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Do you like this logo?  

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  1. 1. Do you like this logo?



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Hello everyone,

I, as a graphic designer is making a new NAM logo replacing the old one. This logo will emphasize the lastest contribution, especially from RHW. I will create 3 designs here:

  1. Two highway with round intersection. Remember the Symphony Intersections. You can view it on https://github.com/chiefzdn/new-NAM-logo. The sneak peak is here!
  2. ..., I need some suggestions.
  3. ..., I need some suggestions.

The NAM Team & you will rate these 3 designs. If you've suggestions, just reply this topic.

Thank you.
 

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If the NAM team prefer its current logo, you should respect their decision. But if you like making new designs so much, why not making new textures for roads and other transit systems and show them to the NAM team, or making a dependency set of textures for new lots, or making textures for cars and other automata? :D

  • Like 6

"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

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  • Original Poster
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    Yeah, I was adding empty filling in my post. You can give me an idea to make 2nd design and 3rd design, and if you don't like my logo but you've suggestion, just vote No, I don't. I think... :idea: If you want to dislike my logo fully, just vote No, I don't. :no: I'm forget to share my idea to NAM Team. But, I hope this will successful because I still open door to 2nd and 3rd design. :)

    Side note: I was made a logo for other community (not SimCity4). My logo is simple. But, the community isn't respond. Maybe, I forget to send idea to the respective party. :D

    Thank you.

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  • Original Poster
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    5 hours ago, Terring said:

    If the NAM team prefer its current logo, you should respect their decision. But if you like making new designs so much, why not making new textures for roads and other transit systems and show them to the NAM team, or making a dependency set of textures for new lots, or making textures for cars and other automata? :D

    For texturing, sorry I'm can't build it because I've no knowledge in NAM modding. I'll learn that soon.

    Can you give me a tutorial how to mod the NAM?

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    Posted:
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    This is no disrespect to your designs or talent as a graphic artist, but complementing any product, the branding becomes increasingly synonymous over time.

    According to this page (at the very bottom), the NAM logo has remained the same since August of 2005. This means the current design has been established for almost 12 years, and is now a symbol the SC4 community instantly recognises. For both new members and old, you can see that logo and without hesitation, know straight away what it refers to. Visually it is unmistakeable for what it provides.

    Imagine if Apple or Google suddenly decided to change their logos. It's really all about brand recognition. Less about the colours, shapes or actual design, and more about what people are familiar with. If it were to be altered now at all, even by the @NAM Team themselves, this identity would be lost.


    Though it's great to see you're bringing lots of creative ideas to the table. Keep them up and please don't be discouraged! *;)

     

    1 hour ago, Chief ZDN said:

    Can you give me a tutorial how to mod the NAM?

    I'm sure those involved with the mod's development would be able to better clarify this. But due to the NAM's complexity, I very much doubt this would be feasible. The thing is, it's really been built over many years of trial and error. Sure there'd be principles and best practices, but all without a handbook. In the beginning (back in early 2004), there was no guide set aside by Maxis to help kick-start this process. Or at least not one which has been provided.

    So if interested in the modding side of SC4, it'd be first worth learning the basics. The SC4Devotion Wiki is a good place to begin. Then maybe showcasing your progress you could grow your skills. There are many helpful folk here who'd be able to offer guidance, and everyone has to start from somewhere. *:)

    • Like 6

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    Modding comes from a desire to change how something works or looks in game, rather than an empirical desire simply to do it. The best place to start would be to find something you wanted to see changed and then work out how to go about it. Modding isn't difficult, it's like any other skill, it takes time and dedication to learn. But without some focus to your efforts, you aren't likely to get far with it. Of course there are limits to what can be changed and some things are harder than others.

    • Like 4

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    9 hours ago, Chief ZDN said:

    Maybe, I forget to send idea to the respective party.

    Don't worry too much. At the end it even doesn't make much sense to send the pop songs you composed to Madonna after saying yours are to replace hers. Chances she will listen to them you crashed already with the talking.

    You are creative and full of idears. That's a good thing. Even if the posters above are right and I agree to them - well sometimes it is this way: you have a great idear and no one has a real use for it. Happens to me too. But just go ahead. Keep on showing your idears. 

    When I was a child I painted our house. My mother said: wow, how lovely you did that! My older brother came, watched, said: boy, you are totally stupid. You painted that tree violet! So I could have stopped being creative already when I was 4 years old.

