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Public Transit Addendum  

214 members have voted

  1. 1. Which expansions to rail based public transit would you like me to work on?

    • Single Rail Tracks/Stations
      64
    • Rendered Rail Tunnels
      46
    • High Speed Rail (new network type)
      73
    • Above Ground Subways/Metro (pretty much new network type)
      106


1,145 posts in this topic Last Reply

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6 hours ago, R3V0 said:

While I'm dealing with Toronto Union and Stadler Glasgow Line, there's train set in the Workshop, which might need to be converted to MOM set; 

http://steamcommunity.com/sharedfiles/filedetails/?id=803713927

I was planning to do it as well, but someone made it before me, considering the number of subscribers it has, I just didn't want it to be forgotten in the workshop. I'm a fan of Stadler made trains, as you probably noticed by now, lol.

 

 

Looks nice, I agree that this should be a metro. The colour scheme really reminds me of the trams in Ukraine.

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2 hours ago, andreharv said:

Hey guys...I tried.  After a brief talk with @BloodyPenguin and lots of hours, I have decided that I will have to once again delay the release.  I literally have to leave for my flight in an hour.  However, as promised, I will release 'something' so here's an alpha update.  This update introduces ground and elevated steel tracks as well as updates to the existing tracks.  In addition, there is a new gui that is meant to toggle fencing on the tracks.  We are still working through this one so it may not be very accurately worded but you'll get the idea.  In the assets folder you will find some updated and existing assets.  As always back up your stuff and leave delicious feedback!  Oh yeah...lighting for tunnels and lit rendered underground stations as well so get your first person camera fired up and take a look!  I'm so tired.

https://www.dropbox.com/sh/wnmxric8n6irthy/AADqOBupvMdPckKmGn4T-wuQa?dl=0

Oh and if you have questions, I will try my best to answer but I will be somewhere in the mountains for the next few days (till saturday) eating turkey and snowboarding...Good times.

I have some instructions on how to install HERE

Hey guys -  once in game replace my old stations with the new versions - they will be the released ones

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Great to see what you guys are doing there! Gonna check that new "Beta" out :)

 

Okay, I quickly checked it and got something to say :D

- In my case I cannot select the steel set. I see the floating window saying "concrete", but if I click the button nothing happens* ;)

- The basalt texture of the ground tracks is flickering as it seems to sit too low on the ground (it clips with the ground texture). Could be some conflict when using other than stock terrain themes...

NPEyYwp.jpg

- I like the new railings on the elevated concrete network! :)

- Also great you fixed the overlapping concretewall / fences at stations

 

*Okay, you have to activate the steel style in the mods options menu! :D

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4 hours ago, BloodyPenguin said:

@andreharv I would call this beta :) 99% of planned features are there. Most of work is now dedicated to the steel style but concrete style is almost as it will be in release version. Have a good time and have a safe flight!

If I lay steel style track down, will i have to relay them for the final release? 

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On 03.11.2016 at 10:23 PM, Tim The Terrible said:

Thanks everyone!

Up next are the segment textures. But first... lemme take an exam in physics :party:

Might be possible by making custom node meshes, but nodes are tricky since they stretch in every direction, depending on the angle of the intersection. Another way would be to automatically place certain props on intersections only (can be done with 'flags' I believe) with a mod.

Tim, is there any chance that continue working on custom rail meshes?

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4 hours ago, Igorp133 said:

Tim, is there any chance that continue working on custom rail meshes?

Yeah of course. But it will only be useful once the foundations are in place (Network Skins). Meanwhile I can try some more looks etc. 

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Just tested the new Alpha update. Tracks look great so do the subway stations!

The only problem I'm having is that my elevated metro line won't spawn vehicles. The line is drawn, completed, and attached to a depot. When I click "modify line" and select a vehicle, trains will queue then disappear. Also, the UI window only has a button for concrete tracks and nothing for steel. When I click it nothing happens.

Otherwise, I love the added above ground stations!! Thanks for all your hard work @andreharv and @BloodyPenguin!!

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6 minutes ago, J_botz said:

Just tested the new Alpha update. Tracks look great so do the subway stations!

The only problem I'm having is that my elevated metro line won't spawn vehicles. The line is drawn, completed, and attached to a depot. When I click "modify line" and select a vehicle, trains will queue then disappear. Also, the UI window only has a button for concrete tracks and nothing for steel. When I click it nothing happens.

Otherwise, I love the added above ground stations!! Thanks for all your hard work @andreharv and @BloodyPenguin!!

Do you provide electricity and water services to that depot? And are you using any other mod?

for steel tracks, press escape and enter options, there is a "Metro Overhaul Mod" entry in which you gotta activate the steel theme and restart the game ;)

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2 minutes ago, Delta2k5 said:

Do you provide electricity and water services to that depot? And are you using any other mod?

