordoniak/ @adrian10's modernizm and @kbieniu7's several block towers sets) as Polish Prop Pack etc... and later on when an update or official restoration may occure the restored files can reference these packs as dependencies so do new relots or creations based on these models...

Putting together a pack like that is not that complicated, though I'm being me, I would definitely create prop examplars for all the models and also organize some of these buildings into prop families, then datpack the whole thing. Probably the name of the package would be Polish Prop Packs - Jacks Iberiada Set Models.

I can prioritize this and make the initial prop pack and cleanitol file(s) over the next week (this weekend will be quite busy for me)

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5 minutes ago, Tyberius06 said:

I would definitely create prop examplars for all the models and also organize some of these buildings into prop families, then datpack the whole thing. Probably the name of the package would be Polish Prop Packs - Jacks Iberiada Set Models.

That's excellent. And if RL is too busy, don't knock yourself out for it. Just whenever it fits in. I believe this'll make it easier to understand for a lot of peeps.

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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Hi,

I need advice.

There is a R$ building called "Röd Stugga" which I noticed in one of my cities. The problem is that I never downloaded such a thing.

I assume it has to be an unwanted "bonus" in one of the dependencies.

Do you guys happen to know in which file this item is buried? I tried to look for it through the lot editor but to no avail. It's not even listed there!

This building has a custom query image with RLS signature.

I'm not sure if this is just a remnent of something I had in the Plugins folder or if it's still there and waiting to cause trouble in the future. I want it out of my BAT collection. Where to look?


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13 minutes ago, TheMurderousCricket said:

Do you guys happen to know in which file this item is buried? I tried to look for it through the lot editor but to no avail. It's not even listed there!

My Query Tool UI Extensions DLL has an option in its INI file to log the building's plugin path when opening the query dialog. These types of things are why I added that option. :)

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Hello everyone,

I have been using RWH recently and, to be honest, I still don't have a good understanding of it. I recently tried to make my first interchange using only RWH in order to avoid future traffic jams in the city, but I came across this problem where I can't format the RHW so that it goes down from levels +3,+2,+1 to the ground, leaving it looking like there is no connectivity between them. Has anyone faced this kind of problem and can help me?

Thank you.

andes jacob jr primeira interc.jpg

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I am using  SC4Reader 1.5.9 on windows 10 pro and get the following

errors when i click the network piece id tool. I have full control selected on all folders.

and i am running the program in administrator mode. it then crashes after selecting OK

This is the crash log

Quote

<CrashRpt version="1402">

<CrashGUID>dc7e85b3-4524-448a-93c4-22935e14772a</CrashGUID>
<AppName>SC4Reader </AppName>
<AppVersion>1.5.9 64Bit</AppVersion>
<ImageName>C:\Users\micro\Documents\SC4Reader_v159_64\SC4Reader.exe</ImageName>
<OperatingSystem>Windows 10 Pro Build 19045</OperatingSystem>
<OSIs64Bit>1</OSIs64Bit>
<GeoLocation>en-us</GeoLocation>
<SystemTimeUTC>2025-02-22T21:31:15Z</SystemTimeUTC>
<ExceptionAddress>0x7ff760f2472d</ExceptionAddress>
<ExceptionModule>C:\Users\micro\Documents\SC4Reader_v159_64\SC4Reader.exe</ExceptionModule>
<ExceptionModuleBase>0x7ff760ee0000</ExceptionModuleBase>
<ExceptionModuleVersion>1.0.0.1</ExceptionModuleVersion>
<ExceptionType>0</ExceptionType>
<ExceptionCode>0</ExceptionCode>
<GUIResourceCount>1478</GUIResourceCount>
<OpenHandleCount>375</OpenHandleCount>
<MemoryUsageKbytes>571132</MemoryUsageKbytes>
<ScreenshotInfo>
<VirtualScreen left="0" top="0" width="1280" height="720"/>
<Monitors>
<Monitor left="0" top="0" width="1280" height="720" file="screenshot0.jpg"/>
</Monitors>
<Windows>
<Window left="443" top="170" width="242" height="109" title="Progress..."/>
</Windows>
</ScreenshotInfo>
<CustomProps/>
<FileList>
<FileItem name="crashdump.dmp" description="Crash Minidump"/>
<FileItem name="crashrpt.xml" description="Crash Description XML"/>
<FileItem name="screenshot0.jpg" description="Desktop Screenshot"/>
</FileList>
</CrashRpt>