    Well, what you did is like saying 'I want to make a new Coca Cola Logo - a better one.' The problem is: 'like' or 'dislike' of this logo depends not really on the artistic level or design quality - but totally on the masses, the public opinion. And so you provoke, when you say 'I do a replacement'. It's something famous, most people know. It's like you announce to replace Da Vincis 'Mona Lisa' with Picassos 'Dora Maar' at the Louvre. This will upset the people travelling to Paris because of the Mona Lisa. The first reaction never will be: oh this is great. The first reaction will always be: no, what are you doing? And that has nothing to do with Picassos portrait being a bad painting. It's about what people are used to. All the tourist guides had to be reprinted, the T-Shirts and coffee mugs. And so with the NAM logo - hundreds of internet sites had to be changed: tutorials, documents, videos, pictures. This is not a question of art or design, it's a question of establishment.

    Well, or I could say, what you did is saying: "I want to fight the chinese army with my skills." You did choose a mighty oponent and this doesn't change with your skills. It will always be a mighty oponent. So before you even started most people would have said, with a voice of urgent warning: don't do it, don't do it.

    But that's not my opinion. I rather say: do it. Make a new NAM logo. If you have some inspiration, some idears - to me that's okay. Most probably the chinese army will stand still tomorrow, Coca Cola will be sweet and the NAM logo will be the same old one as the Mona Lisa. 

     

    As thinking of that everything great already was done, wouldn't this mean there is no sense anymore to be creative?. For all of us, born later? Most of the idears I have someone else had already before me. So why should I bat, lot, mod? Thinking of all that - we all could immediatly stop being creative. It's all been said and done a hundred times before.

    So this ain't a solution neither: Capitulate because there is this chinese army of creative people: of famous painters and musicians and designers and you coming 3000 years later and all has been done already. The Tour Eiffel was build, the Mona Lisa was painted, the Beatles sang 'a hard days night' already. And the NAM has a nice logo already too.

    THIS can't be a reason to stop being creative.

    So go ahead. Don't worry what people say.

     

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    Posted:
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    I voted 'no I don't, I must suggest a design'.    For the NAM and the NAM team I wouldn't suggest any change.  I only use the NAM very minimally but am very impressed with the work others do with it, it requires a lot of concentration to use the NAM, and it must be quite a challenge to design and program it without the source code for the game,

    The NAM logo as it is, is an historic artifact, it would only make sense to create a new logo if SimCity 4 was in a state of change from one version to another.  

    @Chief ZDN, your design only reflects the RHW, but the network is a complex of land, underground, and overhead transportation, including a variety of rail systems and mass transit.   

    The NAM logo as it is also only reflects a highway interchange, but it does so in a way that can easily be seen as any mode of land-based transportation.  

    The design I would suggest would be a dramatic 3D perspective image with underground, ground and overhead transportation lines seen straight-on and then splitting off left and right as if the viewer is in the center of a multilevel, multimode interchange.

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  • Original Poster
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    On 5/11/2017 at 5:22 PM, RandyE said:

     

    I voted 'no I don't, I must suggest a design'.    For the NAM and the NAM team I wouldn't suggest any change.  I only use the NAM very minimally but am very impressed with the work others do with it, it requires a lot of concentration to use the NAM, and it must be quite a challenge to design and program it without the source code for the game,

    The NAM logo as it is, is an historic artifact, it would only make sense to create a new logo if SimCity 4 was in a state of change from one version to another.  

    @Chief ZDN, your design only reflects the RHW, but the network is a complex of land, underground, and overhead transportation, including a variety of rail systems and mass transit.   

    The NAM logo as it is also only reflects a highway interchange, but it does so in a way that can easily be seen as any mode of land-based transportation.  

    The design I would suggest would be a dramatic 3D perspective image with underground, ground and overhead transportation lines seen straight-on and then splitting off left and right as if the viewer is in the center of a multilevel, multimode interchange.

    I'll working on it. Sorry for late respond. I'm in exam though.

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  • Original Poster
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    Hello,

    Due to all projects that were separated included in the NAM, I think, my projects' logo shouldn't used again. Not to mention my logos aren't bad, but the logo isn't used anymore. These are waste. So, follow my that instruction.

    Thanks.


      Edited by Cyclone Boom  

    Moved to the existing thread for context.

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