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Krasner

Krasner B.A.T. thread

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    @Sciurus Thx :)This van is indeed something like a J9, but not really being a car person I didn't think about it as a reproduction. A few details change - I think I've made kind of an unconscious mix between a J9 and the crippled late-70's Toyota Liteace my mother drove for centuries (the only reason that made her skip for a new car was the side sliding door coming off, that kept apart it was still just fine :lol:)

    About the dirtiness of this last house, it's in fact the fourth version of it and there are already two that look more fresh. In fact most of the IRL houses I based mine on look quite ramshackle - with some refreshed ones popping out here and there. I'm trying to recreate the atmosphere of this kind of places I've been haunting a lot in my teens. I could send you some google maps links if you want *;)

    @matias93 That's a really nice comment ! Thx for following my works for so long btw :blush:

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    ANARCHIST !

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    What a cool building! Lots of little details that really tie it all together. I think 3X3 is a good amount of room for the size of the buildings present, so I wouldn't worry too much about that.

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    maritime.png.62faa45eda03ab57c0139c21d3dacef0.png

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    Nope, 3x3 sounds fine to me - and what's more important: I think you really managed to capture the spirit of the SC3K building! Coupled with that badly kept lawn, it really has the same vibe as its counterpart. Maybe the saturation of the brick and roof textures could be decreased a bit, but other than that I think we have a winner. Great job! *:golly:

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    I agree with T Wreaks, the textures look oversaturated. Other than that the building looks very well done.

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    Lovely!! This is the kind of places a real city is made of. Skyscrapers are tall and shiny, but they aren't alive on the way this buildings are.

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    Thank you very much @Krasner, amazing work, and thanks for the extra sheds! :)
    I hope you release after this that nice corner bar... I love your w2w commercial and residental works! :) Really amazing stuffs! :)

    - Tyberius

    • Like 1

    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    Wow, from this angle it looks even better!!

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    TFW you set the bar that high than doing an almost perfect nightlighting it's "not your best work".

     

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    I think it's a really awesome building and work! Thanks for making it! :)

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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    Love the attention to detail, the decaying roof, the electric poles, the graffiti, that little French street sign..and so on! Great job!*:thumb:

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    Looks perfect, with all the solemnity! This would work great with MMPs too.

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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