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The Principality of Gabtoria (Entry 27: Complex Roads are Complex!)

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Two very nice entries, your city has a lot of character which is great!

 

I think you have the best CJ here, keep it up!  :]

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Great entry as usual! :)

Maybe a commuter train line (now that you've unlocked trains) would help the traffic, as I can see a lot of commuters going back and forth between your towns. And you could then build some bus lines leading to your train stations and cover the whole area! This is one way of getting rid of traffic problems.

Can't wait to see what you'll do next!

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Well, at least Harry is still alive (I am rooting for the poor guy)!

As for being distracted easily, I usually have the same issue..lol..I call it my "squirrell moment"...Therefore, as of today, I bestow the following title to you: Crown Prince Squirrell...suits ya buddy...suits ya...lol

 

Awesome town. Love how you tackle your issues, love the story and your layout is awesome. Keep it up! Well, the journals..not the issues..lol

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This is very nice! Love your approach to the story of your city as it expands!

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    Ln X: Yep that's what I was doing as well, just showed the traffic overlay for clarity and for everyone not reading the text lol.

     

    TabascoJack: yup playing Whack-A-Mole traffic edition isn't nearly as fun as it sounds like it should be.

     

    SimWarrior: Wow best CJ here is high praise indeed thanks and I'm glad you think my entries and city has a lot of character. 

     

    Airplane09: Thanks. You see the issue with the trains is that they cost a lot of money and I some sort of chronic spending condition where I don't seem to be able to actually save any money. A bus line implementation has been on the books for the last 4 or more entries lol.

     

    Plus the game keeps throwing spanners in the works. Yep lets blame the game!

     

    Mymyjp: Yup still alive and annoying.

     

    Careful with who your calling squirrel, treason can become a thing you know  :P

     

    Glad your enjoying it as much as you seem to be, must like watching me suffer or something lol.

     

    PK11: Thanks, I'm glad your enjoying the story.

     

     

     

     

     Entry 8: Crisis Management Part 4: Road to success!

     

     

    Right James here and as you've probably guessed by the title name I've got some good news for this entry (finally, its about time really). Anyway were going to jump straight in with the whole traffic issue in Nielton. Well I'm happy to say that it all solved now as we've replaced the roundabout with a nice diamond interchange.

     

    Nielton_unjammed_entry_8.jpg

     

     

    It would probably also be a good thing to point out that although that smaller slip lane may look a bit stupid it stops the whole thing from becoming congested as, due to the fact that the actual interchange bridge is one way (traffic uses other bridges to get around Nielton and back onto the highway).

     

    Anyway with that problem solved the whole population influx started up again and we were back in the game!

     

     

     

    Or not.

     

    what_a_load_of_rubbish_entry_8.jpg

     

     

    Nope definitely not.

     

    Prenston_issues_again_entry_8.jpg

     

     

    Luckily however this wasn't as bad as it looked. The rubbish issue was thanks to grid locked traffic meaning that the dumps and incinerators didn't seem to see any point in wasting fuel sending trucks out but soon got their act together when we cleared the traffic u9p and maybe threatened to fire them all (OOC: I don't really know what happened here. The garbage buildings just seemed to stop sending out trucks despite not being full or even anywhere near capacity. It also just seemed to clean itself up over time and start working again. Weird). As for Prenston Grove it was the same old story as last time. Still, moving one of the water towers away from a source of ground pollution helped clear that up.

     

    Which meant we started growing again and rather quickly. This led to more demand for industry to help provide employment for all the new citizens meaning that Prenston Industrial area was expanded and now takes up all the space previously occupied by the town of Prenston Grove (before it was moved due to health concerns)

     

    Prenston_industrial_area_gorwth_entry_8.

     

     

    As you can also see the previous entries traffic solutions around here didn't really work very well. As such were still trying to come up with solutions to this problem (hence the weird road layout).

     

    The other place that saw some industrial growth was an attempt at providing some of the food that the principality needs (currently we import most of our food) here in the new town of Nomyton.

     

    failed_farming_entry_8.jpg

     

     

    Unfortunately this isn't working at all. The land wasn't arable at all and it was costing a hell of a lot more to actually import all the fertiliser to actually make the ground usable than it was to import the food so the idea was scrapped after getting this far.

