Jump to content

11 posts in this topic Last Reply

Highlighted Posts

That's awesome research Corina, replacing some old discussions. There was a recently updated necrotic thread about these balloons. The two threads should be cross-linked (including a link from the old-thread's OP to here), and the old thread should be locked so that both its OP and final post come here, but people arriving here can check back to there.

Share this post


Link to post
Share on other sites
  • Original Poster
  • 3 hours ago, jeffryfisher said:

    That's awesome research Corina, replacing some old discussions.

    Thanks. I'm glad you find it useful. *:)  (I'm a wee bit perplexed why you reacted confused to it tho.)

     

    3 hours ago, jeffryfisher said:

    There was a recently updated necrotic thread about these balloons.

    I'm guessing you are referring to my post here where I replied to @That Retro Guy's question by quoting the entirety of this old post. The old thread was not bumped and @black_coat derived the interpretations from observation of the game and then logical speculation. The thread it is located in is still buried a zillion pages deep in the forums list so I really see no need to add a linky to it nor to lock it. *;)

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • 8 hours ago, catty-cb said:

    I've never paid much attention to the MySims makes you wonder what MAXIS was planning on doing in the future for all the ones that were never used.

    I usually drop one of myself and a Bella in each city tile just for the fun of it. I have a good imagination so the simplified interactions with them are cute. They each get a low wealth home and throughout my building I'll eventually have some areas with medium wealth residential and a small handful of high wealth. As I'm finishing up that city tile I'll then drop in some education near each of MySims so they can start their paths towards the upper two wealth levels. (Or that can be done with a simple, single City Museum, good city-wide health coverage, and lots of in game running time.)

    I imagine the unused black ones were created first and then the Green and Red ones from those. Maxis prolly decided many of the black ones were not needed for random convos. I do know just enough about modding and Lua scripting that I'll give it a try for fixing the bugged triggers and adding new ones. I imagine the number of balloon hex associations are locked down just like the ordinances inasmuch as it's likely no new ones can be added. However, if those unused ones are callable, they could then be altered for other types of information display. (I don't yet know how to replace an existing .png in a .dat file, but I'm sure one of the tools can do this.)

    Share this post


    Link to post
    Share on other sites
    1 hour ago, CorinaMarie said:

    (I don't yet know how to replace an existing .png in a .dat file, but I'm sure one of the tools can do this.)

    You can do it with Ilive Reader ("Insert file" command).

    Replace .png You can with SC4 Tool too...

    Share this post


    Link to post
    Share on other sites
    13 hours ago, CorinaMarie said:

    a wee bit perplexed why you reacted confused to it

    It's just a lot to take in, and there are still some mysteries to be solved (perhaps because some bubbles are never used in the game?).

    I've never used a "mySim". Are they pure sugar, or do they provide info that is not available via the graphs, queries and colored data maps?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • 1 minute ago, jeffryfisher said:

    I've never used a "mySim". Are they pure sugar, or do they provide info that is not available via the graphs, queries and colored data maps?

    As best I can tell they are a cute addition for peeps playing with story line imaginations. Otherwise, there doesn't appear to be anything one can learn from them that the data views and graphs don't already show.

    Share this post


    Link to post
    Share on other sites

    SimCity 4 game mechanics aren´t as responsive as we would like. Power, water, traffic fine. Crime - Emergencies reasonable. Healthcare, wealth it responds rather slugish ! Bombe a neighbourhood with hospitals, clinics, parks the effects may only have effect in sometime non measurable ! Annoying are the icons of sims who have a high education level and won´t move on to a better neighbourhood !

    Sincerely yours,

    kschmidt

    Share this post


    Link to post
    Share on other sites

    I find it amazing that SC4 had so many game mechanics, and such a shame that they werent finished. I can imagine what this game could have been if they had finished it all, and left the game code open completely for modding, a bit like the Arma games. 