For steel tracks, press escape and enter options, there is a "Metro Overhaul Mod" entry. There you gotta activate the steel theme and restart the game ;)

Yup. Power, water, etc. All services were met. I had another line running that went from subway to an above ground station (not elevated) that has trains running on it.

Ohhh, options menu. Thanks!

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3 hours ago, J_botz said:

Just tested the new Alpha update. Tracks look great so do the subway stations!

The only problem I'm having is that my elevated metro line won't spawn vehicles. The line is drawn, completed, and attached to a depot. When I click "modify line" and select a vehicle, trains will queue then disappear. Also, the UI window only has a button for concrete tracks and nothing for steel. When I click it nothing happens.

Otherwise, I love the added above ground stations!! Thanks for all your hard work @andreharv and @BloodyPenguin!!

Make sure that your line's depot is set to MetroDepot and not a station, as it seems to default to.

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1 hour ago, R3V0 said:

Stadler Glasgow: 

Any ideas how to save it as asset ? As a train or metro car in the game ? 

2016-11-24.png

Save it as a metro car, not a train car!

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55 minutes ago, j4lambert said:

Save it as a metro car, not a train car!

Doesn't really matter as it can be converted by BloodyPenguins Train & Train Stations Converter mod. So I'd go with train cars to keep it compatible with non-mom users. You can also provide some special "metro only" version later after MOM is released (That's what I do with my metro cars).

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47 minutes ago, TransitAuthority said:

@Mr_Maison Download link?

? That Depot is already included in the MOMs Download. Just move the .crp files in the MOMs "Asset" folder to C:\Users\*your user name*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

After that you've got the depot ingame :P

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3 hours ago, Delta2k5 said:

? That Depot is already included in the MOMs Download. Just move the .crp files in the MOMs "Asset" folder to C:\Users\*your user name*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

After that you've got the depot ingame :P

Keep in mind, once the mod is released, I will publish the depot separately.

@andreharv Great work on the steel version! :thumb:

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1 hour ago, Mr_Maison said:

Keep in mind, once the mod is released, I will publish the depot separately.

@andreharv Great work on the steel version! :thumb:

So it's looking more likely that the MoM mod will be released on or a little after the natural disasters expansion is released. I know what the status of the mod is at this point in time.

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7 hours ago, j4lambert said:

So it's looking more likely that the MoM mod will be released on or a little after the natural disasters expansion is released. I know what the status of the mod is at this point in time.

As the DLC will be released in only 4 days, I assume MOM will be made to work with it from release on.

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On 11/24/2016 at 4:15 PM, R3V0 said:

Okay, so most of the trains intended to be used by the Metro Overhaul Mod have capacities between 120 passengers and 360 passengers (with most of those trains having between 180 and 300 passengers). For this train that is intended for this mod, the passenger capacity for the 4 car version is 360 passengers and the passenger capacity for the 6 car version is 540 passengers. 

I have subscribed to trains with a capacity of 720 passengers or more that exist in the steam workshop. One of those trains was a Taipei Metro C371 train (a 5 car train that is intended to be used with the Metro Overhaul Mod which was found at http://steamcommunity.com/sharedfiles/filedetails/?id=757806599) that is designed to hold 1750 passengers. All of the JR East E233 series trains (found at http://steamcommunity.com/sharedfiles/filedetails/?id=545340176 for E233-1000, http://steamcommunity.com/sharedfiles/filedetails/?id=476291849 for E233-2000, and http://steamcommunity.com/sharedfiles/filedetails/?id=549489366 for the E233-3000) and some other Japanese private railway trains were intended to be commuter railway trains, not metro trains, even though they have passenger capacities of more than 360 passengers. Since I have used the Realistic Population and Consumption Mod, a capacity between 360~720 passengers per metro train or higher seems sufficient for me (in real life, most rapid transit systems have metro train capacities up to 1200 people per train). However, if that mod was not used, capacity would be 180~300 passengers per metro train, as metro trains with capacities of 360~720 passengers or higher is way too much.

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1 hour ago, j4lambert said:

 However, if that mod was not used, capacity would be 180~300 passengers per metro train, as metro trains with capacities of 360~720 passengers or higher is way too much.

I don't use that mod but I do use Rush Hour which seriously increases passengers at certain times. My trains with 630 can barely keep up with demand at rush hour times when the platforms fill up. There were times I had to increase the capacity even more with Advanced Vehicle Options mod. If you have AVO you have a lot of control for your train options.

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10 minutes ago, Mr_Maison said:

I don't use that mod but I do use Rush Hour which seriously increases passengers at certain times. My trains with 630 can barely keep up with demand at rush hour times when the platforms fill up. There were times I had to increase the capacity even more with Advanced Vehicle Options mod. If you have AVO you have a lot of control for your train options.

I used Improved Public Transport, which increases metro capacity at the expense of increase maintenance costs.

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