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13 minutes ago, Matthias King said:

With tram roads, is it possible to incorporate tram roads with MOM, so instead of trams, it's metro trains running on the tracks?

I think this was already talked about in the thread of the MOM. Metro and Trams are two completly different networks in game. Merging them would be very difficult or impossible and probably not worth the time because in RL there're not a lot of these combined networks. The assumption is that even if it's possible not a lot of player would use it. I hope I don't missqoute anyone.

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1 hour ago, schokoladeneis 1 said:

I think this was already talked about in the thread of the MOM. Metro and Trams are two completly different networks in game. Merging them would be very difficult or impossible and probably not worth the time because in RL there're not a lot of these combined networks. The assumption is that even if it's possible not a lot of player would use it. I hope I don't missqoute anyone.

Yeah, the game doesn't allow vehicles of one network type to run on a different type of networks. Therefore, it's impossible to make metro run on train tracks, trains can't run on tram tracks, and trams can't run on metro tracks... nor the other ways around.

There are quite a few combined networks IRL. There are a lot of Stadtbahn systems in Germany, where trams run as normal in the suburbs, but run in tunnels under the centre of town. There's also the Karlsruhe model where trams run in the streets in the inner city, then continue out onto the mainline train tracks to reach the suburbs, and even other cities. IIRC there's a tram line in Karlsruhe that is about 80 kilometers long.

These kinds of system are not exclusive to Germany. They're also common in the Benelux, and there's also a similar system in... Buenos Aires, I think? The old Interurbans of North America are also similar, and the Green Line of the MBTA is a tram line that runs as a metro in the inner city and on one of its radial lines, and as a tram on the remaining radials. They aren't exactly rare in real life.


When do we get underground tram stations? CO pls.

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I'm sorry, I phrased my question poorly, so it wasn't clear.

What I meant was would it be possible to create roads with tracks like the tram tracks, but using the MOM metro tracks instead. Not combining networks, but making a road with the metro tracks on it instead of tram tracks.

LA has its metro running down the center of a few avenues, with metro stops every so many blocks or whatever. I'd love to be able to incorporate something like that into my metro system.

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2 hours ago, Matthias King said:

I'm sorry, I phrased my question poorly, so it wasn't clear.

What I meant was would it be possible to create roads with tracks like the tram tracks, but using the MOM metro tracks instead. Not combining networks, but making a road with the metro tracks on it instead of tram tracks.

LA has its metro running down the center of a few avenues, with metro stops every so many blocks or whatever. I'd love to be able to incorporate something like that into my metro system.

I think we should discuss this in the MOM-thread.

The MOM/Metro tracks use a third rail to supply the metro cars. Using a third rail together with car traffic infrastructure would be difficult. LA Metro powers the cars with catenarys. That's why I would use the Tram Network. Maybe someone will mod Tram tunnels and Tram underground stations into the game in the future. But a combination of MOM and Tram is not possible.

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I was just using the LA metro as a convenient example, but I'll take the discussion out of this thread.

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On 1/24/2017 at 4:12 PM, andreharv said:

Hey ya'll.  Just checking in.  Sorry I have been kind of scarce the last...ehem several months.  I was working on MOM (Metro Overhaul Mod) and because of my vicious ADD if I tried working on it and this I would go crazy.  Anyway, I just wanted to share my plans for the next update and we can go over some of the things yall want to see in the game.  So me first (I will post pics later):

 

New stuff:

  • 2x3 asymmetrical road (with parking)
  • 2x4 asymmetrical road (with parking)
  • 1L road with parking
  • Tiny boardwalk (I will make a boardwalk promenade if you guys like the tiny version)

 

Fixed stuff (disclaimer, I can't make any promises as I didn't write much of the code but it's safe to say that it should be feasible)

  • Fix bus roads
  • Fix ped roads taking passenger vehicles by default (I may include an option to allow them to use it)
  • (Hopefully) fix issue where mod does not load properly on first subscribe

 

Future stuff (not this next release but...future...er)

  • More tram roads (yeah I'm gonna do em)
  • Asym roads 3x4 and 3x5
  • (Maybe) Divided highways if I can get the pathfinding right. (would not allow left turns)
  • Add median versions of basic road and possibly 6L road
  • Rendered vanilla tunnels
  • Support outside connections
  • Asymmetrical national highway (will allow left turns)
  • Undivided 4L national highway (will allow left turns)

 

Will not do (Unless I change my mind)

  • Highways with more than 6 lanes
  • Roads with more than 8 total lanes (at least until I start making wider roads)
  • Any overly specific roads (basically if you can't easily find it IRL...or on Google, it probably won't be made here)...Or most configurational modifications that can easily be done in network skins or TM:PE
  •  Basic reskins/retextures (network skins and roads united are better suited for this)...Unless @GC_Vos...

 

Thanks guys for your support.  If you feel that I left something out that we talked about, yell at me.  As I said I will post some WIP pics here later.

Sounds amazing! I'd like to see 6 lane road with center turn lane. There are some of those in my area.

Also I'd like to ask...... in my game, the vehicles don't cross the center even if it's a road with a center turn lane. They only turn at the intersection but wont go into the center lane to get to a building on the other side of the street, or.....if they leave a building and want to go the opposite way traffic is flowing. They do, do this however, on the regular 1 lane roads.

Is that by design?

Does that even make sense? 

 

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23 minutes ago, jumonjii said:

Sounds amazing! I'd like to see 6 lane road with center turn lane. There are some of those in my area.

Also I'd like to ask...... in my game, the vehicles don't cross the center even if it's a road with a center turn lane. They only turn at the intersection but wont go into the center lane to get to a building on the other side of the street, or.....if they leave a building and want to go the opposite way traffic is flowing. They do, do this however, on the regular 1 lane roads.

Is that by design?

Does that even make sense? 

 

Instead of a 6-lane with turn lane, you can use the 3+4 lanes road. It should be functionally equivalent and doesn't carry the risk of cars getting stuck.

Also, it kinda makes sense that, on multi-lane roads, cars will only go to shops on their own side of the road. Otherwise they'd have to cut across 3-5 lanes of traffic, which probably isn't very safe.


When do we get underground tram stations? CO pls.

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4 minutes ago, wasmic said:

Instead of a 6-lane with turn lane, you can use the 3+4 lanes road. It should be functionally equivalent and doesn't carry the risk of cars getting stuck.

Also, it kinda makes sense that, on multi-lane roads, cars will only go to shops on their own side of the road. Otherwise they'd have to cut across 3-5 lanes of traffic, which probably isn't very safe.

It just seems strange to me I guess......since it's common in my area. Usually, you go to the center lane from your side, and then "merge" into traffic or pull into the lane when it's clear.

I know traffic doesn't have that kind of functionality in the game. It's just frustrating seeing cars looping through neighborhoods and stuff to turn around is all.

 

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I will look about allowing cars to cross lanes outside of intersections for turning lane roads as this is kinda the point of them.  Thanks for pointing that out.  I don't intend on making any larger turning lane roads than what is currently available.  

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On 1/29/2017 at 1:51 PM, jumonjii said:

Usually, you go to the center lane from your side, and then "merge" into traffic or pull into the lane when it's clear.

 

1 hour ago, andreharv said:

I will look about allowing cars to cross lanes outside of intersections for turning lane roads as this is kinda the point of them.

Very good ideas with potential suicide lane inclusion, but somehow I fear the AI will let you down with making any real progress on it. I can easily see the AI using it as a U-turn everywhere lane and end up looking very chaotic.
Something else to think about is that the only time suicide lanes are used is to cross traffic to pull into a parking lot or shopping center on the other side of the road. In that event, the parking space search radius takes over and the cars cross the road anyway (usually in ridiculous ways involving 270° turns)

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On 1/30/2017 at 3:29 PM, andreharv said:

I will look about allowing cars to cross lanes outside of intersections for turning lane roads as this is kinda the point of them.  Thanks for pointing that out.  I don't intend on making any larger turning lane roads than what is currently available.  

Thanks. It's not a game breaker, I just thought it defeated the purpose of having the center lane.

Maybe down the line someone could make a mod that adds a U turn kind of thing to the center lane. I noticed when you add bus stops, it cuts out a section of the curb for the bus that is perfect as a left or right turn lane.

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Regards the asymmetrical roads, is it possible to have the road upgrade tool to switch directions on right click like they do with the one-way roads? Because it doesn't seem to be working in my game like that and I find I have to relay the road in the opposite direction to have them set up as I want.