Untitled-1.jpg.72cbba751861b0766867a0ffc9d83ed7.jpg

Untitled-2.jpg.7cd06c5e6b7d601900cc7a0d5bea6794.jpg

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8 hours ago, Mercandelle said:

Hello everyone,

I have been using RWH recently and, to be honest, I still don't have a good understanding of it. I recently tried to make my first interchange using only RWH in order to avoid future traffic jams in the city, but I came across this problem where I can't format the RHW so that it goes down from levels +3,+2,+1 to the ground, leaving it looking like there is no connectivity between them. Has anyone faced this kind of problem and can help me?

Thank you.

andes jacob jr primeira interc.jpg

Check on the highway menu for "height transitions", those are the pieces you need to use. It is recommended to start only using Level 1 overpasses and go further up only if needed, because higher levels require longer height transitions, and force the interchanges to be bigger.

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12 hours ago, atsf189 said:

errors when i click the network piece id tool. I have full control selected on all folders.

Just to be clear, these errors appear in that order when using the Network Piece ID tool?, clearing the second one then causes a CTD, have I got that right?

Error opening file may appear on startup, if one or more of the locations defined in Options is either wrong or the app doesn't have permission to open it. For example if SC4 was running, the files it needs to read would be 'reserved' for SC4.

The other error message can popup with many functions, usually they just need to be cleared but everything still works.

Bear in mind here too, this particular tool, is an intensive process whilst every file in your Plugins folder is searched to index all the T21s within them. If you leave it alone for the minute or two it'll take to actually come back with data, does that work? Because Windows is stupid and often says a program is not responding, when in reality it's simply busy. Check Task Manager in these situations, if the app's Process is still using CPU or has fluctuating RAM usage, it hasn't actually crashed, you just need to wait for it to finsih.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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6 hours ago, rsc204 said:

clearing the second one then causes a CTD, have I got that right?

yes that is correct.

What about the location of the program files? I tried in documents and the maxis folder with the same results and on the desktop.

The object viewer appears to work. It is loading about 18 FSHs then starting over

This is my opts window

 Untitled-1.jpg.062183bf5082e70e61088d163dcd4c8a.jpg

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Where I can find an ultimate list with all the keyboard hotkeys ? I know some, and definitely saves time , so knowing more would be great !

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6 minutes ago, paulmc said:

Where I can find an ultimate list with all the keyboard hotkeys ? I know some, and definitely saves time , so knowing more would be great !

 

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SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

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6 hours ago, simmering said:

 

Thank you  ! that's way more than I imagined !

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On 2/22/2025 at 2:28 PM, Mercandelle said:

I can't format the RHW so that it goes down from levels +3,+2,+1 to the ground

You can't switch directly between different height levels of RHW.  It is necessary to use a special transition piece, called FLEX Height.  See this documentation for more details - https://www.sc4nam.com/docs/feature-guides/realhighway-mod/#transitioning-to-other-networks

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23 hours ago, atsf189 said:

What about the location of the program files? I tried in documents and the maxis folder with the same results and on the desktop.

Locations all seem fine to me.

Honestly I've not used a lot of the plugins-wide tools, they were never really something I needed although both are working for me. But since they would require loading your entire Plugins suite, I wonder how large your Plugins are? If you temporarily remove them, does the tool work differently?

Otherwise I have to guess there is some access/permissions problem somewhere?, I use an earlier version (1.5.5) but I doubt these things got severely broken by updates.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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24 minutes ago, rsc204 said:

I use an earlier version (1.5.5)

I had a very early version that was working good but I do not think it had the RUL editor in it. I will try a smaller plugins file. Mine is Dat packed maybe that is the issue.

I hate the way windows does permissions.

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1 hour ago, atsf189 said:

I had a very early version that was working good but I do not think it had the RUL editor in it.

Are you sure that was also SC4 Reader, as opposed to iLives Reader?, I wouldn't replace one with the other, I certainly couldn't live without iLives Reader for modding.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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8 hours ago, rsc204 said:

Are you sure that was also SC4 Reader

You are right that was iLives Reader. I better put that back in.

Is there a listing of the vanilla OWR puzzle pieces that has a picture and then the IID that corresponds to it?

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