    I sometimes use the MySim function. It is just for the fun of it, but it does add an extra level of personality to the city, knowing that you've got something resembling a living individual roaming the streets and giving you feedback about what you've created. I think it encourages you to build more conciously, more people-oriented, and stimulates creativity, imagination, and common sense.

    It also reminds me of Tamagotchi for some reason.... ;)

    Great work Corina. Always helpful!

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • 1 hour ago, kim026 said:

    I sometimes use the MySim function. It is just for the fun of it, but it does add an extra level of personality to the city, knowing that you've got something resembling a living individual roaming the streets and giving you feedback about what you've created. I think it encourages you to build more conciously, more people-oriented, and stimulates creativity, imagination, and common sense.

    This sums up MySims very nicely. It embodies the spirit of what they are good for and why they can be fun. *:)

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In  

    Already have an account? Sign in here.

    Sign In Now


    • Similar Content

      • By kingofsimcity
        KOSC presents: King's Community & Regional Park Pack, Volume 1
        Introduction
        King's Community & Regional Park Pack is a set of brand new park lots designed for your cities. This is volume 1 of 2, and covers a multitude of park types.
        Package Overview

        Included in the following package is a set of custom textures and 11 park lots, ranging from humble neighborhood park to a regional giant.
        Most of the original parks in-game were designed with a singular function in mind. For example, courts, green space, fields and plazas were all presented individually. This set takes a different approach and combine many of those individual features into a single lot. Pathways, open grass space, wooded areas, courts, fields, and playgrounds are all components that you can expect to find in these parks.
        General Stats
        The 11 parks in this set consist of the following:
        1 low-wealth variant, providing R$ cap relief and weaker R$$ relief. Lowered maintenance cost and water consumption. 6 medium-wealth variants, providing R$, R$$ cap relief and weaker R$$$ relief (the sports complex being the exception). Normal maintenance cost and water consumption. 4 high-wealth variants, providing full R$, R$$, and R$$$ cap relief. Higher maintenance cost and water consumption. In addition, most parks share the following properties:
        Air pollution reduction, light water pollution Moderate to strong landmark effects within a short radius, park effects over a larger radius (relative to park size) By default, the parks should appear in the parks menu right after the Maxis ones.
        Detailed stats and information can be found in the enclosed README.
        Install Instructions
        Drop the files in your My Documents/SimCity 4/Plugins folder.
        DAMN Users Only
        There is a second zip file included that contains DAMN menus for these parks.
        You will need DAMN for these menus to show up/work.
        Merge the DAMN folder in the zip with the one inside the SimCity 4 install directory Plugins folder (not documents).
        For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/
        For Steam users, the default is - C:/Program Files (x86)/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/
        Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder if you want to hide the lots from the normal menus in-game. If you still want access to the original menu icons, feel free to delete this folder entirely.
        Texture Replacement
        This pack uses a small additional set of textures not included as part of any of my previous dependency packs. You can find the repository for this particular set here to generate a set to comply with your choice of sidewalk/grass mods.
        Dependencies
        The dependencies listing is a little more intimidating than before due to the use of girafe's HD flora. As a whole though, it's not much more than my standard fare. If you've downloaded any of my previous works then you should have around 75-80% of the required dependencies already.
        Props
        SHK Parking Pack BSC MEGA Props SG Vol. 1 Maxis Prop Names and Query Fix BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis BSC Prop Pack - Diggis Ponds 2 VIP girafe elms VIP girafe beeches VIP girafe lindens VIP girafe maples v2 VIP girafe birches Textures
        BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Superpaths Pathway Textures Community Park Textures (Included) A big thank you to all the content creators behind the props/textures packs that made this set possible! Additional credit to MushyMushy for providing inspiration for one of the park locations, and rsc204/rivit for GoFSH work that made generating the additional textures here quick and painless!
        Enjoy!
      • By Tristy100
        Hello, I have multiple questions about just general stuff in SimCity 4.
        1-Actual tile sizes (small, medium, and large)
