Jump to content

12 posts in this topic Last Reply

Highlighted Posts

That's awesome research Corina, replacing some old discussions. There was a recently updated necrotic thread about these balloons. The two threads should be cross-linked (including a link from the old-thread's OP to here), and the old thread should be locked so that both its OP and final post come here, but people arriving here can check back to there.

Share this post


Link to post
Share on other sites
  • Original Poster
  • 3 hours ago, jeffryfisher said:

    That's awesome research Corina, replacing some old discussions.

    Thanks. I'm glad you find it useful. *:)  (I'm a wee bit perplexed why you reacted confused to it tho.)

     

    3 hours ago, jeffryfisher said:

    There was a recently updated necrotic thread about these balloons.

    I'm guessing you are referring to my post here where I replied to @That Retro Guy's question by quoting the entirety of this old post. The old thread was not bumped and @black_coat derived the interpretations from observation of the game and then logical speculation. The thread it is located in is still buried a zillion pages deep in the forums list so I really see no need to add a linky to it nor to lock it. *;)

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • 8 hours ago, catty-cb said:

    I've never paid much attention to the MySims makes you wonder what MAXIS was planning on doing in the future for all the ones that were never used.

    I usually drop one of myself and a Bella in each city tile just for the fun of it. I have a good imagination so the simplified interactions with them are cute. They each get a low wealth home and throughout my building I'll eventually have some areas with medium wealth residential and a small handful of high wealth. As I'm finishing up that city tile I'll then drop in some education near each of MySims so they can start their paths towards the upper two wealth levels. (Or that can be done with a simple, single City Museum, good city-wide health coverage, and lots of in game running time.)

    I imagine the unused black ones were created first and then the Green and Red ones from those. Maxis prolly decided many of the black ones were not needed for random convos. I do know just enough about modding and Lua scripting that I'll give it a try for fixing the bugged triggers and adding new ones. I imagine the number of balloon hex associations are locked down just like the ordinances inasmuch as it's likely no new ones can be added. However, if those unused ones are callable, they could then be altered for other types of information display. (I don't yet know how to replace an existing .png in a .dat file, but I'm sure one of the tools can do this.)

    Share this post


    Link to post
    Share on other sites
    1 hour ago, CorinaMarie said:

    (I don't yet know how to replace an existing .png in a .dat file, but I'm sure one of the tools can do this.)

    You can do it with Ilive Reader ("Insert file" command).

    Replace .png You can with SC4 Tool too...

    Share this post


    Link to post
    Share on other sites
    13 hours ago, CorinaMarie said:

    a wee bit perplexed why you reacted confused to it

    It's just a lot to take in, and there are still some mysteries to be solved (perhaps because some bubbles are never used in the game?).

    I've never used a "mySim". Are they pure sugar, or do they provide info that is not available via the graphs, queries and colored data maps?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • 1 minute ago, jeffryfisher said:

    I've never used a "mySim". Are they pure sugar, or do they provide info that is not available via the graphs, queries and colored data maps?

    As best I can tell they are a cute addition for peeps playing with story line imaginations. Otherwise, there doesn't appear to be anything one can learn from them that the data views and graphs don't already show.

    Share this post


    Link to post
    Share on other sites

    SimCity 4 game mechanics aren´t as responsive as we would like. Power, water, traffic fine. Crime - Emergencies reasonable. Healthcare, wealth it responds rather slugish ! Bombe a neighbourhood with hospitals, clinics, parks the effects may only have effect in sometime non measurable ! Annoying are the icons of sims who have a high education level and won´t move on to a better neighbourhood !

    Sincerely yours,

    kschmidt

    Share this post


    Link to post
    Share on other sites

    I find it amazing that SC4 had so many game mechanics, and such a shame that they werent finished. I can imagine what this game could have been if they had finished it all, and left the game code open completely for modding, a bit like the Arma games. 

    I sometimes use the MySim function. It is just for the fun of it, but it does add an extra level of personality to the city, knowing that you've got something resembling a living individual roaming the streets and giving you feedback about what you've created. I think it encourages you to build more conciously, more people-oriented, and stimulates creativity, imagination, and common sense.

    It also reminds me of Tamagotchi for some reason.... ;)

    Great work Corina. Always helpful!

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • 1 hour ago, kim026 said:

    I sometimes use the MySim function. It is just for the fun of it, but it does add an extra level of personality to the city, knowing that you've got something resembling a living individual roaming the streets and giving you feedback about what you've created. I think it encourages you to build more conciously, more people-oriented, and stimulates creativity, imagination, and common sense.

    This sums up MySims very nicely. It embodies the spirit of what they are good for and why they can be fun. *:)

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In  

    Already have an account? Sign in here.

    Sign In Now


    • Similar Content

      • By dmscopio
        This is it. The Dmscopio Stadium AKA "The Glass Bagle". The lot size is 16x18 and it provides CS$$800 jobs. To install, simply extract to your Plugins folder.

        Dmscopio Stadium
        Lot: 16x18
        Dependencies: NONE
        Jobs: CS$$ 800
      • By Bluewoods
        I recently demolished the cemetery and houses of worship in my city so I could build them elsewhere, but it's been years since then and those buildings are not available in my Rewards & Business deals menu nor have I been prompted to build them again. Is demolishing rewards in SimCity 4 just permanent or something? Is there was known way to re-trigger the prompt to build them?
      • By chfzdn
        Hello,
        I'm on Manjaro 17.1.10 Xfce with Wine 3.7. I have installed the driver for my HD Graphics 3000. The game runs sluggish, even after I put d3dim700.dll to my Wine system32. I suspected this related to CPU and RAM but after closing Firefox (yes, I run the game with Firefox open), the game again runs sluggish. After I replaced the ordinary Wine 3.7 to Wine 3.7 with Gallium Nine patch, the game runs smooth. Why this could happen? As I know, the ordinary Wine translates DX calls into OpenGL, while the patched one runs DirectX calls directly.
        Thanks.
        @rsc204, @Cyclone Boom, @Handyman
      • By SSDT
        Hello, 
        I am a newbie in SimCity 4. Having read through the manual, I decided to install NAM. Now as a basic city, I made an highway (the upper road) exit to a street. In addition there was an avenue which was connected to the highway. However, none of them work when the houses were assigned to tiles as you can see from the screen shot. Does anyone know how to connect regular roads to RHW in NAM? I can make exits with the ground and elevated highway that was in the default SimCity 4 but not with the NAM.
         

         
        Thanks
      • By ana815
        Hello, how do i restore a previous saved city? I saved my game by mistake when i exited game and now i got my city ruined. Ive been building it for more than a year now because i don't play too often.
        Help please
    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Echange.
    Make a donation and get one or all three discs today!

    stexcollection-header.png

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections