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Bad Peanut

BadPeanut: Road Modding [WIP] first look for a new bridge (SHB)

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    7 hours ago, alborzka said:

    Also, I forgot to mention, 1m width for a bike lane is way too small --- absolute bare minimum width should be 1.4m, and ideally over 1.8m, this is from guidelines in Canada and Europe. Still, glad you're focusing on bike infra! :D

    hahaha whereas where I live they are really that small! We'll see if it works in the game and if it does then I'm sure it'll be fine! maybe all the bikes will go single file hahaha


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    8 hours ago, alborzka said:

    A 16m 2-way road with centre lane and bike lanes:

    https://streetmix.net/AlborzRezapoor/25/small-2-lane-with-centre-lane-and-bikes

     

    Screenshot from 2017-09-20 12-10-40.png

    I'm not too sure if this would be achievable but would you like this but asymmetric instead of the center turning lane? That I think would work, it would be just like the current MT asymmetric but with bike lanes added on the sides


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    22 minutes ago, Bad Peanut said:

    I'm not too sure if this would be achievable but would you like this but asymmetric instead of the center turning lane? That I think would work, it would be just like the current MT asymmetric but with bike lanes added on the sides

    It can be asymmetrical instead, sure, but why can't it be achievable? There's already a road with a centre lane in NEXT2, no?

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    7 minutes ago, alborzka said:

    It can be asymmetrical instead, sure, but why can't it be achievable? There's already a road with a centre lane in NEXT2, no?

    Yes, but that doesn't always work reliably (sometimes traffic turns into those lanes instead of only using them to turn out of) and I think that NEXT2 adds actual gameplay that's not in the vanilla/DLCs so it obviously won't be in the modding tool (unless they're adding new features as well??) I guess we'll see but i will plan on doing the asymmetric as there's no reason why that definitely wouldn't work (unless they keep asymmetric as DLC only - meaning it can't be modded)


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    I'm trying to give a Road a Name but Road Namer is one of the Mods giving an Error Meassge and also trying to edit a District and done it before.

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    4 minutes ago, mgomrjsurf said:

    I'm trying to give a Road a Name but Road Namer is one of the Mods giving an Error Meassge and also trying to edit a District and done it before.

    Why are you posting here, this isn't a thread regarding this. 
    As a side note: you know road naming is in the vanilla game right? you shouldn't have any mods doing it as they would cause errors...

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    9 minutes ago, mgomrjsurf said:

    Thanks but doesn't show up in Options like Find it and so on Mode does.

    I have no idea what you're talking about, it's in the same options menu as the day night cycle option. If you don't have it then it probably means you're using  a pirated version and if that's the case I'm not impressed

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    1 hour ago, alborzka said:

    Maybe there can be a shared tram/bus version of this as well?

    I don't know if having a single "bus priority" lanes works, because technically bus lanes still allow normal cars if it's the only route for them (eg when they turn off) so this might just end up being a normal car lane with bikes, but if it can be done then maybe I will consider it. I'd rather not double up too much on the same function/layouts instead I'd rather give a better variation.
    That being said I'm still just brainstorming and see what ones are more responded too :)

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    Also, just some FYIs from my own experience:

    • For sharrow lanes, I'm not sure if you've used blaremc's New Roads for NEXT2 but whenever there's a bike in front of the bus the bus goes at the same speed as the bike. (As an aside, cyclists hate sharing bike infra with buses bc of the danger from blind spots at stops and size differences, but everyone has their own preferences for road layouts so I'm sure someone will find these useful regardless :P )
    • Whenever there's a lot of bikes on a bike lane, they overflow into the traffic lane -- they don't go single/double file, and this then slows down traffic in that lane since they go at the same speed as the bikes blocking them. I forgot to say that earlier, but that's another reason why I think one-way bike lanes should be above 1.4m (ideally 2m).