It would also be nice if you could have additional tram roads if possible. Sorta one-way tram on a two way road or using the dual carriageway to remove the middle lane and have trams run on there (sorta like a wider normal tram road) or an symmetrical one-way tram road. sorta tram exclusively on one lane and road exclusively on the other, as well as the same with bus lanes. Not necessarily as an urgent thing, just something to consider for the future. Zoneable bus lanes too. Just a side thing, I've noticed with some of the ped tiles, cars still tend to drive up and down them. Be nice if the vehicle restrictions applied automatically to allow only service vehicles for the buildings.

in the meantime, great work guys. Looking forward to playing about with some of the new roads. Especially 1L with parking.

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The lanes switching does work but for some reason you may have to try it a couple times.  I will tighten that up as I have more time.  Tram roads will come in time.  Vehicle restrictions are going to be a while simply because it requires an overhaul of the code and I the vehicle restrictions once relied on T++ code which is now broken, I will have to figure something else out.

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3 hours ago, hbn said:

Regards the asymmetrical roads, is it possible to have the road upgrade tool to switch directions on right click like they do with the one-way roads? Because it doesn't seem to be working in my game like that and I find I have to relay the road in the opposite direction to have them set up as I want.

It would also be nice if you could have additional tram roads if possible. Sorta one-way tram on a two way road or using the dual carriageway to remove the middle lane and have trams run on there (sorta like a wider normal tram road) or an symmetrical one-way tram road. sorta tram exclusively on one lane and road exclusively on the other, as well as the same with bus lanes. Not necessarily as an urgent thing, just something to consider for the future. Zoneable bus lanes too. Just a side thing, I've noticed with some of the ped tiles, cars still tend to drive up and down them. Be nice if the vehicle restrictions applied automatically to allow only service vehicles for the buildings.

in the meantime, great work guys. Looking forward to playing about with some of the new roads. Especially 1L with parking.

If you want bus lanes with zoning, you can use NoPillars to force zoning on roads. Then make sure to also set the roads to allowing service vehicles. Alternatively, you can use TM:PE to just ban everything but service vehicles and buses from a normal road.


When do we get underground tram stations? CO pls.

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On 11/02/2017 at 9:58 PM, andreharv said:

The lanes switching does work but for some reason you may have to try it a couple times.  I will tighten that up as I have more time.

I've never managed to get that work for me as you said. No matter how much I try it just says the same.

The only one more suggestion I will add though is an option for the two-cell wide, four-lane roads, have one where either the outside or inside lanes can be tram tracks, rather than requiring dual carriage ways or normal tram-roads. I know it's not related to your fantastic work but if I have one issue with trams it's that the platforms jut out and cause trams to block the entire road, rather than have the trams stop in what would've been parking space.

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9 minutes ago, hbn said:

 

I've never managed to get that work for me as you said. No matter how much I try it just says the same.

The only one more suggestion I will add though is an option for the two-cell wide, four-lane roads, have one where either the outside or inside lanes can be tram tracks, rather than requiring dual carriage ways or normal tram-roads. I know it's not related to your fantastic work but if I have one issue with trams it's that the platforms jut out and cause trams to block the entire road, rather than have the trams stop in what would've been parking space.

TM:PE vehicle restrictions options does work in the absence of other alternatives at this time.

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Oooh, this is awesome! I've been wanting the basic road w/ tree median for a long time.


When do we get underground tram stations? CO pls.

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OK they look quite neat. Good work on them.

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It would be cool if the center lane could be utilized like this:

RCUT-Intersection.png

Not so much the intersection where the roads cross, but the U turn lanes would be amazing.

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Anyone else unable to start new maps or load exiting ones (and therefore not being able to play at all) with the mod enabled? has been happening since the update. I've tried resubbing, disabling/enabling, different options etc. Can start a map fine with the mod disabled but you've just done such good work that i can't play without it :- )

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Sorry to hear that.  Could you please provide details of the error?  Either here or on the bug report page on the steam page?  You can try copying and pasting the error or send a link to your output_log file.  

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I don't get any specific error messages, the loading of the map (whether new or existing) simply stops at around 75-80 % (judging by the loading bar.) If i click around i will get a "cities.exe stopped responding" type of message :)

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Do you have the original Network Extensions subscribed?  I just tested and if you have both v1 and v2, the game will crash during the loading screen.  Unsub v1 if you have it.

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