     

    As you would imagine, with a large increase in the amount of goods being produced there was a large increase in places that wanted to sell them. As such (and due to a accidental road laying incident) we came up with this little CBD (emphasise on the little) in the newly expanded area of Nielton Heights

     

    Nielton_Hieghts_CBD_entry_8.jpg

     

     

    I must have been drunk though when I signed for this development as I even allowed them to have a large park in the centre of the CBD. Not something I do all that often, who needs parks this large anyway. Also why on earth did I approve this in a area that's got no population. It isn't exactly the centre of anything.

     

    Anyway screw it, what's done now is done. It did seem to cause some issues though namely this on the otherisde of the bridge that leads to Nielton Heights.

     

    here_we_go_again_entry_8.jpg

     

     

    God dammit not more traffic issues!

     

    Right screw it lets change the roundabout into a crossroads.

     

    Did that work?

     

    Nope.

     

    Fine I'll change it into a bridge.

     

    Which of course causes more traffic jams at the roundabout in the middle of Nielton.

     

    Well we've spent the money on the bridge now so I'm not rebuilding that which gives me a idea. Lets turn the roundabout in the centre of town into a diamond interchange.

     

    Yes for a single lane road

     

    No I don't care if its overkill Harry, you don't seem to have any better ideas now give me that contract so I can sign this thing and we can get it sorted it.

     

    Several months later

     

    See told you it would work Harry. Goes to show what you know.

    Here's a image of the completed traffic upgrades with the diamond interchange in the distance.

    (OOC: Also my favourite image so far and the one that I think looks the most realistic)

     

    changed_the_round_about_entry_8.jpg

     

     

    Anyway were out of money and time again so let's finish with another overview. This time showing the city at 18k people. We also now seem to be out of the the whole crisis zone which is good. Were getting there slowly but surely.

     

    overview_at_18k_entry_8.jpg

     

     

    Cheers

     

    James

     

     

    .jpg

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    wow, is it ever not misty, cloudy and wet in Gabtoria? :)

     

    Love how you let your city organically adapt to the problems that arise, it makes it look all the more realistic, and I agree, those last two pictures are amazing.

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    I second iviaarten's comment- this town grows in a very smooth and organic fashion. Also that final picture is a lovely overview of the area.

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    Dear sir/madam/whoever will read this!

    This profile is now defunct.

    Computer problems and issues with accessing my Imageshack account meant My SC4 CJ Scrapbook was lost and utterly irretrievable. This setback put me off SC4 for many months.

    Apologies for the inconvenience and for the lost pictures.

    But that SC4 itch did not go away and it had to be scratched! I have started afresh with a new account here- The British Sausage

    The URS is a spiritual successor to the SC4 CJ Scrapbook.

    With this update this will be the last time I visit my original Simtropolis account- admin/mods feel free to remove it or do whatever you need to do. I have no further use for the Ln X (BLANKBLANK) account.

     

    With regards, Miles Saunders-Priem aka. Ln X aka. The British Sausage

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    Treason? Pfff...I laugh at the face of treason...hahaha!

     

    And no, I don't think the journal is funny because of your misfortunes...just you mister have a way to make it entertaining.

     

    Excellent entry. Love how your city flows and I happen to LOVE that big park in nowhere land..lol

     

    Looking forward to your next entry Prince Squirrel...lol

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    There's something I don't understand: why do you have an odd-looking road just by the interstate road between Preston Grove and the Ind. Estate??? This means more intersections, more traffic lights, more jams I think. (Looking again at that second and third photos) That doesn't make sense to me whatsoever!

    Besides that, great entry! Can't wait for the next one!

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    (click the spoiler tags, Don't worry I haven't forgotten about replying to you guys. Just wanted to make it so that people not interested in them don't have to scroll through them)

     

    iviarteen: Nope, not to my knowledge (I'm a bit addicted to this filter lol), people say it reflects the mood of the city, I think they're stupid.

     

    Anyway I'm glad you like how the city is growing and dealing with it's issues. I'm trying to keep it natural and like how things would be done in real life (we'll just ignore the whole Prenston Grove farce. I was having a bad day.)

     

     

    Ln X: Thanks, glad your liking the growth too, as mentioned above I try and keep it as organic and smooth as possible.

     

     

    Mymyjp: Screw it. Harry go get me a squirrel to keep as a pet and make sure its a red one not them stupid grey ones. If I'm going to be stuck with a nickname may as well look the part!

