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Public Transit Addendum  

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  1. 1. Which expansions to rail based public transit would you like me to work on?



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First, I want to thank the whole team for this update and I'm already having a blast with it! I don't think you could play this game without this mod. :)

This is a huge update and I totally get it, but I just wanted to point out a few bugs if you weren't already aware.

1. The side platform station seems to have a gap by the stair entrance above the tracks.

2. Double one way classic elevated tracks (that's a mouth full) don't properly connect to elevated stations. However. the modern track version does connect but only in one direction. It's also the same for ground level tracks.

3. Single track stations don't align with rendered portion of the station. I think you guys are aware of this one already.

 

I tested the mod without any other workshop items to make sure it was just the mod and nothing conflicting.

20180102220355_1.thumb.jpg.84b018a7aa123c73e91b2f2fe21fb819.jpg20180102215729_1.thumb.jpg.3377e4020c1994240530d9e85db93f0d.jpg

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Some more bugs to report.

 

Underground junctions are $%&^!ed. No tunnels show any trackage at any switches. Sorry if i kill any mobile data with my screenies, they basically show what i'm talking about. This wasn't present in past versions.

20180103184154_1.jpg

20180103184741_1.jpg

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20180103184935_1.jpg


this post is by ancon gang

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Hmm, I don't seem to have that problem. Switches show up just fine underground. 

Also, my underground side-platform stations show up fine, but the underground dual single-platform stations have some clipping going on and do not show up at all. 


When do we get underground tram stations? CO pls.

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We are aware of the station mesh offset. The junction problom however is unknown but you seem to be the only one having it so far. Resubscribing might help. Contact me if the issue persists 


ekCYJKD.pngTim The Terrible's Steam Workshop

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    I copied the wrong mesh folder for the update last night.  I 'think' I corrected it.  Had to do update on the fly this morning. See if it is better now.

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    Minor visual issues discovered on classic-style elevated:

    qoSlNlf.jpg

    The modern set aligns well in this case ;)

     

    The classic style lod still has some nasty nearly white reflections on interchanges and z-fighting (at least using "sharp textures mod").

     

    Speaking about the modern style: There is a problem with lod2 on modern single metro:

    VSCEi0R.jpg

    seems like on lod2 classic style textures are used (as I got the loading screen mod installed it could be a problem by it's texture sharing (?!)).


      Edited by Delta2k5  

    More issues

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    On 8/24/2017 at 3:12 PM, Mr_Maison said:

    Here's a current work in progress concept image. This will be part of a set. I'm also working on a local station where the middle tracks will pass through for express trains. These stations will fit over avenues.

    FAg2SEE.jpg

     

    9rOp9zl.png

     

    gmYmzKx.png

    @Mr_Maison any news on these elevated double track stations?

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    I found a bug:

    5a5e63437bdfa_Screenshot73.thumb.png.dd7f0bbca85d1a5a684d6a6f96a8e167.png

    People go through the ground (where there is literally nothing) to get to the station


    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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    On 1/14/2018 at 1:06 AM, J_botz said:

    @Mr_Maison any news on these elevated double track stations?

    Yes I plan to get back on them soon. Just been busy with RL stuff lately but I really want to get this done.

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    Posting this bug here in case it gets hidden by other people's reports on the MOM page:

    Any train station that has both underground train stops and integrated metro eliminate the underground train stops -- they simply don't appear. This issue does *not* happen for train stations that have underground train stops but *no* integrated metro. So there must be an issue with how MOM registers these stations, as it eliminates any underground train stops and makes stations like both Hauptbahnhofs unusable. Revo's Hauptbahnhof and the (separate) Berlin Hauptbahnhof have this problem since the MOM update :( Here is the output file: https://gist.github.com/airatin/b0184aa6b7690ac7d49f6340fab43cc9

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    Have a minor issue with this great mod.

    When clicking on some objects in the build menu (f.e. a building or some roads) I get following error message.

    NullReferenceException: Object reference not set to an instance of an object
      at MetroOverhaul.UI.MetroStationCustomizerUI.RestoreStationTrackStyles (.BuildingInfo info) [0x00000] in <filename unknown>:0
      at MetroOverhaul.UI.MetroStationCustomizerUI.Update () [0x00000] in <filename unknown>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    MetroOverhaul.UI.MetroStationCustomizerUI:Update()

     

    Its not a consistant issue, it only appears with certain object or menu interactions.

    One example are the parinkg lots of Badi_Dea's parking lot roads. The roads does not produce an error, but when clicking on one of the parking lot icons it pops up.

     

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    Besides issues and complaints I wanna say "thank you!" using a picture:

    0U3HWGS.jpg

    2x oneway, two lane classic metro + bike/ped path in between + two lane avenue on top :)

    l8nlXLX.jpg

    I hope you like this sandwich! ;)

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    @Delta2k5 LOL I can hear the echo on that lower deck from here!

    All you folks making this mod come to life are amazing - both sides, the creators and the users. Thank you

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    A important thing about the next update for the Metro Overhaul Mod:

    * Cost to construct train tracks will be reduced back to vanilla values

    * Cost to construct ground level metro tracks will be reduced back to vanilla values (elevated: 1.5X, underground: 2X)

     

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    16 hours ago, j4lambert said:

    A important thing about the next update for the Metro Overhaul Mod:

    * Cost to construct train tracks will be reduced back to vanilla values

    * Cost to construct ground level metro tracks will be reduced back to vanilla values (elevated: 1.5X, underground: 2X)

     

    Sorry, what? You're not on the dev team

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    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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    @j4lambert "A important thing about the next update for the Metro Overhaul Mod". It sounded more like you were listing things directly that would be in the next update. If its a suggestion, than say so so people don't get confused

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    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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    I don't fully remember what I did (or what I promised to do) but @j4lambert is partially right in that train tracks are going back to vanilla prices.  I don't know how, when, or why we saw the need to change them but I don't deem it necessary for MOM to alter them so they are going back.  As far as the metro prices.  If my foggy Monday brain is serving me correctly, metro is going to be reduced drastically in price.  It probably won't go back to vanilla prices because then it would just be ridiculously cheap.  For example, passenger rail ground is $60/unit and tunnels are $360/unit.  Metro tunnels are $100/unit so if scaled like vanilla ground would be a whopping $17/unit?  So I may have been leaning toward making metro and trains similar in price.  

     

    The next update will (try) to be out before the end of the month and it will focus on fixing common bugs.  I may not get to all of them (ok I won't) but I will share what I am currently working on:

    • (Currently working on): Make loading cities with vanilla metro less painful when starting the mod for the first time: I did not realize how painful it is to get an existing city ready for MOM.  It didn't seem so painful when I tested it but that was like a year ago and a lot has happened to this game since then.  
      • All metro tracks will be properly lowered
      • Stations will be retrofitted to the lowered depth.  I think I will allow track lengths to remain the same for all our sanity sake (when converting vanilla plopped stations to MOM)
    • (May take a bit longer but equally important): Needs to be extensively tested but I am working on a 'Ghost Mode' in which I will try my best to convert the loaded city back to pre-MOM status so you can safely unsubscribe from MOM without ruining your lives indefinitely.
      • All above ground stations and depots will disappear.
      • All lines will probably disappear too
      • Modifications to stations (depth, length, angle, bend) and autogenerated ped paths, if I play my cards right, will remain but the station tracks themselves and tunnel tracks will switch back to vanilla when the mod is unsubbed.
      • This requires a lot of work. The release date of this update will probably be closely tied to this.
    • *EDIT* Expanded track options panel in Asset Editor to include side, island, and single platform station tracks.
    • *EDIT* Reduced or eliminated situations where cims clip through the ground to get to underground metro station tracks.
    • Fixed issues with one way tracks not playing nice together and other visual bugs
    • Fixed level crossing LOD weirdness
    • Station length range increased; Upper limit increased from 144m  to 192m.
    • Default station length increased to 144m (from 88m)
    • Default station depth = 15m (from 12m)
    • Station bend slider is now pointing to 0 instead of 1 (even though value was still 0)
    • MOM/Tram crossings are no longer possible
    • Fixed large airport metro stations (AGAIN)...sorry guys
    • Fixed various other stations that are totally awesome but this mod has some kind of incompatible code which I can fix.  If you have a question about a particular station, PLEASE LET ME KNOW!
    • Fixed weird gap in floor of some single underground MOM tracks
    • (Probably won't make this update unless yall really want it asap and don't mind waiting another week):  Will add feature to allow adjustments to stations using keyboard so you can see changes in real time rather than moving a slider and hoping it works lol.
    • (Probably won't make this update unless yall really want it asap and don't mind waiting another week(ish)):  May add feature to modify existing stations' sliders instead of making the user place a new one every time they want a change.
    • (Probably won't make this update unless yall really want it asap and don't mind waiting yet another week):  May consider adding a feature to remember attributes of a given station so that if it collapses, the rebuild button will restore the slider properties that the station had.  

    If there are any other glaring problems, great or small, that have kept you up at night, and are not listed here, please do.  I may have fixed it and forgot lol...Or I need to add them to the list.  Thanks for your patience and support!

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    Happy Friday.  Getting close to an update release here.  But before I do, I would like to open up a beta for those who don't mind doing a bit of testing for a good cause.  Beta can be found HERE.  It is still considered WIP so please, your feedback would be most welcome.  Thanks for your ongoing support!

    Also, if you wish to help and test, please unsubscribe MOM before you do.  Thanks!

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    Alright then - I'll start with some tests :)

     

    Testing environment:

    1. No entirely new city, but one build after the latest update without any metro yet.
    2. Loads of other mods like TM:PE, 81 Tiles, unlimited outside connections, population rebalance etc.
    3. Windows 10 featuring the latest updates
    4. Intel 4790k, Zotac GTX 980ti AMP! Extreme, 4k resolution ultra wide.
    5. All DLCs besides Concerts, and Green Cities

     

    Loading:

    1. Using the loading screen mod some errors popped up (three of my stations failed to load). Seems like this stations are using the MOM station tracks by default. This is one of them: https://steamcommunity.com/sharedfiles/filedetails/?id=1381067483 - I'll look at the log later and add the others to this post

     

    Visual testing:

    Elevated:

    • classic junction LODs still have strange specular reflections. Screenshots are added later.
    • "LOD_1" which is automatically generated by the game has some strange shadowing on modern style tracks (seems like UV-coordinates or normals are flipped on them). Dunno if there would be a way to control this. The normal LOD ("LOD_2") and the normal nearest LOD ("LOD_0") are looking normal.

     

    Functional testing:

    Subway station converting:

    • On selecting "single track" for a vanilla type station the new station has two two-way-one-lane-station-tracks next to each other instead of just one it seems. (on purpose?)

     

     

    Usage:

    • None. Might be a conflict with the kinda abandoned Rush Hour Mod - I have to check that later...
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    I've been seeing so many custom network options popping up on the workshop lately, it's got me wondering, will we be seeing an Elevated Rail over avenue network like the in game monorail system?


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    I haven't tried parallelroadtool, but I can confirm that using anarchy, it's easy to build an elevated over-road network. 

     

    Actually, I prefer using anarchy to place monorail tracks over roads, rather than using the roads with built-in track. It's so much more flexible, and doesn't cause graphical bugs on transitions. 


    When do we get underground tram stations? CO pls.

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    Hello !

    I haven t had time so far to test the beta version of the mod , so what s your estimated time periode for your testings ?

    All my saves are broken since I changed some mods from workshop to local usage and I haven t started a new city yet .... :(  

     

     

    It just crossed my mind, that I could upload my station that failed to load (see above @Delta2k5) with the new implemented station tracks. As a new  upload of course ... ;)  if that would help to find or solve some  issues ... 

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