        2-How many large tiles would it take to remake Los Angeles, or New York (major cities)
        3-How many large tiles would it take to create that major city, but include area for parks, and recreation? (only around 3/4 to 4/5 of the city will be skyscrapers)
        4-Can I successfully recreated Milford, Michigan (village) on one tile (any size, not sure how big they are)
        5-Any recommended regions to download? Not 50,000 please, just one or two of your personal favorites.
        6-Do cities affect other cities across a gigantic map, lets say about 50 cities away, if they are connected by transportation (highway, airport, etc.)
        7-How big of a map would I need to try and recreated Oakland County, Michigan? Any recommended maps near this size?
        8-How could I reduce highway traffic tension as my cities develop? I'm seeing, after creating 10 or so cities of about 100k or more people, that my highways are becoming jammed. I have a commuter airport, two international airports, and a landing strip in a far away city of around 10-20k people. Also, would this far away city be affected by my almost million population mega-city? (about 5 or 6 tile wide city)
        9-Will people still choose car, even if all the different transport types are used correctly, and are more efficient than auto travel?
        10-This one may seem random, but as I first played SimCity 2013, why are the cities so much more limited in size in 2013 vs 4? (for the computer nerds that know all the GHz and ram or whatever :P)
        11-Any tips on creating a rural county/region place? I tend to get carried away and try to limit myself, but end up zoning skyscrapers in one region for jobs, then it looks weird and I just zone everything high density.
        12-Has anyone actually completed a region? My computer seems to poop itself when I try to load my city of 360k+ people, and the large city tile isn't even full yet. It's my largest city yet. (mostly based on pc limits) I've started to give up, and just zone low density to fill up around the skyscrapers, to make sort of a suburb. What are the recommended specs to get a region of 10-50 mill people? Is that physically possible without skyscraper spamming?
        13-What are some design ideas you have for cities? What are some hacks you have, to make cities seem more realistic, or fun design elements you put in your cities?
        14-How can I make a realistic highway system? I have NAM installed, but got rid of real-highway, as it's just SUPER confusing, and almost made me through my PC out the window. I now just have the base highway, and extra stuff NAM adds to that. Any tips with basic highway stuff only?
        15-I never really use ferries, as I find them slightly not worth the time. I use metro's only when I remember, and never mess with trains or monorails or anything. I'm mostly using airports and highways. Personally, I haven't had any fatal traffic issues, but can someone explain what each transportation does well/brings to the table, and what situations it would be used for?
        When answering these, please refer to the number of the question asked, thank you guys so much!
      • By Moses Zal
        Hey guys,
        I always noticed this happening. When I lower the funding of the maxis jail because I have much less than 1,000 inmates inside the prison, I start to see prisoners running and cops trying to catch them on foot. Of course when I am lowering the funding, I am always keeping the capacity more that the number of inmates. Does this mean that prisoners are escaping or is it just an annoying eye candy? 
        Edit: I got the answer, It didn't came to my mind to look for the answer in Prima's official e-guide before posting. Decreasing funding of jails increases the chances of a prison break.
      • By Supernia
        SimCity 4 was released for PC on January 14, 2003.
         
        Happy birthday SC4! 
      • By Chief ZDN
        Hello,
        My idea on mod listing is failed because it has a fatal flaw: it's not hassle-less. So, I'll redefine the existing Modpacc. The new Modpacc uses a LEX Deptracker-like system, but it's completely decentralized (even at the specification except for approving team but it's elected by the community). It's more reliable than the mod listing system and less expensive than the package management system. And, it's legal both for creators and site owners since site owner can opt-in to be integrated (meaning opt-out site behaves like an external site on LEX) and no ads circumvention involved.
        The spec is coming soon but suggestions are welcome. There are 2 versions of spec offered, HTML and PDF. And, it's open source, meaning you can suggest changes on the spec easily and approved by the rolling approving team elected based on trust and contributions but still democratic.
        Thanks.
    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Season's Greetings!

    xmas popup.jpg

    Thank You for the Continued Support!

    Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Echange.
    Make a donation and get one or all three discs today!

    stexcollection-header.png

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections