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20 hours ago, RRetail said:

How about another progress update? 

Test World-Mar. 12, 001487109823.png

Test World-Mar. 12, 001487109815.png

OMG :O that look awesome, thanks for taking my idea, this lot hasn't had a lot since I downloded it. Great job. if you need more ideas I'm full of them. Thanks RRetail. After you get down with this have u considered doing a mega lot, and have you considered putting LBM's Walmart sign on this, it may add more boom to it. but idk if that is possible.

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    Update time:

    Rather than use Friendly's as the Walmart lot restaurant, I've decided to relot Friendly's on its own. Wendy's has replaced it.

    Untitled.jpg

    Untitled.jpg

    Test World-Mar. 12, 001487188611.png

    Please do note that I removed the one extra stop sign.

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    1 hour ago, Evanjs said:

    OMG :O that look awesome, thanks for taking my idea, this lot hasn't had a lot since I downloded it. Great job. if you need more ideas I'm full of them. Thanks RRetail. After you get down with this have u considered doing a mega lot, and have you considered putting LBM's Walmart sign on this, it may add more boom to it. but idk if that is possible.

    Your welcome and thank you for suggesting it. I haven't seen a lot of Walmart signs, and I don't think I can access that one. While I can't guarantee that I'd do every single lot you ask, it doesn't hurt to ask.  :8)

    I can't say that I've given a mega lot a lot of thought, though I have considered making one with the relotted Kmart using the newer parking textures along with one of Simgoober's plazas.


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    So I have a bit of a problem. Messed around a little with this Dunkin Donuts and found out that the sign is considered part of the building. Is there any way the sign portion can be removed?

    In other news, I've decided I'm happy enough to release Olive Garden. So here you go:

     


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    5 hours ago, RRetail said:

    Your welcome and thank you for suggesting it. I haven't seen a lot of Walmart signs, and I don't think I can access that one. While I can't guarantee that I'd do every single lot you ask, it doesn't hurt to ask.  :8)

    I can't say that I've given a mega lot a lot of thought, though I have considered making one with the relotted Kmart using the newer parking textures along with one of Simgoober's plazas.

    That a better idea Bc, you do she more Kmart in shopping centers, may you can do a L  flipped  90  degrees , with the Kmart that Nos.17 did! I send you a pic later of what I mean I'm at work at the minute. 

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    I like that WalMart relot! Gotta love how the zebra crossings line up with the entrances, and you have the right amount of detail on the parking lot, too. :)

    As for your question on Dunkin Donuts, if everything is actually one model, I'm afraid there is no way to separate sign and building. :lost:


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    13 hours ago, Evanjs said:

    That a better idea Bc, you do she more Kmart in shopping centers, may you can do a L  flipped  90  degrees , with the Kmart that Nos.17 did! I send you a pic later of what I mean I'm at work at the minute. 

    Kmart can be found by themselves sometimes too though. 

     

    3 hours ago, T Wrecks said:

    I like that WalMart relot! Gotta love how the zebra crossings line up with the entrances, and you have the right amount of detail on the parking lot, too. :)

    As for your question on Dunkin Donuts, if everything is actually one model, I'm afraid there is no way to separate sign and building. :lost:

    Why thank you. It sounds like many are liking the Walmart relot.

    Shame to hear that about the Dunkin' Donuts as that is most realistic version I've seen. I guess I won't be relocating that one because the sign is in the way.


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    Well, SimGoober's Drunkin Grownups is also a nice model, but of course it's not quite the real thing, either. :P

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
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    3 hours ago, T Wrecks said:

    Well, SimGoober's Drunkin Grownups is also a nice model, but of course it's not quite the real thing, either. :P

    Yeah, if it said Dunkin' Donuts I'd relot it in a heartbeat....

     

    Project Update:

    I found the Walmart sign from Baco's Walmart works perfectly here.

    Test World-Mar. 12, 001487274011.png

    Test World-Mar. 12, 001487273989.png


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    New Projects:

    Likely going to release 1.0.1 version of the Kmart relot with newer parking on a 5x6 lot. (Not finished yet.)

    Test World-Mar. 12, 001487274055.png

    And here's the Baco Walmart relotted. (again, not finished yet)  

    Test World-Mar. 12, 001487272030.png

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    On 2/15/2017 at 3:15 PM, RRetail said:

    Your welcome and thank you for suggesting it. I haven't seen a lot of Walmart signs, and I don't think I can access that one. While I can't guarantee that I'd do every single lot you ask, it doesn't hurt to ask.  :8)

    I can't say that I've given a mega lot a lot of thought, though I have considered making one with the relotted Kmart using the newer parking textures along with one of Simgoober's plazas.

    Doing a great job! Love it so far! Could you do a Burger King relot maybe one of the older lots on here. All but the new modern  looking one. Plz

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    18 hours ago, Evanjs said:

    Doing a great job! Love it so far! Could you do a Burger King relot maybe one of the older lots on here. All but the new modern  looking one. Plz

    I have been thinking about doing one anyways.

    *. *. *

    HELP?! I decided to take the Walmart a step further by adding a 3x14 lot on its side. This is meant to be a separate lot, one of which you can choose to add on to the Walmart one if you wish. The problem is that the Walmart still shows up because of it being the base building. I know a lot of buildings are just props, so how do you get around this?

    Test World-Mar. 12, 001487346477.png


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    I'm no lotter, but I remember you need to use an invisible building instead, several prop packs have one, so you can refer to any of them (making that pack a dependency, of course). What I don't know is how to replace the building of a lot...


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    6 hours ago, matias93 said:

    I'm no lotter, but I remember you need to use an invisible building instead, several prop packs have one, so you can refer to any of them (making that pack a dependency, of course). What I don't know is how to replace the building of a lot...

    Well, I've decided against doing it. Here is the lot now:

    Test World-Mar. 12, 001487368873.png

     

    I may not release Baco's Walmart relot, as it feels way too big for what it is supposed to be. Just look at it when compared to Wendy's. (pic below) The fact is that this smaller store lot is almost as big as the larger BLAM store lot!

    Opinions? Anyone still interested in Baco's Walmart as a relot? Whether or not I release this depends on your feedback.

    Test World-Mar. 12, 001487368881.png


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    The 1.0.1 version of the Kmart relot has been added to the STEX. This version replaces the lot with SG based parking textures. It is also now ploppable.

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    The Walmart does indeed look way too large. If you're up to it, that can easily be changed with the Model Tweaker. It's surprisingly simple. Open your model and it will appear in the window. Select "Scale" (purple), and then select your scaling factor. I prefer to use the decimal factor (green) as it gives more control: I can put in the exact percentage and not have to worry about converting it to a fraction. Save, and the model will be significantly smaller. I would suggest sticking with a number in the .90s or .80s ... things get smaller than you'd think.

    bace4ab9a13c4124b69dd6eea1061de1.png

    Do note, however, that this process changes the physical model itself, so if you wanted to use the reduced building, you'd have to do some renumbering yourself to make a duplicate copy. The Model Tweaker's help file is actually very useful for this. The instructions how to change everything is included for you.

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    I'd argue Baco's is scaled properly and Creators is a tad massively undersized. Compare the entrace of Creators Wal*mart with the cars near by, then do the same w/ Baco's. Baco's looks way more to scale than Creators.

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    I still like it, idk but it is a game plus you have already almost have it down so I think you sould post both Bc not all Walmart are the same sizes and some are taller then others! TBH both like great! 

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    18 hours ago, nos.17 said:

    The Walmart does indeed look way too large. If you're up to it, that can easily be changed with the Model Tweaker. It's surprisingly simple. Open your model and it will appear in the window. Select "Scale" (purple), and then select your scaling factor. I prefer to use the decimal factor (green) as it gives more control: I can put in the exact percentage and not have to worry about converting it to a fraction. Save, and the model will be significantly smaller. I would suggest sticking with a number in the .90s or .80s ... things get smaller than you'd think.

    bace4ab9a13c4124b69dd6eea1061de1.png

    Do note, however, that this process changes the physical model itself, so if you wanted to use the reduced building, you'd have to do some renumbering yourself to make a duplicate copy. The Model Tweaker's help file is actually very useful for this. The instructions how to change everything is included for you.

    Thank you, this helps dramatically for future purposes. If I wanted to scale something up, I assume I would remove the decimal, correct?

    Can the building box in Lot editor be shrunken? That would be great if it can.

    14 hours ago, DavidDHetzel said:

    I'd argue Baco's is scaled properly and Creators is a tad massively undersized. Compare the entrace of Creators Wal*mart with the cars near by, then do the same w/ Baco's. Baco's looks way more to scale than Creators.

    I feel that when compared to normal Maxis buildings, the BLAM Walmart is the right size. That is of course my opinion.

     

    1 hour ago, Evanjs said:

    I still like it, idk but it is a game plus you have already almost have it down so I think you sould post both Bc not all Walmart are the same sizes and some are taller then others! TBH both like great! 

    By taller, I think you mean depth. The whole point of  Baco's Walmart is to be a non supercenter Walmart store.

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    LOL

    Test World-Mar. 12, 001487442147.png

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    Yes is there a way you can make it alittle small then?

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    1 hour ago, Evanjs said:

    Yes is there a way you can make it alittle small then?

    Correct.

    Speaking of which, here's the latest version. Building still needs to be shrunken from front to back, but the width is the right size. Nos17, how does shrinking work just one way?

     

    Test World-Mar. 12, 001487447500.png


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    Enjoy!

     


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    3 hours ago, RRetail said:

    Thank you, this helps dramatically for future purposes. If I wanted to scale something up, I assume I would remove the decimal, correct?

    Can the building box in Lot editor be shrunken? That would be great if it can.

     

    Yes. Simply use any decimal larger than one (e.g. 1.05)

    It can indeed. This process is much easier in PIMX, but it's also possible with some editing with the reader. Open the .desc file that goes along with the main building. You will see a property called Occupant Size which consists of 3 decimals: length, height, depth. Double click to edit, and decrease these to whatever size you want. Hit apply both times and save. Two things of importance here:

    1. NEVER make the occupant size larger. If it becomes too big, the building will hang over the edge of the lot, which is the cause of the so-called "immortal lot syndrome."
    2. You will also have to create a new lot for these changes to have an effect. Nothing will change on existing lots with that building. 
    1 hour ago, RRetail said:

    Nos17, how does shrinking work just one way?

     

    It's possible but very complex. You'll have to manually modify the u and v coordinates of the model itself.


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    16 hours ago, nos.17 said:

    It's possible but very complex. You'll have to manually modify the u and v coordinates of the model itself.

    Unless you are an expert modeller, the chances you'll make it look better with this method are very slim. Plus, it's not just the UV mapping you need to alter, you need to alter the overall dimensions and then adjust the UV mapping to compensate. Whilst you can do it without altering the S3D model (LOD), that in theory can lead to all sort of problems and isn't really a good idea. Because the model is still there, you've just made one part of it invisible.

    Long and short, if a model is so out of whack in terms of dimensions, don't try to fix it, just junk it and move on.

    That said, I'm sure that Model Tweaker can handle these operations for you? i.e. scaling on just one Axis.


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    I get how to shrink the building on all sides, but what I don't understand is how to move just one side of the building. (In this case I would like to change how far back the building goes by making it smaller than its current size by bringing the back closer to the front.)

    So this sounds like this may be out of my comfort zone by these reading the above, so its looking like it may be scrapped. I did release one version of a Walmart relot after all, so no total loss. I'm not abandoning the Baco Walmart just yet, but its looking more likely. Even the tutorial link doesn't help much.... 


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    It is just coincidence that two people asked about the exact same procedure in less than 24 hours? Yep, the Model Tweaker can modify models on any axis, be it separate or groupedly. In any case, I get the feel that the building needs more vertical shrinking than longitudinal one (I'm using the cars as scale reference, IDK if it's a good idea).

    Also, there are several considerations when modifying S3D files for redistribution, but I'm just going to check them thoroughly, so we are on the same place on this...


    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    Gotta tell you, those Wal-Marts are actually under-sized vs the Wendy's....look at some satellite photos...I'd suggest you can fit 15-20 Wendy's in a Supercenter....at least.

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    15 hours ago, matias93 said:

    It is just coincidence that two people asked about the exact same procedure in less than 24 hours? Yep, the Model Tweaker can modify models on any axis, be it separate or groupedly. In any case, I get the feel that the building needs more vertical shrinking than longitudinal one (I'm using the cars as scale reference, IDK if it's a good idea).

    Also, there are several considerations when modifying S3D files for redistribution, but I'm just going to check them thoroughly, so we are on the same place on this...

    Interesting that you had the same idea! Yes, I'm trying to shrink it on a vertical axis. (Why didn't I just say that? :no:)

    10 hours ago, jaredh said:

    Gotta tell you, those Wal-Marts are actually under-sized vs the Wendy's....look at some satellite photos...I'd suggest you can fit 15-20 Wendy's in a Supercenter....at least.

    I do appreciate your feedback. I may play around with increasing the BLAM Walmart's size slightly, but overall I feel the model is in the range I'm going for. Therefore I doubt I will change it.

    On a unrelated topic, are relots of buildings found on other sites allowed here? For example, say I was to relot this Dollar General. Would a reloted version of it be allowed here?


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    3 hours ago, RRetail said:

    On a unrelated topic, are relots of buildings found on other sites allowed here? For example, say I was to relot this Dollar General. Would a reloted version of it be allowed here?

    Definitely yes, given you link the original file as a dependency, and if you tweak the model, if you follow the steps given by @rsc204. Also, as the other site is the SC4D LEX, check if the author created a prop pack for their buildings, because it could ease your work and disminish the amount of different dependencies your users will need.


    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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