    I hope I don't sound ike I'm <censored> all over your ideas lol, because they're great and I do love the fact that you're taking initiative to work on these roads! I just want to share my experience with roads in C:S, and also what I've read in CROW (Dutch cycle guidelines) and other city guidelines, in the hopes that it may help you or someone else in designing roads :)

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    4 hours ago, alborzka said:

    Also, just some FYIs from my own experience:

    • For sharrow lanes, I'm not sure if you've used blaremc's New Roads for NEXT2 but whenever there's a bike in front of the bus the bus goes at the same speed as the bike. (As an aside, cyclists hate sharing bike infra with buses bc of the danger from blind spots at stops and size differences, but everyone has their own preferences for road layouts so I'm sure someone will find these useful regardless :P )
    • Whenever there's a lot of bikes on a bike lane, they overflow into the traffic lane -- they don't go single/double file, and this then slows down traffic in that lane since they go at the same speed as the bikes blocking them. I forgot to say that earlier, but that's another reason why I think one-way bike lanes should be above 1.4m (ideally 2m).

    I hope I don't sound ike I'm <censored> all over your ideas lol, because they're great and I do love the fact that you're taking initiative to work on these roads! I just want to share my experience with roads in C:S, and also what I've read in CROW (Dutch cycle guidelines) and other city guidelines, in the hopes that it may help you or someone else in designing roads :)

    nah no <censored> haha it's good to have the discourse, plus you're right about the speeds, but I don't think the smaller widths will make much difference as the bikes aren't constantly in the way (and it's fun to think it's simulating bikes weaving in front of traffic and the cars having to slam on brakes hahaa)

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    Moderator note:

    I kindly ask that everyone refrains from using swear words, even the gentler ones, on ST. Pertinent to rule 6 of our guidelines:

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    6. Personal Member Safety and General Site Conduct
    Simtropolis is a PG-13 site. It recommended that members do not give out personally identifiable information to anyone else on the site or the internet.

    There is zero tolerance for the following behavior:

    a) Any material that is the work of another individual but is being represented as original. Permission must be obtained from the original creator, and due credit must be given, before including any element of that creator's work in custom content upload.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    3 hours ago, rsc204 said:

    Moderator note:

    I kindly ask that everyone refrains from using swear words, even the gentler ones, on ST. Pertinent to rule 6 of our guidelines:

    Gentle swear words don't have limits in use in PG-13 movies and occassional use for emphasis is not considered excessive, as the rules are written.

    Sorry for the off-topic post.


      Edited by OcramsRzr  

    Sorry for going off-topic with people unconnected to my grievances

    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    You know I didn't issue any warnings, I politely asked that people refrain from swearing. I think the rules are poorly written and don't clearly express whether swearing is allowed or not, that is something I will personally be taking up in order to hopefully improve the clarity of.

    If you have issues relating to a specific moderator action, please take that up with the Admins, who will review it. This is NOT the place for discussing that.

    • Like 2

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    I've been thinking about the way that dedicated median-running transit lanes work in the game, as whenever there's a stop on them all the buses have to wait until the bus in front of them moves (they can't pass like they can in normal roads, as there's no "indent" made for the stop for the bus to pull into to allow buses behind to pass). So, I came up with this transit centre-boarding median (used by buses and trams, can be without grass and trees):

    32m Centre-Boarding Transit Road with Bypassing Lanes

    32-1.png

     


    This way, each time a stop is made it allows other buses (or trams, but more likely to be used by buses) to pass. As an example, here is where a stop is shared on one or both sides of the median, allowing other vehicles to pass:

    Example of Shared Stop on Transit Road with Bypassing Lanes

    32-3.png32-2.png

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    As an alternative, I've made a 40m road (btw, the zoning *does* work correctly as 40m roads are used in blaremc's mod and even though the tiny road zoning is messed, the 40m wide roads actually work fine and zone properly with all the other roads) where boarding is from the right:

    40m Right-Boarding Transit Road with Bypassing Lanes

    40-1.png

     

    Again, this next image shows how stops can be made on one or even on both sides while allowing transit vehicles to pass:

    Example of Adjacent Stops on Right-Boarding Transit Road with Bypassing Lanes

    40-3.png40-2.png

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    3 hours ago, alborzka said:

    This way, each time a stop is made it allows other buses (or trams, but more likely to be used by buses) to pass. As an example, here is where a stop is shared on one or both sides of the median, allowing other vehicles to pass:

    Example of Shared Stop on Transit Road with Bypassing Lanes

    32-3.png32-2.png

    That would require buses with doors on both sides.

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    3 hours ago, boformer said:

    That would require buses with doors on both sides.

    Yes, it would (or buses with left-side boarding doors). Many BRT systems have those.

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