     

    Your not alone with liking that park. It' seems a large portion of the city like it too. Something about it not being dirt roads and industry unlike the rest of the town.

     

    Happy drunk accidents!

     

     

    Toothless SnitchYer I know, I thought that. I also have no idea how I managed it though but there ya go, happy accidents and all!

     

     

    realdimension: Thanks, glad your enjoying it!

     

     

    Airplane09: Thanks and the odd looking lay-by thingy was for a planned freight yard expansion that we've had to keep putting off due to lack of funds. As for the weird road layouts in some places, mostly it's due to me having built in a radial fashion with curved roads without any sort of planning, i just kind of happened. Now as I'm trying to keep it realistic in the way the city expands and evolves we have some pretty funky layouts in places due to me trying to find a work around for the areas of residential or industrial already present without demolishing them just to add a more efficient road network (we'll ignore Prenston Grove though, that was one big screw up lol.) 

     

    Don't worry though, that road is earmarked for redevelopment due to the traffic that still gets clogged up on it and the fact that it leads to the largest industrial estate in the city and a fair chunk of population.

     

    Hope this explains my thought processes in a clear manner and doesn't make it seem like I'm just ignoring your concerns. I do have plans to streamline places it may just take some time.

     

     

     

    Entry 9: Crisis management Part 5: Famous last words.

     

     

    Well they tell you to not tempt fate and it turns out they may well be right.

     

    You see if you can remember the last thing I'd said in the last entry was that we might be back on track.

     

    Turns out that the city had other ideas. Big big other ideas.

     

    Apparently we got some sort of plague going on as half the city died in a very short amount of time (OOC: yes it happened again and no I have no idea why lol).

     

    brign_out_the_dead_entry_9.jpg

     

     

    Damn you bird flu!

     

    whered_everyone_go_entry_9.jpg

     

     

    Oh Jesus that's a lot worse than last time. A hell of a lot worse.

     

    What is it Harry?

     

    Well damn I can't possibly think why our income has gone the way of the Dodo. Why don't you do something useful like get us some bio hazard suits or something and fast.

     

    Several months later

     

    Well thank god that's over, living in a bio hazard suit has certain complications and such.

     

    Anyway enough of all that, apparently half the city was immune to the whole disease thing and therefore didn't die which was good as it meant we actually had a country and city left at the end of it all.

     

    Also somehow we became some sort of phoenix (or all the people that no one liked died or something) as the city rebuilt larger than it was before the whole bird flu happened and we got this!

     

    like_a_pheonix_entry_9.jpg

     

     

    Yay money boost (screw the rest I'm 99% sure that your going to have to be more educated than a elementary school to run a Solar Power Plant, what's wrong with coal anyway)

     

     

    Speaking off which, it would appear that for some time now we've been shipping in coal so that our mines can dig it back up again.

     

    What_are_they_mining_entry_9.jpg

     

     

    Yup that would be absolutely no coal left under our mines. Seriously why did no one mention this?

     

    Screw it turn the mines into forestry we'll use the profits from actually having the raw resources to buy the coal off the Norwegians to power the city.

     

    Anyway with traffic up around the mines still being a bit on the, well gridlocked side we decided to go ahead and bring some trains in. It would probably also be a good time to point out that we were running in the red and at like -30k when we decided this (was probably drunk again) so it required us to borrow a rather large sum of money from Norway and then several smaller sums of money from England.

     

    This had better work.

     

    Anyway several months of trying to figure out how the hell we were going to make the money to pay the banks back and this is the freight yard.

     

    Prenston_freight_station_entry_9.jpg

     

     

    Which it's safe to say has killed all incoming freight traffic for the area. The outgoing traffic however is still chock-a-block and that weird interchange thing looks, well, awful so will have to be changed at some point.

     

    Speaking of traffics and weird interchanges. Just thought I'd show another area of weird roads in the form of the expanding Nielton Interchange. This will also have to be cleaned up and streamlined in the future.

     

    I_dont_even_know_entry_9.jpg

     

     

    For now though it'll stay as we have renewed interest in the city again which is good. As such we needed to expand again so took this area of land as you can see for its wide open spaces.

     

     

    were_growing_entry_9.jpg

     

     

    And with new lands come new villages/towns. Seen here from left to right are the new settlements of Gabtoria (because Neilton was beginning to dwarf Gabtoria Point and seeing as how the main area of the city should be named after me and all we had to start a new Gabtoria elsewhere. Tip: Don't build your planned CBD hemmed in with mountains, rivers and roads, it makes expanding it hard!).

     

    Then after Gabtoria you have the village with no name (yet) and then you have Sunwooton and it's industrial estate which is being encroached upon by the ever expanding Nielton (need to surround it with other towns to stop it expanding lol).

     

    new_settlements_entry_9.jpg

     

     

    Anyway we've reached then end of another entry where the economy is starting to stabilise, ready, no doubt for its next nose dive into oblivion!

     

    Till then

     

    James

     

    (OOC: So yer this entry was a bit of a weird one. I have no idea why half my population like died all at once and then half my city got abandoned. The only thing I can think of is that because I play at the first speed everyone moved in at roughly the same time then all died at roughly the same time. I have no idea if this is true or not but hey, the only other thing that I can think of that may affect it is the low education levels of my city.

     

    Anyway screw it, we'll sort it out somehow and at least now we've got some rail in the city along with my favourite project so far in the form of the freight yard.

     

    Oh damn I forgot about the buses again.

     

    Stupid trains)

     

     

     .jpg

     

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    Wow that's a serious crisis! It makes ebola and bird flu look tame! I'm glad you were able to sort things out by the end.

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    You're probably correct in why the massive death waves happen. I think after your last exodus, everyone moved in at the same time again. Try to zone smaller chunks a bit more spread apart. let it build up a bit, then zone the next bit.

     

    I also found that having your cemeteries placed on 'emptying' (even when they're already empty) helps. If you re-enable them when a death wave happens, it'll give you some more capacity, hopefully getting less abandonment.

     

    The rail yard looks impressive, hope it will do what you want it to do :)

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    Really like the rail yard. I am constantly looking for cranes etc. to create a real harbour feel, which of course would also include a gigant rail yard! Keep up the good work

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    Squirrel Moment!!!!!! You forgot the buses...again....lol

     

    AMAZING train yard.....I am planning on visiting soon...when it is safe of course..lol

     

    Awesome entry as always! Like the section you have chosen to expend. Looking forward to see what you are going to do with it. And would you please educate your peeps....I mean come on....lol

     

    Thanks for the endless entertainment and laughter..needed that today.

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    You have a really nice railyard there! Too bad you couldn't capture an image with a freight train actually pulling in :(

    Next time you should into the interchange problem, as I see that it is not quite efficient. Try to put yourself in the car's position and you'll see that there are some directions where cars can't reach (E.g.: cars coming from the right side can't get on the highway! Instead, they have to go all the way on the dirt road before getting on another ramp).

    I suggest you redo that interchange, as it's a vital connection for all towns.

     

    And one more thing!! You should build tunnels under the highways to allow the squirrels to pass without being hit by those trucks! You don't want to run out of squirrels, do you? :))))

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    The only thing I can think of is that because I play at the first speed everyone moved in at roughly the same time then all died at roughly the same time. 

     

    Looks like you suffered a death wave. Yep, that's what happens when you have a lot of people move in at once ;)

     

    The game really encourages you to take it slow.

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    In spoilers again

     

    SimWarrior: Yer apparently diseases must like us or we have some sort of really uniform and accurate life expectancy here.

     

     

    iviarteen: Yer, looks that way. The trouble is I am zoning small and waiting for them to move in. Lets hope that as we grow and get more deathcare buildings it becomes less noticeable as the area affected won't be such a large portion of my population lol.

     

    As for the graves emptying I think that was part of the issue. I didn't realise what was happening so only had the crematoriums running which couldn't cope. Nevermind though, we live and learn and the rail yard is definitely helping out with importing the fuel for the power plants!

     

     

    perken: Yer I have similar ideas of grandeur but for now, this lowly rail yard will have to suffice lol.

     

     

    TekinDusT: Nah I think it's how the mechanics work. It's pretty brutal though, plus don't forget I'm on hard difficulty here as well so that may affect it.

     

     

    Mymyjp:Glad we made you laugh and we didn't forget them this time just thought that this was a more pressing issue lol. Please do come visit, most people have stopped coughing now and we've got rid of all the bodies so I'm sure its probably mostly safe to visit.

     

    As for the education we actually have a plan for that. We do still however want to get the whole public transport thing out of the way first.

     

     

    OliverJPhillips: Thanks glad you like it!

     

     

    Airplane09: Thanks and in this entry I got a freight train pulling away just for you and operation 'Save The Squirrels' has been commenced!

     

    As for the interchange your right, it isn't efficient at all lol but its holding up at the moment. Traffic from the right can join the Nielton bound traffic though without having to drive all the way to another interchange. Just use the overpass to cross the highway then immediately joint he slip lane heading towards Nielton. As for joining the Gabtoria Point and Riverside highway they probably wouldn't need too. The connection is only there so that they can get to work int he industrial estate immediately off the highway.

     

     

    Shadow Assassin: Yup apparently so. Basically to achieve a constant death rate rather than a wave you'd have to zone small places in different parts of the city at a time then wait for about half a game year to pass or something and then zone more. As mentioned above though as the city spreads out and deathcare becomes more available this may not have a noticeable effect. We'll have to see.

     

     

     

    Entry 10: No more crisis!

     

    You heard me folks, apparently solving the whole deficit criss was pretty easy. All I had to do was take away everyone's smoke detectors and stop enforcing the whole recycling policy (more garbage to burn and make energy from anyway) and hey would you look at that were making like 8k a month which is more than we've ever made before. Success!

     

    Anyway with this success and cash influx, today we'll take a look at this mess of a road.

     

    time_to_sort_this_out_entry_10.jpg

     

     

    Long overdue a overhaul, we decided it was time to actually make it easy to transport goods to and from the cities main source of work and production, Preston Industrial Estate. Also this keeps happening which isn't brilliant due to the whole traffic issues around the freight yard and trunk road.

     

    People apparently don't enjoy rolling blackouts.

     

    Power_issues_entry_10.jpg

     

     

    Anyway let's get right down to it, were going to show you are full process of road upgrading here in Gabtoria.

     

    Step 1.

     

    Build a termpoirary relief road and then disconnect the old road from the network. Amazingly enough this temporary relief road handled the traffic better than the road we had before. Go firgure.

     

    step_1_disconnect_roads_with_alternate_r

     

     

    Step 2

     

    Right with the traffic flowing in some sort of fashion its time to start rebuilding the roads. First off make sure one of your workers doesnt accidently bulldoze the power pylon and cause a city wide blackout like this.

     

    step_2_dont_do_this_entry_10.jpg

     

     

    Step 3

     

    And then, build a new temporary junction connecting the relief road to the highway. Don't worry a strict speed limit was enforced on the highway at this point (40mph) so the junction wasn't as dangerous as it looked and we didn't have a huge amount of accidents. Only from the idiots that ignore speed warnings.

     

    You can also see the beginnings of the road upgrades here as well. We went for a dual carriageway as it would be enough for the traffic that used the road.

     

    step_3_build_new_road_and_temporary_junc

     

     

    Step 4

     

    Next up was tackling the interchange. Basing it on some design I'd seen back in the UK this is what we ended up with. It's not as high capacity as a traditional trumpet but it works and as most of the traffic through here is lorries anyway the speed restrictions aren't too much of a issue.

     

    step_4_dangerous_junction_entry_10.jpg

     

     

    Step 5

     

    Rebuild the connections to the actual industrial area. Now this may look confusing but don't worry, it handles the traffic really smoothly and allows us to get stuff to where we need it in the quickest time possible.

     

    (Also, you can see one of our outgoing trains leaving the station to take goods to some place in Norway).

     

    step_5_confusing_dual_carriagway_end_ent

     

     

    Step 6

     

    Yes Harry?

     

    Wait what?

     

    What do you mean it should have been a cloverleaf and not a trumpet?

     

    Why did you wait till now to tell me?

     

    You've been on holiday? Oh I hadn't actually noticed. Nevermind then I'll just fire someone else.

     

    Now, what you don't want to do is to now realise, as you sit back to admire your hard work, that you've forgotten to make the intended cloverleaf interchange an actual cloverleaf. Right well, given that the existing interchange is now being heavily used I guess we'll have to just have a two trumpet staggered interchange instead. After some head scratching this is the finished interchange

     

    step_7_redone_interchang_againe_entry_10

     

     

    May not be as efficient as a pure cloverleaf would have been but it sure looks cool and works a treat at the moment (plus it has plenty of squirrel run tunnels too but only for the red ones. Stupid grey squirrels).

     

    Anyway with that done the traffic is all flowing again, we've got no more power outages, growth has been steady all over the city and finally a positive income and entry as well!

     

    So I'll leave you this overview of the city growth so far as a nice way to end our 10th entry and to show you the aforementioned growth!

     

    entry_10_overview_entry_10.jpg

     

     

    Till next time!

     

    James

     

    (OOC: SO there we go, a little insight into my traffic developments. Probably should have been a bit more careful with the actual building of the interchange lol but I like the interesting layout as opposed to a bog standard clover anyway. Hope you all enjoy it though I know traffic entries probably aren't everyone's thing.)

     

     

     

    .jpg

     

     

     

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    Oh dear, I wonder what happened to the poor worker that bulldozed the power pylon! Did you send him on his merry way out of the city? :P

     

    Very organic city layout! I'm loving the train yard and that highway interchange. Keep it up!

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    What a great view of the town.

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    Dear sir/madam/whoever will read this!

    This profile is now defunct.

    Computer problems and issues with accessing my Imageshack account meant My SC4 CJ Scrapbook was lost and utterly irretrievable. This setback put me off SC4 for many months.

    Apologies for the inconvenience and for the lost pictures.

    But that SC4 itch did not go away and it had to be scratched! I have started afresh with a new account here- The British Sausage

    The URS is a spiritual successor to the SC4 CJ Scrapbook.

    With this update this will be the last time I visit my original Simtropolis account- admin/mods feel free to remove it or do whatever you need to do. I have no further use for the Ln X (BLANKBLANK) account.

     

    With regards, Miles Saunders-Priem aka. Ln X aka. The British Sausage

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    I love that you actually put in the temporary bypass when you were working on the highway. Did you actually keep the game running while you were doing the work? If you did, then... that's awesome! :D

     

    I think I agree with that new interchange probably looking better than a regular cloverleaf. I think the current one works better in the hilly landscape anyways.

     

    Good job on the area as usual, still looking very realistic.

    • Like 2

    New Cities: Skylines CJ -

    Feel free to check out my SC4 CJ as well -

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    Love the overall view and those interchanges are really interesting and looks like they are functionning properly!

    Excellent job and not for anything, but with this game, I am seeking traffic solutions left right and center...lol..so this journal is right up my alley!

    • Like 1

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    I love this chaotic charm going out of your city.

    It looks smelly and full of industrial smog lol.

    I am very happy you could handle this crisis and God damn it that's a serious interchanger you did there haha.

    Waiting to see the expansion :-)

    • Like 1

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    theres an interesting hospital glitch- 500 people per hospital- I have 3 hospitals and 2 medical centers in a town thats got 8k and people still aren't happy. So I know the whole crisis management thing

    • Like 1

    I HAVE STRUCK AN ICEBERG AND SANK

    Titanicbuff

    Founder of http://simcitybuffs.boards.net/
    Co-founder of United SimNations (USN)
    Member of RTMT Team
    NAM Associate

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    Replies:

    Click all the spoliers!

     

    kingofsimcity: Nope, he still works for us, just for free and wearing stripes. It's only until he learns his lesson though.

     

    Thanks, I'm glad its organic looking, the guy we hired to be our city planner previously worked in a hardware store so was probably qualified (had more important things to do like visit neighbouring countries than checking CV's)

     

     

    Ln X: Thanks, glad you like it!

     

     

    iviaarten: Yup kept it running and everything. The actual temporary road worked more efficiently than the original road that was there lol.

     

    Glad it's still expanding realistically and yup, screw you efficient interchanges were going for unique lol!

     

     

    mymyjp: Thanks and traffic can be a pain but it's fun coming up with solutions. The interchange (to the best of my knowledge) does work and much more efficiently than the one that was there originally so it's win win!

     

     

    Sansha: What do you mean smog and industrial waste! That's the happiness fog and free 'sometimes safe' stuff!

     

    Glad you enjoyed the interchange, were pretty surprised it worked as well as it has but that's what you get for unintentional genius (despite the rather large screw up in the interchange shape and all) and expansion is always good (apart from Nielton, that needs to stop expanding until Gabtoria is bigger!)

     

     

    Titanicbugg: Funnily enough, no ones really that sick in the city (they just die instead). Health care is pretty extensive (can't say the same about education however).

     

     

     

     

     

     

    Entry 11: Growing some more roads!

     

     

    Hey subjects, James here! Well for this entry I did have a plan!

     

    Unfortunately I then went to sleep and had forgotten the big plan when I woke up.

     

    So anyway I've decided on the second best idea and approach and that is to just wait to see if any problems arise to give us something to talk about that requires no brainpower on my behalf to come up with.

     

    Lazy city planning for the win!

     

    Anyway, rather luckily for you guys (not so much for the people that like in Gabtoria), we didn't have to wait long, unfortunately, if you don't like traffic entries then you may be slowly losing interest in our lovely (based on your point of view) city, but don't despair, I promise, I'm 99% sure that there's a 55% chance that the next entry won't be about traffic!

     

    Anyway initially this happened.

     

    Captial_City_entry_11.jpg

     

     

    Yay awesome we grew again and now have ports. I mean we don't actually have any body of water connected to a shipping path, or any money to build a port (or any actual need) but we can and that's the important thing.

     

    Unfortunately growth comes with problems like this trashy problem.

     

    cops_and_binmen_entry_11.jpg

     

    And this.

     

     

    here_we_go_again_entry_11.jpg

     

     

    Dammit random abandonment!

     

    Anyway these required sorting out first of all (notice how despite saying that this was about traffic I haven't even shown you any traffic issues yet and its like half way through the entry). Anyway we also had some electricity issues so we decided to kill two birds with one stone and built Sunwooton Refuse and Power Plant (sorry Sunwooton but coal is cheap and trash is technically free)

     

    Sunwooton_waste_to_energy_and_coal_plant

     

     

    Ironically enough though this happened.

     

    irony_entry_11.jpg

     

     

    Anyway we can now actually get to the traffic issues as the increased garbage and industrial traffic may have caused some traffic jams at this roundabout (the on that connects Neilton to Gabtoria, the still unamed place and Sunwooton) so let's do another road upgrade (I mean we need to make Gabtoria bigger than Nielton anyway so we'll need to upgrade this road at some point so we may as well make that now).

     

    this_might_need_fixing_entry_11.jpg

     

     

    Right so same idea as last time. First we install temporary roads like so and then remove the old roundabout. The plan here is to make that dual carriageway extend (nearly) all the way to the actual settlement, Gabtoria.

     

    reroute_traffic_entry_11.jpg

     

     

    Anyway, with temporary measures put in place we went ahead and made a new diamond interchange with a small addition to help ease industrial traffic flow (stops them having to make a tight turn at the end of the road and keeps the traffic flowing) and then extended the dual carriageway through towards Gabtoria. Here's the new interchange.

     

    interchange_finsihed_entry_11.jpg

     

     

    And that's also all for this entry, told you it was a bit of a short one.

     

    Now I want to try and expand Gabtoria to try and catch up with Nielton so that may be the focus of the next entry but, seeing as its me, that'll probably change.

     

    Anyway till then

     

    Crown Prince James

     

    (OOC: Right just a small entry for you all today. Apologies that it's about traffic and city issues again but I like showing the upgrades to the road system and I hope you guys do to.

     

    Cheers

     

    James)

     

     

     

     

    .jpg

     

     

     

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    I know fires are no fun, but that picture of the building on fire looks really cool...as for your interchange, tumbs up! Good luck with the traffic issue and I look forward to your next entry!

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    Those spurs in the railways look so cool, especially with the concrete surrounding them.

    • Like 1

    Dear sir/madam/whoever will read this!

    This profile is now defunct.

    Computer problems and issues with accessing my Imageshack account meant My SC4 CJ Scrapbook was lost and utterly irretrievable. This setback put me off SC4 for many months.

    Apologies for the inconvenience and for the lost pictures.

    But that SC4 itch did not go away and it had to be scratched! I have started afresh with a new account here- The British Sausage

    The URS is a spiritual successor to the SC4 CJ Scrapbook.

    With this update this will be the last time I visit my original Simtropolis account- admin/mods feel free to remove it or do whatever you need to do. I have no further use for the Ln X (BLANKBLANK) account.

     

    With regards, Miles Saunders-Priem aka. Ln X aka. The British Sausage

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